why they implemented nomad?
There has always been a disconnect between the Armor stats and what you actually need in game.
many players asked for that stat set since launch.
it’s kinda pointless given your damage would be terrible.
But hey, some people think they should be traditional mmo tank – no damage, just meat shield.
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many players asked for that stat set since launch.
it’s kinda pointless given your damage would be terrible.
But hey, some people think they should be traditional mmo tank – no damage, just meat shield.
And then they try to fight Kohler (or some other boss with a 1HK attack) and realize that you can’t tank a 1 hit kill attack.
Because WvW is part of the game too, there zerker isn’t that good and nomad have its use.
(and the other 8 elite specs maxed too)
I know a nomad guardian that’s darn near indestructible in WvW.
And then they try to fight Kohler (or some other boss with a 1HK attack) and realize that you can’t tank a 1 hit kill attack.
Kohler doesn’t really have a 1 hit kill attack though. Possibly if you have no extra vitality whatsoever, but if you have at least some (via traits or accessory) you should quite easily be able to survive a bunch of the hits if you fail at dodging/blocking/reflecting it.
Krall Peterson – Warrior
Piken Square
After the low-lvl nerf Kohler has a gentle tap instead of a 1-hit kill he used to have. Seriously, this guy is pathetic now. I’ve seen a full zerker mesmer surviving his pulls.
William S. Burroughs
I know a nomad guardian that’s darn near indestructible in WvW.
The golem in HotM is indestructible too..
(edited by Taury.7108)
Because sometimes its just nice to join a wvw zerg, spam the loot stick and collect bags without having to worry about much.
Zerker is king of pvp and wvw too? Where have I been? When did this happen?…..funny threads…
At least in wvw diversity is maxed out.
The Dhuumfire thread
i wanted nomad stats a long time ago, but that ship eventually sailed.. got tired of waiting around and traded all my exotic azurite for ascended soldier trinkets.. having at least one cleric in your party is still useful, i remember my team all died at mai trin and i managed to scrape everyone up so we could finish..
SPECULATION:
with the recent news of a new AI contractor being recruited into the team as well as new raid designers we may see further dissolving of said “zerker meta” in isolated PvE.
Let’s take tequatl for example. Its no secret that the most optimal setup for speed kills on him is PVT front line with zerkers in the back helping cannons not get destroyed. We may see raid content that may dictate healing/support setups to be something wanting on top of damage builds and bunker builds.
Get what I’m saying?
bunker builds to assist in controlling main targets, zerker builds for required optimal damage, and support builds to make everyone’s life easier.
i’d like to know why they implemented nomad if in this game the king is berserker? should be some news planned about more role or they just kitten us?
Game has more than PvE. You can use them at WvW for zerging and tag and loot stuff
[Aeon of Wonder]
Maguuma Server
Unfortunately, people like to use nomads in PvE, where they upscale a boss beyond what they bring to the fight.
they are used by zergbusting commanders to make sure they stay alive longer, no ?
Archeage = Farmville with PK
Spvp doesent need nomad zerk carrion ptv and celestial for ele is enough
Pve atm doesent need nomad too, but i dont think they implement a www stuff in a pve content and not in www content doesent make any sense
Like someone told i hope new contents need some kind of healer, because its more funny have a choice… if u dont like the idea u can keep playing zerk bu if u have a choise u can play another way
should at least have healingpower main stat.. .but no they had to make the least useless stat main
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
I m back to play another mmo cause after 2 years i feel gw2 boring with all that dps only, (and i m not too happy cause i prefear gw2 system) and the motivation cause here u dont need the healer is because the enemy average dps is low but with some one shot burst, if they will hit costantly harder w/o one shot skils (or more called) you shoudnt stay alive w/o a healer cause u can dodge the burst but u cant sustain the average dps w/o a healer…
i like the idea to do content w/o roles but make an entire game like that doesent give the right variety other games have, so i hope in new different dungeon/raids will allow us to enjoy this game completly
SPECULATION:
with the recent news of a new AI contractor being recruited into the team as well as new raid designers we may see further dissolving of said “zerker meta” in isolated PvE.
Let’s take tequatl for example. Its no secret that the most optimal setup for speed kills on him is PVT front line with zerkers in the back helping cannons not get destroyed. We may see raid content that may dictate healing/support setups to be something wanting on top of damage builds and bunker builds.
Get what I’m saying?
bunker builds to assist in controlling main targets, zerker builds for required optimal damage, and support builds to make everyone’s life easier.
what dissolving of zerker? Even teq can be done in zerker just fine these days, if you are experienced with the encounter.
As for the rest of it. bunker (you mean tank) /damage/support (you mean healing). No. Thankyou for your input. We do not want that holy trinity in gw2.
We already have active defense for support, Control, and Damage.
The gw2 party roles are far more engaging and entertaining.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment