wich stats are missing from legendarys?
Nomad’s was either an oversight, or they wanted to wait an episode or two before adding it, when nomad gear was perhaps a bit more common.
Giver’s won’t be on that list until you can craft giver’s ascended. So, probably never.
Nomad’s was either an oversight, or they wanted to wait an episode or two before adding it, when nomad gear was perhaps a bit more common.
Giver’s won’t be on that list until you can craft giver’s ascended. So, probably never.
whoa thats kind of lame >.>
it is very lame you spend over 2000g on legendary weapon and then you have to craft ascended one and transmute it ?!
it is very lame you spend over 2000g on legendary weapon and then you have to craft ascended one and transmute it ?!
i pretty much collected the matts with casual gaming, mystic forged my storm with the exotic/rare scepters i would get by drops
so it wasnt much of a pain for me and never felt like 2000 g
but still i would have liked beeing able to change to giver stats ;(
The weapon stats isnt exactly going to bring down your entire build, you can easily pick something “close enough”.
What’s actually missing from Legendaries is the ability to choose sigils just like you choose stats.
The weapon stats isnt exactly going to bring down your entire build, you can easily pick something “close enough”.
What’s actually missing from Legendaries is the ability to choose sigils just like you choose stats.
i do think the 10% condi duration is huge tho and would love having it, combined with food and 2 weapons that would be 60% extra duration, then 30% from traits if i would go all into fire, meaning 90% condi duration:0