Halloween Exotics: "Over 140g to craft...lets give them to everyone!"

Halloween Exotics: "Over 140g to craft...lets give them to everyone!"

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Posted by: Tripp.9862

Tripp.9862

@aliquis

They’re not getting it on sale for cheap – they’re effectively winning it in a contest that only lasts four days.

Arachnophobia, which is what I had planned to make over the next few months, has 42 available on the TP for as low as 26g.

Rich people will buy several, save them for January and sell them for 100g

I do realize the profit potential for speculators here.

The issue is that if something is also available as a drop then crafting it, especially when the ingredient list is excrutiatingly expensive, becomes irrelevant.

That’s the mistake I think Arenanet is making here.

Except you can craft it all year long, but it’s only available until tuesday or wednesday through the chests at a pretty steep chance percentage. There is nothing to complain about here. Contrary to the OP’s exaggerations, not “everyone” is getting these items through the chests. They are still rare, you can still charge obscene amounts of gold for them, they will be rarer still in 3-6 months. Enough with the complaining people.

Tripp DurranVice Commander of Soul Guard [SG]
Commander on Blackgate

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Posted by: paladinofmm.1546

paladinofmm.1546

People who complain about not able to get exotic… please, it is just a game.
It’s not going to make a big difference in your real world life unless you make it so personal.

Again, a computer game (like Guild Wars 2), it is about math, probability and statistics.
I’m glad I got one exotic from chest (Labrinyth) not MK dgn. But I was lucky and unlucky in both places then.

QQ ppl should tone it down a bit. It’s just a game, and I’m sure you would feel proud too if you swap places with those who are lucky…. but I’ll just stop here.

Happy gaming guys!

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Posted by: Cerise.9045

Cerise.9045

People who complain about not able to get exotic… please, it is just a game.
It’s not going to make a big difference in your real world life unless you make it so personal.

Again, a computer game (like Guild Wars 2), it is about math, probability and statistics.
I’m glad I got one exotic from chest (Labrinyth) not MK dgn. But I was lucky and unlucky in both places then.

QQ ppl should tone it down a bit. It’s just a game, and I’m sure you would feel proud too if you swap places with those who are lucky…. but I’ll just stop here.

Happy gaming guys!

I’ll explain why stuff like this is a problem.

Once you’ve done everything in GW2 you need to set your own goals to keep enjoying the game. ANet knows this because in GW1 after people were done with the story in 30 hours they kept playing because these people set their own goals after that.

So what are the goals you can set in GW2 to keep playing more than 50 hours after beating the story and exploring everything? Since in this game it all boils down to getting cooler things to bling out your character with, and the most efficient way by far in this game to get anything cool is off the trading post, every long term goal involves making more money. There are also dungeons but you can get a full dungeon set in 2-3 weeks so that’s not really long term.

The problem here though, getting all these cool stuff(and in turn getting money) is completely based on pure blind luck

You can break it down really simply

  • Completing your long term goals using effort, skill and persistence = fun
  • Completing your long term goals as a result of pure and blind dumb luck = anti-fun

Basically what this means is that ANet tainted to long term entertainment value of the game by overloading it with anti-fun.

To quote http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success again

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?

Nope, because dumb luck is not fun.

It’s kind of sad that this happened because the minigames and such for Halloween are amazing, everything about them is designed to be fun. But then why are the rewards all anti-fun? Do the people in charge of the rewards don’t follow the same philosophy as the rest of the game? Do they talk with the rest of the development team or are they in their own building doing their own thing?

It really baffles me that the people in charge of rewards don’t understand what fun, or are for some reason intentionally making that aspect of the game anti-fun. Did nobody else in the development team notice that what these people are doing goes completely against the design philosophy of the game? Or do they don’t care?

(edited by Cerise.9045)

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Keep in mind that the recipes stay around, while the Ascent to Madness instance will be gone after the 31st until at least next year.

Okay, so I guess I am missing something here..

The recipes for the weapons that you can craft require 20 Superior Sigils of the Night. Are you guys suggesting that we are supposed to stockpile 2,000 pieces of Candy Corn and keep that in our inventory/banks until we have the rest of the materials necessary to craft these? Or is the Candy Corn here to stay? Because if it’s not, then the whole ability to craft these after the 31st is still extremely close to pointless.

twitch.tv/aliettefaye

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Posted by: Loco.9508

Loco.9508

Cerise hit the nail on the head. After running the mad king event almost non stop with guildies its disheartening to have everything i do based on luck.

I got not one exotic the whole time – RNG based, i can’t make money even if i tried with that event based just on luck and not my time committed to it. Meanwhile guildies getting multiple exotics and making 40s+ per run.

Next I take all those greens i got and guess what? I now have to throw them in the Mystic forge to hope to get a yellow item out of it. RNG again.

Then if I so happen to get a yellow I AGAIN have to deal with RNG to see if I can break it down into ectos.

Please don’t get the wrong idea that I’m crying about not getting loot or something like that. I just want some consistency to my grind, I want to know I’m at least getting something out of it, and not praying I get a lucky drop so i can make a small amount of coin. I still love the game and I’m mostly a WvW player anyhow, but when I do PvE I feel like It’s really not worth my time because I’m always fighting with extreme RNG.

Verdict – 80 Mesmer – EVOH – Maguuma

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Posted by: MikeRocks.9243

MikeRocks.9243

Note to self:

Never buy ANYTHING, EVER, AT ALL for Holiday events until THE VERY LAST DAY since ANET likes to kitten over people who decide to make the ‘smart’ choice and buy certain items rather than gambling for them.

The Long Road
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30

(edited by MikeRocks.9243)

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Posted by: Siphaed.9235

Siphaed.9235

~~~~~~~~~~~AnthonyOrdon Game Designer—-Keep in mind that the recipes stay around, while the Ascent to Madness instance will be gone after the 31st until at least next year.

However, unless the supply stays low enough where the demand of the items peaks the price above 140 gold, it’s not going to matter. Why 140 gold? Because that’s the base price average of Lodestones required for each recipe (100 of them). I’m not including the other items, the Skill Points, and the dungeon run tokens. That’s time and effort commitment.

But, that commitment and effort becomes something made trivial by having these loaded into the market by large quantity, causing the value of them to decrease severely.

And, each day this event runs is another day for more of these items to seed into the system and drive the value of the times further down. It opened on Sunday the 28th , and the price of say Arachnophobia dropped from 90gold down to 28 gold. We have Monday, Tuesday, and most likely 12hrs of Wednesday. That’s 2.5 days more. At the rate given, I’d say that the price of them is going to drop to roughly 10gold (if that) and there will be hundreds of them on the market.

But, if they’re “only dropping during a short period, but craftable all year”, how will the ones seeded from this event no effect the long term sale of these items. I really don’t see the price of the item rising again until February to a mid of 50 gold. That maybe a stretch, but at the rate things are going, it’s looking that way.

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Posted by: Aura.1645

Aura.1645

<3 The market noobs that cry when their investment is now useless.

Thank you Anet, I love the stuff your doing, all the time. Now for those botters =P and script kiddies ^.^

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Posted by: MikeRocks.9243

MikeRocks.9243

<3 The market noobs that cry when their investment is now useless.

Well, apparently, crying is the only way to get things done around here, ’cause ANET caves into everyone else and punishes people who play intelligently.

The Long Road
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30

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Posted by: Nhalx.9735

Nhalx.9735

<3 The market noobs that cry when their investment is now useless.

Well, apparently, crying is the only way to get things done around here, ’cause ANET caves into everyone else and punishes people who play intelligently.

You’re right, just like the major q.q calling clock tower puzzle dumb when they can’t finish it. //sarcasm

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Posted by: MikeRocks.9243

MikeRocks.9243

I honestly just think this was another blow to crafters.

The Long Road
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30

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Posted by: Azelroth.6801

Azelroth.6801

I think it’s great they made this more accessible for those that aren’t hardcore players and aren’t mega rich gold hoarders.

Everyone deserves a fair chance at looking awesome they made the right choice – as this is a time-limited event anyway.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: aliquis.9180

aliquis.9180

Well, it seems that we have 2 camps here.

Those who want to hand everything to everyone and despise those who may have more time and gold than they do.

And the market players and speculators who are only concerned with profitability and getting rich.

I say, a pox on both your houses.

And btw, I have lost nothing in this except a long term goal. I was lucky.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

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Posted by: Cerise.9045

Cerise.9045

Well, it seems that we have 2 camps here.

Those who want to hand everything to everyone and despise those who may have more time and gold than they do.

And the market players and speculators who are only concerned with profitability and getting rich.

I say, a pox on both your houses.

And btw, I have lost nothing in this except a long term goal. I was lucky.

None of those people really exist.

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Posted by: Silvermink.1456

Silvermink.1456

As for the 140g cost…I saw someone offering 1 of the exotics for 70g BEFORE the dungeon opened. I was amazed to see it.

As for crafting in GW2, I gave up any ideas that it was salvageable and I love being a crafter.

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Posted by: Tommo.1294

Tommo.1294

Im not playing korean grind fest mode just to get some sub par “rare” weapons. Unfortunately I have a life and it doesnt involve farming 100 lodestones… I dont want a handout I would rather a challenging dungeon or a token system but whatever.

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Posted by: TheRabbit.9478

TheRabbit.9478

As for the 140g cost…I saw someone offering 1 of the exotics for 70g BEFORE the dungeon opened. I was amazed to see it.

As for crafting in GW2, I gave up any ideas that it was salvageable and I love being a crafter.

That’s because the Halloween exotics started dropping from the labyrinth chest on Friday.

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Posted by: Sleepy.2647

Sleepy.2647

On the next event they make they better get things sorted out better.

This could have been much better done if for example after completing the dungeon or clock tower you could choose one of the three exotics (per account) and make it soulbound, no drops or any kind of bullkitten…or make these drops soulbound on pick up directly and leave the tradeable versions for the crafted ones.

That way everyone would be happy, and those who missed the event (plenty of people, new and future players) would still craft/want these “rare” skins.

The way they did it…they just implemented another bad feature…they “fixed” the exploit from the chests and afterwards they implement a similar chest on a 10 minutes dungeon? It doesn’t make sense.

So yeah, next time make these drops soulbound and avoid this non sense for future events. (I’m still confident Anet didn’t mean to make these items obtained from chests, but probably a bug happened or they just wanted to chill the angry customers who bought loads of BLC).

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

I’ll explain why stuff like this is a problem.

Once you’ve done everything in GW2 you need to set your own goals to keep enjoying the game. ANet knows this because in GW1 after people were done with the story in 30 hours they kept playing because these people set their own goals after that.

So what are the goals you can set in GW2 to keep playing more than 50 hours after beating the story and exploring everything? Since in this game it all boils down to getting cooler things to bling out your character with, and the most efficient way by far in this game to get anything cool is off the trading post, every long term goal involves making more money. There are also dungeons but you can get a full dungeon set in 2-3 weeks so that’s not really long term.

The problem here though, getting all these cool stuff(and in turn getting money) is completely based on pure blind luck

You can break it down really simply

  • Completing your long term goals using effort, skill and persistence = fun
  • Completing your long term goals as a result of pure and blind dumb luck = anti-fun

Basically what this means is that ANet tainted to long term entertainment value of the game by overloading it with anti-fun.

To quote http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success again

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?

Nope, because dumb luck is not fun.

It’s kind of sad that this happened because the minigames and such for Halloween are amazing, everything about them is designed to be fun. But then why are the rewards all anti-fun? Do the people in charge of the rewards don’t follow the same philosophy as the rest of the game? Do they talk with the rest of the development team or are they in their own building doing their own thing?

It really baffles me that the people in charge of rewards don’t understand what fun, or are for some reason intentionally making that aspect of the game anti-fun. Did nobody else in the development team notice that what these people are doing goes completely against the design philosophy of the game? Or do they don’t care?

This exactly. Heavily relying on RNG for all rewards like this is not only poor game design (notice I said “game” design and not “casino design”, they are not the same), and making the entire end game (making your own goals) revolve around it is the epitome of anti-player and anti-fun design.

I don’t know who is getting exotics out of the MK chest because I’m sure not, and I’ve done close to two dozen runs.

Every single one either gave green trash loot or a couple of Thorned Bags (which are worse than greens, since they drop Thick Leather Sections worth 7c each).

In any case, I disagree with the OP. The loot in GW2 is already so terribly and ridiculously bad that anyone actually getting something that’s not pure garbage out of a chest has my full support – at least someone isn’t getting constant garbage.

(edited by ChairGraveyard.2967)

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Posted by: Oculus.5703

Oculus.5703

There are 350 of the 6 Halloween weapon skins on the BLTC.

Far from dropping left and right I would say.

(edited by Oculus.5703)

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Posted by: Vzur.7123

Vzur.7123

Why is the edit button creating duplicate paragraphs? I can’t even delete them, no matter what I do, both versions show up..

There are 350 of the 6 Halloween weapon skins on the BLTP.

Far from dropping left and right I would say.

Seriously.. I’m not sure people realize just how few that is, compared to the million or so players in the game.

Seriously.. I’m not sure people realize just how few that is, compared to the million or so players in the game.Not to mention, most of those aren’t even the skins people really want.

(edited by Vzur.7123)

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Posted by: Siphaed.9235

Siphaed.9235

Why is the edit button creating duplicate paragraphs? I can’t even delete them, no matter what I do, both versions show up..

There are 350 of the 6 Halloween weapon skins on the BLTP.

Far from dropping left and right I would say.

Seriously.. I’m not sure people realize just how few that is, compared to the million or so players in the game.

Seriously.. I’m not sure people realize just how few that is, compared to the million or so players in the game.Not to mention, most of those aren’t even the skins people really want.

However, when it comes to item rarity, those that have the few should not be people that undercut by 10-20 gold (yes, there are people undercutting by 10-20 gold!). See, if there was 4-5 of these items, they were considered “rare” and worthy of the price of 150 gold per item. People would place buy orders for 90-110 gold. But, when the Labyrinth items dropped them to where they were 90 sell and 65 buy. That got bug-fixed clearly

Now with the Mad King dungeon the item is becoming more flooded. There’s roughly 30-40 of the Arachnophobia on sell. BUT, when people are foolishly undercutting by 10 gold, the price goes from 90 to 80 to 75 to 63 to55 to 40 to 38 to 28 to 22 to 18, back up to 25, and staying around the 22 mark right now. 90 to 22 per items supposed to be so rare and special in less than a 24hr period is INSANE!

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Posted by: Death.1654

Death.1654

I agree. This has been the most poorly implemented part of the Halloween event. I do fe sorry for those who crafted or were in the process of collecting parts to craft any of the exotics. I really don’t think ANET put very much thought into this. They never should have released it as a very expensive crafting item and had it on a chest loot table that they knew they were going to implement days later. This sorta thing reinforces people’s mindsets that crafting is becoming the red-headed stepchild of this game.

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Posted by: Greyfeld.7104

Greyfeld.7104

The problem with these weapons isn’t that they’re available from the chests. Afterall, they’re obviously still extremely rare drops.

The problem is that they’re not soul/account-bound.

Creating a set of unique skins that you can only get from a crafter? Genius. Allowing players to get the skins for free during a limited period of time if they’re exceptionally lucky? Acceptable. Allowing players to take those free skins and sell them to other players? Ridiculous.

The crafting system is already completely FUBAR because Anet didn’t take into account how making all content exceptionally easy and flooding the market with high quality gear would effect the crafting skills. Giving them unique skins that only they can make, to create an actual crafting economy, would be a perfect bandaid for the system (since a complete overhaul is unlikely).

But once again, Anet proves that they’re completely incapable of monitoring and adjusting their own systems.

I, for one, will by buying The Crossing for my necromancer before the event is over. I had every intention of doing the legwork and putting forth the effort to farm up the materials and gold necessary to craft it for myself; but it was pointed out to me yesterday that I can just pick up the staff for 25g off the trading post, so why the hell would I bother putting in that much effort for the same outcome?

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Posted by: zogrim.6925

zogrim.6925

The only thing that annoys me is the sudden change of the status of the 3 items. I mean they are introduced as semi-legendary items, that would cost a lot to craft. And now that it’s a random drop, the TP is literally filled with them for what? The Mad Moon is available for ~12 gold. (I know it’s the players fault for selling them that cheap, but if it’s that cheap, then something is wrong.) The sad part for me is that I already paid for the Recipe as well as the sigils, costing around 20 gold. So if I hadn’t done that I would be the owner of two semi-legendary shields.

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Posted by: Mungrul.9358

Mungrul.9358

I’m guessing the content was released this way to drain some gold from people who have acquired their riches “unfairly”.
We all know that those with hundreds of gold pieces likely acquired them by running dungeons when exploits worked and through abusing various other loopholes before ArenaNet closed them.
Releasing desirable skins early on that require huge investment insures that only those who can afford the materials invest in them.
Hopefully, tactics like this go some way towards balancing the economy.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: zogrim.6925

zogrim.6925

I’m guessing the content was released this way to drain some gold from people who have acquired their riches “unfairly”.
We all know that those with hundreds of gold pieces likely acquired them by running dungeons when exploits worked and through abusing various other loopholes before ArenaNet closed them.
Releasing desirable skins early on that require huge investment insures that only those who can afford the materials invest in them.
Hopefully, tactics like this go some way towards balancing the economy.

And what about those that worked hard in the last 2 months to gather their riches?

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Posted by: Mungrul.9358

Mungrul.9358

Eh, them’s the breaks.
Personally, I don’t load the game up to “work hard”.
I load it up to play.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Morrar.1764

Morrar.1764

In my opinion, this is just another case of ANet not really thinking about their reward system. They made the skins for these weapons, then some guy came up with a list of materials, then they found out that the community didn’t like the weapons that much.

They couldn’t change the recipes and they couldn’t make the materials drop more frequently (as many are also tied to Legendaries). So they just made the weapons random drops to please the crowd. In the process they gave the finger to crafters, but I guess that was the most acceptable solution.

The list of errors in the reward department is much longer though:

- Low droprate of Halloween skins from BLTC chest
=> Solution: Mad King’s Chests (another RNG solution)

- Labyrinth champion chest
=> Solution: Can only loot once per day

- Dungeon tokens too easy to farm from chests
=> Solution: Give tokens at the end of the dungeon + diminishing returns

- Heaps of Karma needed for Legendaries
=> Solution: Jugs of Liquid Karma (need to be online daily)
=> Related: Diminishing returns on Event rewards

There are so many examples out there were ANet adjusted the reward schemes, the list is probably much longer. Given the importance of rewards in games like these, I cannot understand ANet’s amateurism in this regard. Some of their solutions are also lacking, the Halloween skins as random drop being a very good example…

I hope they will put more thought into their reward systems in the future. It is disheartening to farm materials only to have them become worthless the next day because of a random drop. Across the board, I also hope they reduce their reliance on the RNG. An RNG is such a lazy and unimaginative solution to keep items rare and it really puts players off as Cerise already pointed out very nicely.

(edited by Morrar.1764)

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Posted by: zogrim.6925

zogrim.6925

That might be a bad wording from me. I did not farm or anything (except a few dungeons for tokens with my guild). I played the game. Two months = 30g + cheapest full set of rare. But that is invested time as well. And part of that invested time just got thrown away.

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Posted by: Caleb.9163

Caleb.9163

The staff said keep in mind the recipes stay forever, but… even if they do, the crafting components dont. by the time the stuff drops enough to craft something… like say the bow for instance, 100 destroyer cores will cost you 149g at the rate right now, you wait for those to drop to where you can craft them, and then you cant get the candy corn for the ‘sigil of the night’ which you have to craft 20 of.

The pricing for the mats is really high, and, getting the mats to drop (like the destroyer cores) is really rare. These aren’t simple things to craft even if you have all the recipes for them.

Perhaps Anet should of made a purchasable skin for the 3 weapons, just for those who wanted the skin verse the crafted one, I donno. But i do think it costs a wee bit too much to craft these, even for the average player.

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Posted by: Keiran.1896

Keiran.1896

I looted The Crossing and I’m not stupid enough to sell it now

When the stocks will going down after Halloween and the recipe will cost 140 gold, well I’ll just be selling it 100 gold instead of 20 right now. Money is just a matter of patience.

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Posted by: Caleb.9163

Caleb.9163

The issue with this is if you want one or two of said items, then it’s still cheaper to buy them now instead of thinking about later. I might be the odd one here, but I just want one shield for one of my characters.

Yeah i wouldn’t mind having the Gastly Grinning Shield for both of my guardians but im not willing to pay 27g for each of the skins, I can think of better things to spend that on.

I did get a scythe skin from a chest but I haven’t decided if i want to keep it or sell it, so its sitting in my bank.

I might buy a Mad Moon Shield tonight though, its only 12g still kind of spendy though. I donno, I can get several exotic weapons with better stats though for the same amount of gold. Sometimes looks just aren’t worth the costs.

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Posted by: Esya.3427

Esya.3427

I feel sorry for the people who crafted the item before it started to drop like crazy and became available very cheap on TP. I am very lucky I could not craft it, but was planning and already started stocking up the mats. I was lucky enough to have bought it now instead of having to spend mats worth way more than the actual cost at the moment. But if I would have crafted it, thinking that was the only way to get the item, I would be very angry with ArenaNet right now. What I am taking away from this event is that I am going to wait with crafted items (prepare and stock up event mats is a good plan though) until the event is over.

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Posted by: Kana.6793

Kana.6793

After seeing the way the prices are going I’m very unhappy that I spent almost all of my money getting the recipe on the first day. Should have kept it and bought the item.

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Posted by: Maylojager.1307

Maylojager.1307

After seeing the way the prices are going I’m very unhappy that I spent almost all of my money getting the recipe on the first day. Should have kept it and bought the item.

There was no confirmation from anet, but there are rumors (I’ve heard from other players) that during act 4 anet will spawn an npc that gives those exotics for free (one per account).

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Posted by: Rainsoul Moonmourne.9743

Rainsoul Moonmourne.9743

the mad king chances are just crazy!!
i have got none of the 3 halloween weaps after 60+runs.
my friend got crossing on 2nd run and i have seen 3-4 more getting it in my farm parties, never been me tho
despite me not getting lucky i really appreciate the small chance people get to have a 100-200g value weap or even buy it at very low prizes!! i think the devs really made the halloween “elites” able for all to get and feel great for all the caring, not only in this, but all parts of halloween responsiveness as a total!
cheers!

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

Keep in mind that the recipes stay around, while the Ascent to Madness instance will be gone after the 31st until at least next year.

That means also the Forge recipe? Because I don’t have the money right now to buy that Wine…

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Posted by: arabeth.2361

arabeth.2361

What a strange thread. I’m very happy that finally, there exists a cool, sought-after skin that is actually accessible to anyone – even though I’ll still never get one myself! There are still only a few hundred in existence for 2 million players: I think it’s still pretty rare.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s “getting it firs and/or fast” and “getting it cheap and/or slow”.

It’s the only good way to have exclusivity. Because it allows people to brag and make screenshots and show that they did things sooner.

Achievements should have timestamps, too. The first one that did it has more merit than the last.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Keep in mind that the recipes stay around, while the Ascent to Madness instance will be gone after the 31st until at least next year.

That means also the Forge recipe? Because I don’t have the money right now to buy that Wine…

No , the recipes will stay on at all times , buy you need to have the halloween only items to craft.

Also note that , nobody would actually craft the recipe other than you … you can buy the recipe for less than the wine…

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: nosleepdemon.1368

nosleepdemon.1368

I got the Mad Moon on my fourth or fifth run. I’m not a shield kinda guy, so I’ll sell it to one of you suckas for 150g.

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Posted by: Keiran.1896

Keiran.1896

20 runs now, I already had The Crossing, now Arachnophobia

Finally some good rewards, after playing the game almost everyday since release.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

20 runs now, I already had The Crossing, now Arachnophobia

Finally some good rewards, after playing the game almost everyday since release.

575 hours - atm , 20 runs? try 40

And that kitten chest gave me nothing … you are just lucky lol.

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Posted by: Raven.5281

Raven.5281

Or you could buy out the cheap exotics and sell them for a profit after the event is over….

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Posted by: Asilion.9213

Asilion.9213

The problem here isn’t the astronomically low chances of obtaining a “recipe” item from the AtM chest (MK chest is misleading as it is the 2nd chance chest for recycled BLC unwanted items). Nor is it that the items are possible to obtain from it in the first place.

It is simply Greed and Impatience.

Those two factors along with the “stock market” central way of doing business of any sort in game (no peer-to-peer secured trading allowed) have all but destroyed the economy of the trans-server market. It’s the same reason that “regular” 400 skill exotics are, with few exceptions, all sold routinely for less than the value of their components, and why crafting is an “everyone has 9 mastered crafts and supplies their own items” rather than a “400 skill is an actual achievement (not by in-game award standards) and few people are willing to invest to attain it” system.

Accept that Arena Net gives literally no incentive to buy goods at a slight profit to the seller vs. crafting them yourself and find something else to pursue instead.

As for “everyone” having access to these expensive recipe items it is not due to their availability, let me demonstrate with the following formula:

51 * 10 * 4 * 60 = 122,400

This represents a very lowball figure of how many times the AtM chest is looted per hour across all servers – where 51 = number of NA/EU servers, 10 = (5×2) 1 full party in LA + 1 full party in LA overflow, 4 = number of runs per hour each party completes (15 mins vs. estimated at 5-10 by speedruns), 60 = number of minutes per hour / new group of 10 players per minute.

The dungeon opened at 12:00 pm PDT Sunday, it is now not quite 12:00 PDT Tuesday, so 48 hours. There were 42 confirmed Arachnophobia exotics at the time of the OP’s post (cheapest ~26g), and that number is down to 29 currently (cheapest ~45g), so we can assume the number of new postings is < 5 in order for the price to be driven up 19g, but let’s round it up to 6: 42+6= 48.

That’s 1 Arachnophobia being sold per hour. Let’s assume for every one being sold there is 1 looted and not being sold (a high estimate given that only those with level 80 THF/RNG can use it, and even amongst those I’d wager most looted bows are being sold). That means across 51 servers the most the chest could have yielded is 2 Arachnophobia exotics per hour, or 96 to date.

With a minimum of 122,400 attempts to loot it with only 2 being a success, the odds of getting one are 1 in 61,200, or 0.000016%.

The Crossing has very similar drop rate, while the Mad Moon (based on # sales since the beginning) seems to average about double (or desire to retain it is roughly half if the chance is the same, but let’s assume the worst).

So the chance to obtain any of these (not the one you want) is 1 in 15,300, or 0.000065%. Hardly a common drop, and those that get it are basically winning the lottery.

TLDR:

Problem is, they take a winning ticket down to the lottery office (BLT) and get the option: “Would you like 10 million dollars paid annually for 50 years at a rate of $200,000 per year, or would you like 1 lump sum of 3 million dollars right here on the spot?”

Greed + Impatience = “I’ll take my 3 mil now because it’s 15x as much as the 200k I would get now otherwise”.

And there, my unfortunate crafting friends, lies the problem.

(edited by Asilion.9213)

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Posted by: Trayzard.1678

Trayzard.1678

TLDR:
Problem is, they take a winning ticket down to the lottery office (BLT) and get the option: “Would you like 10 million dollars paid annually for 50 years at a rate of $200,000 per year, or would you like 1 lump sum of 3 million dollars right here on the spot?”
Greed + Impatience = “I’ll take my 3 mil now because it’s 15x as much as the 200k I would get now otherwise”.
And there, my unfortunate crafting friends, lies the problem.

And this is just so dumb. I don’t understand at all why people are that dumb and don’t care at all how much money they get. They are wasting money.

Why is something like this happening:
“Hmmmm, i got The Crossing from the Chest. I heard it is worth ~200g when you craft it yourself…. anyway gonna sell it for 40g on the Trading Post!”
— and now everyone else will also sell it for around 40g.

I just don’t get it… why are People even selling stuff so cheap when they could get SO MUCH more money for it?

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Posted by: Huechi.2658

Huechi.2658

@ Trayzard
In a way, holding onto an item so you can sell for higher could be seen as more greedy; those impatient low sellers, they’re settling for less after all.
Besides being stupid or ignorant of the market, people could be better informed but still decide to sell for less if they’re already happy with that amount, or maybe they felt like giving a bargain, although that usually benefits some reseller’s pocket.
There’s also the 5% listing fee → that’s 2g upfront to put up a 40g item, not a problem for richer sellers, but the listing fee limits the price if you don’t have a lot of gold.

Those “irrational” decisions can be annoying, but sometimes people don’t play the game like you do, and don’t give much value to in-game money.

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Posted by: Mr Waffle.9386

Mr Waffle.9386

I think it has more to do with perceived worth of an item. If all that someone did was open a chest or take down a boss and loot the remains then the whole idea of gathering materials, learning/discovering recipes, and creating an item means nothing. The 140 gold cost is of no importance to those who looted the item because it did not cost them around that much gold to get it. In fact, it cost them nothing or at the least their time.

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Posted by: paladinofmm.1546

paladinofmm.1546

Getting rare skins to make your characters look cool and awesome in game… well fun for some people, but not to some people as well… not important to me.

If those people who QQ on not able to get exotics & rare skins like mad king armors from 10+++++ runs after 1hr++++++ of gameplay… do you find it fun??

Even if you have obtained the rare skins, store them in your bank slots, bagpack slots or where ever you can keep them… what you gonna do? just keep as trophy for remembrance??