wild suggestion when you're killed to death

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Tabootrinket.2631

Tabootrinket.2631

So I’ve realised that in 99.999999999% of the time, when someone is completely dead, it’s more favorable to everyone that he/she teleports to the nearest waypoint, so that people don’t loose the firepower necessary for victory, and so the upscaling doesn’t screw the whole event.

So instead of having people constantly screaming to those who aren’t aware of the mechanism in map chat, wouldn’t it be more convenient to make people unable to resurrect completely fallen players ?
We would still be able to heal downed players though.
At the same time, since fallen players wouldn’t be able to resurrect, you could adjust the level of the event to only the number of players still breathing.

The downside would be for people falling off a cliff, but well… people SHOULD be afraid of height no ?

(edited by Tabootrinket.2631)

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Dreadnaught.1975

Dreadnaught.1975

Speaking as someone who’s usually the guy laying dead, this is a terrible idea.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Tabootrinket.2631

Tabootrinket.2631

Speaking as someone who’s usually the guy laying dead, this is a terrible idea.

the thing is, when you get to know how events work, you’ll realise that laying dead is the bad idea.
Well, I’m talking about mainstream events like Tequatl, Vine Wrath and the likes.

I’m aware that this may lead to problems for other types of events I haven’t taken into account (And I invite people to talk about those cases).
But in those mainstream events, you SHOULDN’T lay dead and teleport to the waypoints asap. That’s the first thing people get taught when doing those events.

(edited by Tabootrinket.2631)

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Except, that the situation isn’t as simple as you describe:

  • In some cases, there is plenty of time to rez the dead.
  • Friends often would like to rez their friends.
  • During some events, you want to rez certain people, e.g. for tequatl: defense teams rez each other and turret operators.

In addition, I remember someone posting during the Pavillion events that they had tested upscaling and it turned out that when people died, the event took that into account. Specifically, the bosses had less health as soon as there were fewer live/downed characters within their aggro bubble; as soon as people walked or died, the health dropped. (Even if this point isn’t true, the other points stand.)

tl;dr it’s not necessarily as big an issue as people in /map chat would have us believe.

John Smith: “you should kill monsters, because killing monsters is awesome.”

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m OK with no IN COMBAT death rezzing.

As in, if I am in combat, I am unable to attempt to rez a fully dead player.

Server: Devona’s Rest

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

The answer is yes. For very specific event types it should force people to respawn. There isn’t time to res at Tequatl, and doing so it just taking up DPS and potentially getting other people killed. The same goes for Vine, any of the previous Living World events that were introduced, and will likely be introduced in the future. If this was a thing there would have been much fewer problems with many of those events. And will continue to be fewer in the future.

It should, though, only work within the confines of the event itself, and only for those big events.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: chemiclord.3978

chemiclord.3978

The simplest solution is for people who are dead to understand two things:

1) You are not helping anyone while splattered on the ground.

2) You will still get the event rewards even if you aren’t present when the end of the event occurs.

I’m not sure why this isn’t common knowledge at this point, but it doesn’t seem to be.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

  • Teq: respawn at the Quaggan village, run back, almost always arrive in time to enjoy the event
  • Grenth: respawn at Meddler’s, run back, go through pitk area to get there, maybe get there in time to enjoy the event
  • VW: respawn at the entrance to the zone, run back, can’t get in, can’t enjoy the event

While I understand the idea of incentive not to die, I can also understand why people don’t want to run back at some events. Teq, though, there’s no excuse.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So, I get to the end of the pirate jumping puzzle in Lion’s Arch and land wrong and die. No one can resurrect me.

How about no in combat resurrections of fully dead players.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: cocowoushi.7150

cocowoushi.7150

Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Boro.7359

Boro.7359

This idea is bad because resurrection is a key part of the game. In fact, resurrection should be encouraged more than leaving/walking back from a wp. Delay the downscale of “gone” players by a minute or two, that way if you res a player, you’ll be beating the fight sooner than with them being away.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: cocowoushi.7150

cocowoushi.7150

This idea is bad because resurrection is a key part of the game. In fact, resurrection should be encouraged more than leaving/walking back from a wp. Delay the downscale of “gone” players by a minute or two, that way if you res a player, you’ll be beating the fight sooner than with them being away.

Sometime this isn’t an option though, and you’d fail the event (VW) or get more people killed (Teq) if they take the time to rezz a lot of dead players. Not saying it shouldn’t be an option, but defeated players need to realize rezzing them is not a priority in many high risk cases.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

  • Teq: respawn at the Quaggan village, run back, almost always arrive in time to enjoy the event
  • Grenth: respawn at Meddler’s, run back, go through pitk area to get there, maybe get there in time to enjoy the event
  • VW: respawn at the entrance to the zone, run back, can’t get in, can’t enjoy the event

While I understand the idea of incentive not to die, I can also understand why people don’t want to run back at some events. Teq, though, there’s no excuse.

This is a simple solution for VW, though. Add a waypoint near the event that is only uncontested during the event. That’s really the only one that’s a problem otherwise.

Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.

That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: nesh.7234

nesh.7234

Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.

That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.

Pacman event after champ train and “yelling” about cleaning up that WP and respawn there should be enough indication … There is always someone around to show the new people where to enter if they want.

EU / Aurora Glade

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: GummiBear.2756

GummiBear.2756

I’m OK with no IN COMBAT death rezzing.

As in, if I am in combat, I am unable to attempt to rez a fully dead player.

The problem is you can sometimes get bugged in some way and be stuck in combat even though you not really in it

Also in fractals at least you actually sometimes want to ress ppl during combat to not having to fight the boss all over again

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

Making enemies not scale based on dead people sounds more rational.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

This is a bad idea. I have no problem rezzing downed and dead players, some events like Teq, its no biggy porting, but other events depending on when you die and the event, you can miss out, this will lead to events not being done as the chance of death will negate the reward. And people will do the events you are more likely to finish and get a reward, or it will go the other way, and have body’s everywhere so they don’t lose out. Some people just don’t want to port as they probably seem the 2s as a waist of coin.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

While I’m definitely all for the “just WP if you’re dead” movement, I think this is a bad, bad, bad idea. I could MAYBE justify “no rezzing if you’re in combat” for certain events (vinewraith, teq, and big daddy wurm), but that’s a big maybe. I think making it so fully dead people can’t be rezzed at all would go against the cooperative playstyle encouraged in GW2.

(edited by RoseofGilead.8907)

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

What about resing someone from fall damage during a jumping puzzle? You can’t think the only time people die in the world is vs Tequatl or w/e. Resing someone in open world is a nice thing to do and promotes a friendly “go help” attitude.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Teleport a dead person to the nearest uncontested waypoint after 90 seconds of death.

Boom, fixed.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

here is an unorthodox thought for some of you out here:

Just rez the ppl as soon they are down kitten and don’t pretend you haven’t seen it.
It happened to me a lot that some poor brained, lousy, selfish player stands beside me without helping me to rezz myself up after getting downed. In an hostile environment that means death and leads to fruitless discussions like this one.

At vw lane one I manage to help rez 6-10 downed players, fill up the bee hive and dps the friggin boss. the rezzed players can now dps again.

remember: dead dps is no dps.

If you die too quickly after getting up from downed, you immediately die.

Sometimes people get downed in areas that are currently unsafe to be in.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: IntheCoconut.3497

IntheCoconut.3497

This would frustrate a lot of people who do dungeons or fractals. People die in fractals during final bosses, but team mates can resurrect—or ignore dead teammates—to help finish the fight. In these scenarios, suddenly not being able to resurrect teammates could mean wiping and then having to redo the entire fight.

I don’t see people chilling out in dead status in open world pve enough to justify such a major overhaul to death. Sure, every once in a while you might get someone who dies and decides not to waypoint, but that is when you ignore them and come back if/when there is an appropriate time.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Albadaran.1283

Albadaran.1283

No. Errr… ehm too wild. No! (just watched Vampire diaries anyway hehe)

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: cocowoushi.7150

cocowoushi.7150

here is an unorthodox thought for some of you out here:

Just rez the ppl as soon they are down kitten and don’t pretend you haven’t seen it.
It happened to me a lot that some poor brained, lousy, selfish player stands beside me without helping me to rezz myself up after getting downed. In an hostile environment that means death and leads to fruitless discussions like this one.

At vw lane one I manage to help rez 6-10 downed players, fill up the bee hive and dps the friggin boss. the rezzed players can now dps again.

remember: dead dps is no dps.

If you die too quickly after getting up from downed, you immediately die.

Sometimes people get downed in areas that are currently unsafe to be in.

Adding to what Seera said, it’s way too situational to bash on players who don’t rezz you when you go downed. It heavily depends on the event, if it’s timed (short like VW champs), rezzing player’s hp/armor, hell even their rotation.

If I’m in the middle of Hammer interrupt rotation in one of the lanes, I’m going to finish that rotation before I help anyone, because I need to burn my Burst skill FAST or my adrenaline output takes a hit. I try very hard to rezz everyone I can in SW but I won’t let myself be killed over it, because that won’t help anyone. If I’m getting jacked up by Trasher vines while trying to Rez someone I’m going to bail if I’m too much in the red. And this is me, a warrior, in heavy armor and shield half the time with defense traited in SW. I can’t imagine a light armored person staying in as long as I do sometimes to try and Rez.

Again, it depends on the event. Jormag downs tons of people but I never see a single person NOT getting helped. Teq is harder. You have massive AOEs that last a long time and waves that can knock you down into them, away from downed players.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

This is a simple solution for VW, though. Add a waypoint near the event that is only uncontested during the event. That’s really the only one that’s a problem otherwise.

Yeah, agree. Grenth isn’t a problem, just annoying.

Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.

That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.

  1. The one time I died, the Labyrinth WP was contested. Iirc there’s an event in Sharp Valley that contests that WP when up.
  2. I don’t do the event just for the chest, if I do events at all my primary goal is to enjoy doing them.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Nilkemia.8507

Nilkemia.8507

Answer to the opening post : No.

wild suggestion when you're killed to death

in Guild Wars 2 Discussion

Posted by: Sube Dai.8496

Sube Dai.8496

No. The rez mechanic is fine. Noobs just need to learn to WP in SW.

John Snowman [GLTY]
Space Marine Z [GLTY]