2 main issues with condition damage

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Warcrafterfour.3759

Warcrafterfour.3759

There are 2 main issues with condition damage that makes people not really want to build into it:

1. It scales horribly compared to just building pure power. This can easily be fixed in balance patches so I won’t dig into it much

2.There is nothing interesting about the DoTs in the game right now unless your playing Pyro guardian.

This is probably the main reason why condition damage builds don’t get made because they are boring because with the execption of torment there are NO interesting dots in the game.

There is nothing interesting like Doom a 45 second debuff that only deals damage at 30,15,0 seconds remaining on it and it procs various effects on WoW warlocks and when the damage does it it hits HARD.

This also is a debuff you DON’T want to spam because it can’t ever do damage(Refreshes the timer and doesn’t stack) and making sure its always up while giving it time to deal its damage is engaging…Well more then the current DoTs in this game.

Warlocks also had DoTs that also dealt more damage gradually so managing your DoTs was the main gameplay for corruption(Before WoD where it got labotimized into well what this game has as a DoT system and it almost instatly stopped seeing play).

Nor is there something like Shadow priest whose entire class set up based around dealing massive DoT damage. Even its resource mechanic shadow orbs are generally upgrade your Dots making your DoTs(Condition damage) feel good and satisfying to use.

Yes in WoW DoT classes can be harder to use then others but they also deal a lot of damage if you play them right making it feel good when you finally pull off Max damage with them.

Also sorry about using WoW as an example its just the best I could thin up at the time

If the devs really want condition damage to be a thing they have to address these issues ultimately for condition damage(DoT) builds to be played.

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: lordkrall.7241

lordkrall.7241

“This is probably the main reason why condition damage builds don’t get made because they are boring because with the execption of torment there are NO interesting dots in the game.”

Which game mode do you play?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Undeadkemea.4865

Undeadkemea.4865

Well the thing is, you cannot have DoTs with the same ‘oomph’ as raw damage because it would be unbalanced with condi cleanses. Some professions apply conditions too fast / too much in a certain timeframe while others apply way too little in that same timeframe.

I think if scaling was better they could nerf overal condition application without trivialising the need for condi cleanses and also making conditions not a spammable imminent death threat.

edit grammarz

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Warcrafterfour.3759

Warcrafterfour.3759

UndeadKemea i actually agree and thats why i brought up Doom as a specific example.

If you spam Doom like people do with conditions right now Doom can never deal damage making it so you CAN’T spam it or it will defeats its own purpose.

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Zach.2618

Zach.2618

What game are you playing? Sinister engi for pve dungeons and fractals. Go into pvp click on play now, enter hot join step out of base. Look around find someone, engage, did you see conditions on you? Did you die? I think you’re lost friend you must be playing a diff gw2 from the rest of us.

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

When they removed hexes they did reduce the variety from the game.

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

There are 2 main issues with condition damage that makes people not really want to build into it:

1. It scales horribly compared to just building pure power. This can easily be fixed in balance patches so I won’t dig into it much

2.There is nothing interesting about the DoTs in the game right now unless your playing Pyro guardian.

This is probably the main reason why condition damage builds don’t get made because they are boring because with the execption of torment there are NO interesting dots in the game.

There is nothing interesting like Doom a 45 second debuff that only deals damage at 30,15,0 seconds remaining on it and it procs various effects on WoW warlocks and when the damage does it it hits HARD.

This also is a debuff you DON’T want to spam because it can’t ever do damage(Refreshes the timer and doesn’t stack) and making sure its always up while giving it time to deal its damage is engaging…Well more then the current DoTs in this game.

Warlocks also had DoTs that also dealt more damage gradually so managing your DoTs was the main gameplay for corruption(Before WoD where it got labotimized into well what this game has as a DoT system and it almost instatly stopped seeing play).

Nor is there something like Shadow priest whose entire class set up based around dealing massive DoT damage. Even its resource mechanic shadow orbs are generally upgrade your Dots making your DoTs(Condition damage) feel good and satisfying to use.

Yes in WoW DoT classes can be harder to use then others but they also deal a lot of damage if you play them right making it feel good when you finally pull off Max damage with them.

Also sorry about using WoW as an example its just the best I could thin up at the time

If the devs really want condition damage to be a thing they have to address these issues ultimately for condition damage(DoT) builds to be played.

how an you say Pyro Guardian is interesting, when its the condi build that is the most passive and easiest to play? besides for the 2 utilities you use, all the burning is passive and its just like playing a regular power guardian, which go figure, tends to be one of the easiest and most boring classes to play. Go try sinister engi

2 main issues with condition damage

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Every condition except bleeding does something interesting. If anything, fire is the least interesting condition, as it is literally just bleeding with higher damage and lower duration.
Bleeding/fire are raw DPS.
Poison debuffs healing.
Confusion bursts damage when skills are activated.
Torment deals additional damage while moving.

Every other condition is a non-damaging debuff, and every one of those has effects that are unique to that condition.

Condition builds are most definately a thing, and now that the stacking isn’t ridiculous a lot of people run condi builds.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ