2 hours wait. 8 mins play time.
Even with one head I see constant fails. Collections actually make it better, because who cares if they leave after? They will still have been there versus the alternative- not at all.
Same with Gerent, most of the pugs can’t last 1 phase.
After they leave you are gonna have less people to do it. What are open world meta made for? To let (as many as possible) pug players group together, meta like TT and Chak Gerent made the opposite effort. People are even arguing for the conflict of meta and HP.
Don’t know what PUG’s you have seen, because I’ve never seen a phase one fail. It’s usually the second phase of the lane mechanic that Nuhoch fails, and if they succeed then it’s most likely all down to DPS as they are not likely to fail the third one.
Really? Wow! O.o
I wish I’d had the same experience, hah. I’ve had phase one fails every time I’ve tried… except maybe once, when it got to phase two. That’s with full maps/commanders/everything… =/
Still have yet to personally see one succeed!
Really?? :O Phase one fails? That’s crazy… Compared to what I have see at least.
Also, while you’re waiting for the meta to happen, make sure not to enter an instanced adventure because you’ll lose participation credit.
Also, while you’re waiting for the meta to happen, make sure not to enter an instanced adventure because you’ll lose participation credit.
Never worry – over here in Germany you go from 0% problems to 5 minute pings in about 2 seconds and then you won’t be getting anything because you dc and cannot rejoin or if you rejoin you can’t do a thing if each skill takes up to 3 minutes before it executes … fun …
Even with one head I see constant fails. Collections actually make it better, because who cares if they leave after? They will still have been there versus the alternative- not at all.
Same with Gerent, most of the pugs can’t last 1 phase.
After they leave you are gonna have less people to do it. What are open world meta made for? To let (as many as possible) pug players group together, meta like TT and Chak Gerent made the opposite effort. People are even arguing for the conflict of meta and HP.
Don’t know what PUG’s you have seen, because I’ve never seen a phase one fail. It’s usually the second phase of the lane mechanic that Nuhoch fails, and if they succeed then it’s most likely all down to DPS as they are not likely to fail the third one.
Really? Wow! O.o
I wish I’d had the same experience, hah. I’ve had phase one fails every time I’ve tried… except maybe once, when it got to phase two. That’s with full maps/commanders/everything… =/
Still have yet to personally see one succeed!
Really?? :O Phase one fails? That’s crazy… Compared to what I have see at least.
It’s pretty bad… I’ve seen so many fails. I’ve usually (not always) seen decent progress on my own lane, so I honestly have no idea what makes the others fail so quickly. (But yes, I’ve been in a failed lane once or twice; they both reached the second phase, though.)
Ehmry Bay Guardian
Even with one head I see constant fails. Collections actually make it better, because who cares if they leave after? They will still have been there versus the alternative- not at all.
Same with Gerent, most of the pugs can’t last 1 phase.
After they leave you are gonna have less people to do it. What are open world meta made for? To let (as many as possible) pug players group together, meta like TT and Chak Gerent made the opposite effort. People are even arguing for the conflict of meta and HP.
Don’t know what PUG’s you have seen, because I’ve never seen a phase one fail. It’s usually the second phase of the lane mechanic that Nuhoch fails, and if they succeed then it’s most likely all down to DPS as they are not likely to fail the third one.
Really? Wow! O.o
I wish I’d had the same experience, hah. I’ve had phase one fails every time I’ve tried… except maybe once, when it got to phase two. That’s with full maps/commanders/everything… =/
Still have yet to personally see one succeed!
Really?? :O Phase one fails? That’s crazy… Compared to what I have see at least.
It’s pretty bad… I’ve seen so many fails. I’ve usually (not always) seen decent progress on my own lane, so I honestly have no idea what makes the others fail so quickly. (But yes, I’ve been in a failed lane once or twice; they both reached the second phase, though.)
I see fails all the time. But if anything it’s always second phase in Nuhoch lane with the spores. Although that issue has just been addressed:
•Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
Even with one head I see constant fails. Collections actually make it better, because who cares if they leave after? They will still have been there versus the alternative- not at all.
Same with Gerent, most of the pugs can’t last 1 phase.
After they leave you are gonna have less people to do it. What are open world meta made for? To let (as many as possible) pug players group together, meta like TT and Chak Gerent made the opposite effort. People are even arguing for the conflict of meta and HP.
Don’t know what PUG’s you have seen, because I’ve never seen a phase one fail. It’s usually the second phase of the lane mechanic that Nuhoch fails, and if they succeed then it’s most likely all down to DPS as they are not likely to fail the third one.
Really? Wow! O.o
I wish I’d had the same experience, hah. I’ve had phase one fails every time I’ve tried… except maybe once, when it got to phase two. That’s with full maps/commanders/everything… =/
Still have yet to personally see one succeed!
Really?? :O Phase one fails? That’s crazy… Compared to what I have see at least.
It’s pretty bad… I’ve seen so many fails. I’ve usually (not always) seen decent progress on my own lane, so I honestly have no idea what makes the others fail so quickly. (But yes, I’ve been in a failed lane once or twice; they both reached the second phase, though.)
I see fails all the time. But if anything it’s always second phase in Nuhoch lane with the spores. Although that issue has just been addressed:
•Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
I’ve seen Nuhoch fail, I’ve seen Ogre fail, I’ve seen SCAR very, very nearly fail (and then Nuhoch did so instead)… maybe I’ve just had really bad luck.
Ehmry Bay Guardian
So, yeah, a sparse 20 minutes of choppers to get up to the top of VB and “explore”? After the botch job of kittenblocking me from getting mastery points by locking them behind other mastery requirements, like unlimited flying, I’m not even sure when I’m supposed to be tackling these asinine chores for getting around.
Why not, I dunno, leave the kittening choppers there after the event so players can actually get up top and do things, instead of making them choose between hero/mastery advancement or actually helping with the friggin’ bosses?
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
doesn’t that guild item force the bosses to spawn on the new maps?
“commander can i have a word”
2 hours wait. 8 mins play time.
in Guild Wars 2: Heart of Thorns
Posted by: Defiling Treekiller.1632
WvW was dead before HoT hit, in T1 it was just a karma train with enough PPT thrown in that no one would lose their place. Its dead because their is no point to it anymore. There are no seasons, no rewards. For all the supposed “hardcore WvW” crowd, the maps were played the same as EotM “scrubland” with scouts and a static player roster. Yeah its a real blast to fight JQ for the last 2 years straight and I’m sure they feel the same about BG. to say HoT decimated WvW is to ignore the fact that it was FUBARed since the close of season 2.