x% +damage traits don't apply to cond damage?
Nope. Never have. It’s another one of those clue that condition damage in this game is poorly thought about and was put in mostly as an afterthought.
Was messing around with my elementalist in the mists, testing out an eruption staff condition damage build on golems, and noticed that none of the talents that increase damage by X% apply to condition damage ticks.
With 1400 cond damage, bleed ticks were 116 and burn ticks were 695 (iirc, mostly focused on bleed) and NONE of my increased damage traits increased this amount at all, not even the ones in the earth line that is focused on condition damage. I tested them and they only work with direct damage spells like Earth 1, the initial burst on Earth 2, Earth 5, Skills, etc.
It makes all those traits (both the major and minor ones) pretty weak when power isn’t your main stat. I’m going to assume it’s the same across all traits/classes. Is this intended? It’s nice to know that those talents are basically worthless in a condition build but the tooltip is kind of vague in that it only says damage and not specifically direct damage (which is more accurate because the traits do NOT increased condition damage).
Nope. Never have. It’s another one of those clue that condition damage in this game is poorly thought about and was put in mostly as an afterthought.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.