wich stats are missing from legendarys?

wich stats are missing from legendarys?

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Posted by: Wyrden.4713

Wyrden.4713

so i did notice on day1 that my meteorlogicus was missing nomads stats

right now i felt like trying out a condition build w scepter (yep might sounds weird)

and i noticed : ooOOOooo givers stats are missing as well! quaggan sad.

someone can list wich stats are missing from legendarys?

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wich stats are missing from legendarys?

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Posted by: Dakota.4591

Dakota.4591

Nomad’s was either an oversight, or they wanted to wait an episode or two before adding it, when nomad gear was perhaps a bit more common.

Giver’s won’t be on that list until you can craft giver’s ascended. So, probably never.

wich stats are missing from legendarys?

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Posted by: Wyrden.4713

Wyrden.4713

Nomad’s was either an oversight, or they wanted to wait an episode or two before adding it, when nomad gear was perhaps a bit more common.

Giver’s won’t be on that list until you can craft giver’s ascended. So, probably never.

whoa thats kind of lame >.>

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wich stats are missing from legendarys?

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

it is very lame you spend over 2000g on legendary weapon and then you have to craft ascended one and transmute it ?!

wich stats are missing from legendarys?

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Posted by: Wyrden.4713

Wyrden.4713

it is very lame you spend over 2000g on legendary weapon and then you have to craft ascended one and transmute it ?!

i pretty much collected the matts with casual gaming, mystic forged my storm with the exotic/rare scepters i would get by drops

so it wasnt much of a pain for me and never felt like 2000 g

but still i would have liked beeing able to change to giver stats ;(

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Posted by: Dawdler.8521

Dawdler.8521

The weapon stats isnt exactly going to bring down your entire build, you can easily pick something “close enough”.

What’s actually missing from Legendaries is the ability to choose sigils just like you choose stats.

wich stats are missing from legendarys?

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Posted by: Wyrden.4713

Wyrden.4713

The weapon stats isnt exactly going to bring down your entire build, you can easily pick something “close enough”.

What’s actually missing from Legendaries is the ability to choose sigils just like you choose stats.

i do think the 10% condi duration is huge tho and would love having it, combined with food and 2 weapons that would be 60% extra duration, then 30% from traits if i would go all into fire, meaning 90% condi duration:0

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