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Well…I rarely spend time in a City, nor do Dungeons or World Events. Thus, I’m afraid your statement is a bit inaccurate.
I can’t really discern what the issue is, or if there even is one, though.
Well…I rarely spend time in a City, nor do Dungeons or World Events. Thus, I’m afraid your statement is a bit inaccurate.
I can’t really discern what the issue is, or if there even is one, though.
What he said!
I rarely stay in city.
Mostly between pvp lobby and somewhere else there could be meta.
https://www.youtube.com/watch?v=WKBKak4gU0g
Well…I rarely spend time in a City, nor do Dungeons or World Events. Thus, I’m afraid your statement is a bit inaccurate.
I can’t really discern what the issue is, or if there even is one, though.
What he said!
What they both said.
It’s not a problem that people use cities. Cities are meant to be busy, no? They’re also guaranteed safe zones where you wont have mobs trained onto you as people run by.
Occasionally I will hang out in quiet spots in the open world which I know to be safe too. Snowdrift Haven is one of my favourites. Of course, such quiet places mean that players can’t interact with other players so easily; just another reason why Cities win out.
Gw2 is an amazing looking world but players never leave a city unless they’re going to a dungeon or world event.
- or a farm map (DT,SW, all of the Season 3 maps)
- or do world completion
- or play a new twink
- or go gather materials
- or do guild missions
- or help a friend
- or do dailies
- play the personal story
Me thinks you missed a few reasons as to why people leave the cities. Maybe it’s just you that doesn’t enjoy leaving cities to actually play the game.