why no ranged auto attack chains?
no idea, probably a similar reason to why we only ever auto attack with our main hand weapon even when wielding two viable melee weapons
There is already a very good reason to stay ranged: To avoid the big hits. Probably the reason so many people already do it. There has to be some trade off between ranging and when in melee and this is one of those things.
You mean like the Mesmer Scepter?
Always follow what is true.” — Sentry-skritt Bordekka
So instead of 3 shoots that do 1000 / 1000 / 1000 damage you want something
like 500 / 500 / 2000 damage, just to feel bad when you have to dodge before
the third hit ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
So instead of 3 shoots that do 1000 / 1000 / 1000 damage you want something
like 500 / 500 / 2000 damage, just to feel bad when you have to dodge before
the third hit ?
Yes exactly!!!!!
But no in all seriousness yes, but the 3rd attack can also add either a boon, or status effect like with melee. Instead of just ranger spamming skills as soon as they are off cool down can actually want to finish auto attack chains.
You mean like the Mesmer Scepter?
I think necro scepter is one, too.
yea we need other animations, got dam guardian’s scepter animation after a while is really repetitive
yea we need other animations, got dam guardian’s scepter animation after a while is really repetitive
Or redesigned. That animation is the worst ha. Looks like they are trying to throw a scepter glued to there hand
The reason for melee chains is to reward you for staying next to the target for more time, Mesmer scepter is extremely clunky with its chain (one of the reasons it stays out of meta even though its been buffed a ridiculous amount through the game’s life). I would maybe like to see people looking into ranged chains but it needs to be done well or we’ll just end up with more Mesmer scepters OR things that are far too dangerous and easy to hit.
The way I look at it is with a sword you are going to swing it a fluid motion. Once from the right then left and then maybe from above with a more powerful attack. While with a bow or rifle you always fire it pretty much the same way.