(edited by Tabootrinket.2631)
wild suggestion when you're killed to death
Speaking as someone who’s usually the guy laying dead, this is a terrible idea.
Speaking as someone who’s usually the guy laying dead, this is a terrible idea.
the thing is, when you get to know how events work, you’ll realise that laying dead is the bad idea.
Well, I’m talking about mainstream events like Tequatl, Vine Wrath and the likes.
I’m aware that this may lead to problems for other types of events I haven’t taken into account (And I invite people to talk about those cases).
But in those mainstream events, you SHOULDN’T lay dead and teleport to the waypoints asap. That’s the first thing people get taught when doing those events.
(edited by Tabootrinket.2631)
Except, that the situation isn’t as simple as you describe:
- In some cases, there is plenty of time to rez the dead.
- Friends often would like to rez their friends.
- During some events, you want to rez certain people, e.g. for tequatl: defense teams rez each other and turret operators.
In addition, I remember someone posting during the Pavillion events that they had tested upscaling and it turned out that when people died, the event took that into account. Specifically, the bosses had less health as soon as there were fewer live/downed characters within their aggro bubble; as soon as people walked or died, the health dropped. (Even if this point isn’t true, the other points stand.)
tl;dr it’s not necessarily as big an issue as people in /map chat would have us believe.
I’m OK with no IN COMBAT death rezzing.
As in, if I am in combat, I am unable to attempt to rez a fully dead player.
The answer is yes. For very specific event types it should force people to respawn. There isn’t time to res at Tequatl, and doing so it just taking up DPS and potentially getting other people killed. The same goes for Vine, any of the previous Living World events that were introduced, and will likely be introduced in the future. If this was a thing there would have been much fewer problems with many of those events. And will continue to be fewer in the future.
It should, though, only work within the confines of the event itself, and only for those big events.
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The simplest solution is for people who are dead to understand two things:
1) You are not helping anyone while splattered on the ground.
2) You will still get the event rewards even if you aren’t present when the end of the event occurs.
I’m not sure why this isn’t common knowledge at this point, but it doesn’t seem to be.
- Teq: respawn at the Quaggan village, run back, almost always arrive in time to enjoy the event
- Grenth: respawn at Meddler’s, run back, go through pitk area to get there, maybe get there in time to enjoy the event
- VW: respawn at the entrance to the zone, run back, can’t get in, can’t enjoy the event
While I understand the idea of incentive not to die, I can also understand why people don’t want to run back at some events. Teq, though, there’s no excuse.
So, I get to the end of the pirate jumping puzzle in Lion’s Arch and land wrong and die. No one can resurrect me.
How about no in combat resurrections of fully dead players.
Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.
This idea is bad because resurrection is a key part of the game. In fact, resurrection should be encouraged more than leaving/walking back from a wp. Delay the downscale of “gone” players by a minute or two, that way if you res a player, you’ll be beating the fight sooner than with them being away.
This idea is bad because resurrection is a key part of the game. In fact, resurrection should be encouraged more than leaving/walking back from a wp. Delay the downscale of “gone” players by a minute or two, that way if you res a player, you’ll be beating the fight sooner than with them being away.
Sometime this isn’t an option though, and you’d fail the event (VW) or get more people killed (Teq) if they take the time to rezz a lot of dead players. Not saying it shouldn’t be an option, but defeated players need to realize rezzing them is not a priority in many high risk cases.
- Teq: respawn at the Quaggan village, run back, almost always arrive in time to enjoy the event
- Grenth: respawn at Meddler’s, run back, go through pitk area to get there, maybe get there in time to enjoy the event
- VW: respawn at the entrance to the zone, run back, can’t get in, can’t enjoy the event
While I understand the idea of incentive not to die, I can also understand why people don’t want to run back at some events. Teq, though, there’s no excuse.
This is a simple solution for VW, though. Add a waypoint near the event that is only uncontested during the event. That’s really the only one that’s a problem otherwise.
Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.
That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.
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(edited by Kal Spiro.9745)
Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.
That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.
Pacman event after champ train and “yelling” about cleaning up that WP and respawn there should be enough indication … There is always someone around to show the new people where to enter if they want.
I’m OK with no IN COMBAT death rezzing.
As in, if I am in combat, I am unable to attempt to rez a fully dead player.
The problem is you can sometimes get bugged in some way and be stuck in combat even though you not really in it
Also in fractals at least you actually sometimes want to ress ppl during combat to not having to fight the boss all over again
Making enemies not scale based on dead people sounds more rational.
This is a bad idea. I have no problem rezzing downed and dead players, some events like Teq, its no biggy porting, but other events depending on when you die and the event, you can miss out, this will lead to events not being done as the chance of death will negate the reward. And people will do the events you are more likely to finish and get a reward, or it will go the other way, and have body’s everywhere so they don’t lose out. Some people just don’t want to port as they probably seem the 2s as a waist of coin.
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While I’m definitely all for the “just WP if you’re dead” movement, I think this is a bad, bad, bad idea. I could MAYBE justify “no rezzing if you’re in combat” for certain events (vinewraith, teq, and big daddy wurm), but that’s a big maybe. I think making it so fully dead people can’t be rezzed at all would go against the cooperative playstyle encouraged in GW2.
(edited by RoseofGilead.8907)
What about resing someone from fall damage during a jumping puzzle? You can’t think the only time people die in the world is vs Tequatl or w/e. Resing someone in open world is a nice thing to do and promotes a friendly “go help” attitude.
Teleport a dead person to the nearest uncontested waypoint after 90 seconds of death.
Boom, fixed.
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I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
here is an unorthodox thought for some of you out here:
Just rez the ppl as soon they are down kitten and don’t pretend you haven’t seen it.
It happened to me a lot that some poor brained, lousy, selfish player stands beside me without helping me to rezz myself up after getting downed. In an hostile environment that means death and leads to fruitless discussions like this one.At vw lane one I manage to help rez 6-10 downed players, fill up the bee hive and dps the friggin boss. the rezzed players can now dps again.
remember: dead dps is no dps.
If you die too quickly after getting up from downed, you immediately die.
Sometimes people get downed in areas that are currently unsafe to be in.
This would frustrate a lot of people who do dungeons or fractals. People die in fractals during final bosses, but team mates can resurrect—or ignore dead teammates—to help finish the fight. In these scenarios, suddenly not being able to resurrect teammates could mean wiping and then having to redo the entire fight.
I don’t see people chilling out in dead status in open world pve enough to justify such a major overhaul to death. Sure, every once in a while you might get someone who dies and decides not to waypoint, but that is when you ignore them and come back if/when there is an appropriate time.
No. Errr… ehm too wild. No! (just watched Vampire diaries anyway hehe)
here is an unorthodox thought for some of you out here:
Just rez the ppl as soon they are down kitten and don’t pretend you haven’t seen it.
It happened to me a lot that some poor brained, lousy, selfish player stands beside me without helping me to rezz myself up after getting downed. In an hostile environment that means death and leads to fruitless discussions like this one.At vw lane one I manage to help rez 6-10 downed players, fill up the bee hive and dps the friggin boss. the rezzed players can now dps again.
remember: dead dps is no dps.
If you die too quickly after getting up from downed, you immediately die.
Sometimes people get downed in areas that are currently unsafe to be in.
Adding to what Seera said, it’s way too situational to bash on players who don’t rezz you when you go downed. It heavily depends on the event, if it’s timed (short like VW champs), rezzing player’s hp/armor, hell even their rotation.
If I’m in the middle of Hammer interrupt rotation in one of the lanes, I’m going to finish that rotation before I help anyone, because I need to burn my Burst skill FAST or my adrenaline output takes a hit. I try very hard to rezz everyone I can in SW but I won’t let myself be killed over it, because that won’t help anyone. If I’m getting jacked up by Trasher vines while trying to Rez someone I’m going to bail if I’m too much in the red. And this is me, a warrior, in heavy armor and shield half the time with defense traited in SW. I can’t imagine a light armored person staying in as long as I do sometimes to try and Rez.
Again, it depends on the event. Jormag downs tons of people but I never see a single person NOT getting helped. Teq is harder. You have massive AOEs that last a long time and waves that can knock you down into them, away from downed players.
This is a simple solution for VW, though. Add a waypoint near the event that is only uncontested during the event. That’s really the only one that’s a problem otherwise.
Yeah, agree. Grenth isn’t a problem, just annoying.
Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.
That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.
- The one time I died, the Labyrinth WP was contested. Iirc there’s an event in Sharp Valley that contests that WP when up.
- I don’t do the event just for the chest, if I do events at all my primary goal is to enjoy doing them.
Answer to the opening post : No.
No. The rez mechanic is fine. Noobs just need to learn to WP in SW.
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