why they implemented nomad?

why they implemented nomad?

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Posted by: Lian Olsam.9541

Lian Olsam.9541

i’d like to know why they implemented nomad if in this game the king is berserker? should be some news planned about more role or they just kitten us?

why they implemented nomad?

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Posted by: Morsus.5106

Morsus.5106

There has always been a disconnect between the Armor stats and what you actually need in game.

why they implemented nomad?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

many players asked for that stat set since launch.

it’s kinda pointless given your damage would be terrible.
But hey, some people think they should be traditional mmo tank – no damage, just meat shield.

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Posted by: Morsus.5106

Morsus.5106

many players asked for that stat set since launch.

it’s kinda pointless given your damage would be terrible.
But hey, some people think they should be traditional mmo tank – no damage, just meat shield.

And then they try to fight Kohler (or some other boss with a 1HK attack) and realize that you can’t tank a 1 hit kill attack.

why they implemented nomad?

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Posted by: Belzebu.3912

Belzebu.3912

Because WvW is part of the game too, there zerker isn’t that good and nomad have its use.

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Posted by: Karizee.8076

Karizee.8076

I know a nomad guardian that’s darn near indestructible in WvW.

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Posted by: lordkrall.7241

lordkrall.7241

And then they try to fight Kohler (or some other boss with a 1HK attack) and realize that you can’t tank a 1 hit kill attack.

Kohler doesn’t really have a 1 hit kill attack though. Possibly if you have no extra vitality whatsoever, but if you have at least some (via traits or accessory) you should quite easily be able to survive a bunch of the hits if you fail at dodging/blocking/reflecting it.

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Krall Peterson – Warrior
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Posted by: Asmodeus.5782

Asmodeus.5782

After the low-lvl nerf Kohler has a gentle tap instead of a 1-hit kill he used to have. Seriously, this guy is pathetic now. I’ve seen a full zerker mesmer surviving his pulls.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Taury.7108

Taury.7108

I know a nomad guardian that’s darn near indestructible in WvW.

The golem in HotM is indestructible too..

(edited by Taury.7108)

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Posted by: Penguin.5197

Penguin.5197

Because sometimes its just nice to join a wvw zerg, spam the loot stick and collect bags without having to worry about much.

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Posted by: Sagat.3285

Sagat.3285

Zerker is king of pvp and wvw too? Where have I been? When did this happen?…..funny threads…

At least in wvw diversity is maxed out.

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The Dhuumfire thread

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Posted by: cheshirefox.7026

cheshirefox.7026

i wanted nomad stats a long time ago, but that ship eventually sailed.. got tired of waiting around and traded all my exotic azurite for ascended soldier trinkets.. having at least one cleric in your party is still useful, i remember my team all died at mai trin and i managed to scrape everyone up so we could finish..

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why they implemented nomad?

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

SPECULATION:

with the recent news of a new AI contractor being recruited into the team as well as new raid designers we may see further dissolving of said “zerker meta” in isolated PvE.

Let’s take tequatl for example. Its no secret that the most optimal setup for speed kills on him is PVT front line with zerkers in the back helping cannons not get destroyed. We may see raid content that may dictate healing/support setups to be something wanting on top of damage builds and bunker builds.

Get what I’m saying?

bunker builds to assist in controlling main targets, zerker builds for required optimal damage, and support builds to make everyone’s life easier.

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Posted by: DeathMetal.8264

DeathMetal.8264

i’d like to know why they implemented nomad if in this game the king is berserker? should be some news planned about more role or they just kitten us?

Game has more than PvE. You can use them at WvW for zerging and tag and loot stuff

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Posted by: DaShi.1368

DaShi.1368

Unfortunately, people like to use nomads in PvE, where they upscale a boss beyond what they bring to the fight.

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Posted by: azizul.8469

azizul.8469

they are used by zergbusting commanders to make sure they stay alive longer, no ?

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Lian Olsam.9541

Lian Olsam.9541

Spvp doesent need nomad zerk carrion ptv and celestial for ele is enough
Pve atm doesent need nomad too, but i dont think they implement a www stuff in a pve content and not in www content doesent make any sense

Like someone told i hope new contents need some kind of healer, because its more funny have a choice… if u dont like the idea u can keep playing zerk bu if u have a choise u can play another way

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Posted by: Orangensaft.7139

Orangensaft.7139

should at least have healingpower main stat.. .but no they had to make the least useless stat main

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Posted by: Lian Olsam.9541

Lian Olsam.9541

I m back to play another mmo cause after 2 years i feel gw2 boring with all that dps only, (and i m not too happy cause i prefear gw2 system) and the motivation cause here u dont need the healer is because the enemy average dps is low but with some one shot burst, if they will hit costantly harder w/o one shot skils (or more called) you shoudnt stay alive w/o a healer cause u can dodge the burst but u cant sustain the average dps w/o a healer…
i like the idea to do content w/o roles but make an entire game like that doesent give the right variety other games have, so i hope in new different dungeon/raids will allow us to enjoy this game completly

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

SPECULATION:

with the recent news of a new AI contractor being recruited into the team as well as new raid designers we may see further dissolving of said “zerker meta” in isolated PvE.

Let’s take tequatl for example. Its no secret that the most optimal setup for speed kills on him is PVT front line with zerkers in the back helping cannons not get destroyed. We may see raid content that may dictate healing/support setups to be something wanting on top of damage builds and bunker builds.

Get what I’m saying?

bunker builds to assist in controlling main targets, zerker builds for required optimal damage, and support builds to make everyone’s life easier.

what dissolving of zerker? Even teq can be done in zerker just fine these days, if you are experienced with the encounter.

As for the rest of it. bunker (you mean tank) /damage/support (you mean healing). No. Thankyou for your input. We do not want that holy trinity in gw2.

We already have active defense for support, Control, and Damage.
The gw2 party roles are far more engaging and entertaining.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment