x2 Hp on world bosses does not make sense!

x2 Hp on world bosses does not make sense!

in Guild Wars 2 Discussion

Posted by: rainynoble.6531

rainynoble.6531

Why treating all of them as equal? they aren’t on same level zone, and we know that downlevel algorithm has been changed, players have lower stats (almost non-existent) in places like Queensdale. In higher level areas where Shatterer or Claw of Jormag resides, players are not subject to downleveling.

and why x2 on Tequatl? we know that Teq is different than other world bosses due to more coordination involved, same goes for the Great Jungle Wurms.

Please Anet, don’t just put out patches without testing, i know you are busy with expansion stuff but for gods sake, don’t fix it unless you know it is not gonna be broken even further.

not even gonna bother talking about weird crittable spots on bosses.

x2 Hp on world bosses does not make sense!

in Guild Wars 2 Discussion

Posted by: Unknown.3976

Unknown.3976

Not to mention, some of the world bosses (such as claw of jormag, and golem mark II) were already a major pain before the 2x health patch. Anet are just making world bosses fights more tedious than they need to be, and they are not even compensating players with better rewards. Clearly, not a whole lot of thought process went into this update.

Unless, it’s a daily requirement, I’m not even going to bother with world bosses. Good job, anet, you’re just turning players off.