[6 Superior Runes of the Revenant]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

Even though I’m usually against speculation on un-released content, I thought it’d be a bit of fun if we could speculate what the six stats for a Rune of the Revenant would be. (If there is one at all!)

Here’s my guess:

1) +25 Power
2) +35 Condition Damage
3) + 50 Power
4) + 65 Condition Damage
5) +100 Power
6) Gain Fury, Swiftness & Might when swapping Legends (60 second cooldown)

Remember this is just for fun! Nothing mentioned in this thread is confirmed!

Blood & Merlot [Wine]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

I hope you can be abit more creative here lol.
Stat bonus on 2th and 4th is boring.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

I hope you can be abit more creative here lol.
Stat bonus on 2th and 4th is boring.

I’m going off the template from the other eight “of the Profession” Runes – 25/35/50/65/100/Effect

Blood & Merlot [Wine]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

1) +25 Power
2) +35 Condition Damage
3) + 50 Power
4) + 65 Condition Damage
5) +100 Power
6) Increase All Stats By 500%

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

1) +25 Ferocity
2) +35 Condition Damage
3) +50 Ferocity
4) +65 Condition Damage
5) +100 Ferocity
6) When you use an elite skill, you gain 3 seconds of protection and resistance. Cooldown: 45 seconds

A rune with a mix of offense and defense.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

I wonder of Specialisations will get their own rune sets as well? Anyways:

1) +8 to all stats
2) +5% Condition Duration
3) +12 to all stats
4) + 10% Condition Duration
5) +16 to all stats
6) When using your Elite, create a small temporal rift at the location, pulling all nearby enemies in after a short delay (120 second cooldown).

Life is a journey.
Time is a river.
The door is ajar.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Frightlight.3796

Frightlight.3796

Mabye 6 set bonus could be when you use an elite summon a random Legend to fight by your side for 20 sec ?

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: emikochan.8504

emikochan.8504

Specialisation rune sets would add some great variety.

Welcome to my world – http://emikochan13.wordpress.com

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: RashanDale.3609

RashanDale.3609

I hope you can be abit more creative here lol.
Stat bonus on 2th and 4th is boring.

I’m going off the template from the other eight “of the Profession” Runes – 25/35/50/65/100/Effect

that got nothing to do with what he said.
it’s still boring.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

I imagine it would be something basic like 4pc to give you extra endurance on crit and 6pc to refund 50% of the endurance used to activate your legend.

Something this game could use is a boon/condi duration set though.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Vepo.4208

Vepo.4208

1) +1 to all stats based on the number of Revenants active in the game
2) +1 to using guides to build your Revenant
3) Rune 2 is removed and you are given +100 to creativity for use your head for a change
4) -10,000 health for using tomes of knowledge to instant level to 80
5) Instantly get removed from groups when doing CoF runs.
6) The interwebs explodes and you win the game

Character: Doowie – Ranger / Dow Dow – Thief / Unknown – Revenant
Guild: Rebellious New Generation [RNG] / Server: Aurora Glade – EN
Twitch: http://www.Twitch.tv/DoowieEU

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Justine.6351

Justine.6351

1.) + all stats
2.) + 10% condi duration
3.) + all stats
4.) Blocked, destroyed or reflected projectiles causes you to splash 1 bleed on yourself and nearby foes for 5sec. 1sec cd.
5.) + all stats
6.) Each time you receive a condition gain +1% crit chance for 10seconds. Stacks 25.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

1-5) + all stats
6) Summon the Ghost of Snaff on down.

Having the ghost appear and start fighting means you have a better chance of rally. Why Snaff? Because Rytlock is the first Revenant, and I’d say Snaff is one of the spirits he’d look for in the mists, if only to tell him how sorry he is.

Sarcasm, delivered with a
delicate, brick-like subtlety.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

1) toughness
2) +5% energy on Invocation-swap
3) moar toughness
4) Cooldown on Invocation-swaps reduced by 3 seconds.
5) even moar toughness
6) Energy cost of elite skills reduced by 20%

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Boring 6-slot is boring.

How about something cooler, like “when you use an elite skill, allies gain the effects of your legend for 3 seconds” or something.

Nothing I hate more than 6-slot bonuses that just hand out a few stats or boons.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

1 + 25 Power
2 + Taunt Duration
3 + 50 Power
4. When you taunt an enemy that enemy is slowed
5 + 100 Power
6+When an enemy is taunted they are marked “Dishonorable” by there ancestor’s
The Legendary Mushu punishes them, applying 10 torment and 15 confusion


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

dunno what stats we’ll get on the first 5, but my guess is that the 6th bonus speeds up energy generation, or maybe something more generic so other classes can use, like gain 3 stacks of might when using a utility skill.

LegendaryMythril/Zihark Darshell

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: velmeister.4187

velmeister.4187

Even though I’m usually against speculation on un-released content, I thought it’d be a bit of fun if we could speculate what the six stats for a Rune of the Revenant would be. (If there is one at all!)

Here’s my guess:

1) +25 Power
2) +35 Condition Damage
3) + 50 Power
4) + 65 Condition Damage
5) +100 Power
6) Gain Fury, Swiftness & Might when swapping Legends (60 second cooldown)

Remember this is just for fun! Nothing mentioned in this thread is confirmed!

6) 50% Chance of summoning Austin Powers. All legendary related skills become shagadelic for a few seconds (60 second cooldown)

“If there is anyone here whom I have not offended, I am sorry.”

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

1-5) + all stats
6) Summon the Ghost of Snaff on down.

Having the ghost appear and start fighting means you have a better chance of rally. Why Snaff? Because Rytlock is the first Revenant, and I’d say Snaff is one of the spirits he’d look for in the mists, if only to tell him how sorry he is.

I will cry if Snaff isn’t one of the Legends you can channel

Blood & Merlot [Wine]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

1-5) + all stats
6) Summon the Ghost of Snaff on down.

Having the ghost appear and start fighting means you have a better chance of rally. Why Snaff? Because Rytlock is the first Revenant, and I’d say Snaff is one of the spirits he’d look for in the mists, if only to tell him how sorry he is.

I will cry if Snaff isn’t one of the Legends you can channel

but snaff himself isn’t a powerful legend. he was a really smart golemancer, and all around nice guy.

he’s like the nice guy version of tony stark: remove his gadgets, and he’s just a really smart guy.

LegendaryMythril/Zihark Darshell

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

1-5) + all stats
6) Summon the Ghost of Snaff on down.

Having the ghost appear and start fighting means you have a better chance of rally. Why Snaff? Because Rytlock is the first Revenant, and I’d say Snaff is one of the spirits he’d look for in the mists, if only to tell him how sorry he is.

I will cry if Snaff isn’t one of the Legends you can channel

but snaff himself isn’t a powerful legend. he was a really smart golemancer, and all around nice guy.

he’s like the nice guy version of tony stark: remove his gadgets, and he’s just a really smart guy.

Yeah, he’s not really a good choice for one of the main legends. But I think he may help Rytlock get back from the mists, and that’s why I suggested him for slot 6.

Sarcasm, delivered with a
delicate, brick-like subtlety.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

+25 condition dmg
+10% condition duration
+50 condition dmg
+15% condition duration, +1 second slow duration
+100 condition dmg
+125 power, all movement impeding conditions cause (cripples, chill, immobilize) cause slow for 2 seconds

Might be nice… really wondering what this would cause on necro’s, rangers and warriors

Also
“Fanatic armor”: Power/toughness/condition dmg….
“Warped Armor”: Condition dmg, condition duration, healing

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Dirame.8521

Dirame.8521

Rune of the Mist Walker

+25 power
+10% condition Duraiton
+50 power
25% chance when struck to summon a Ghostly figure to fight by your side (60s)
+100 power
+125 condition damage

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Carlin Sanders.3587

Carlin Sanders.3587

Rune of the revenant:

+25 swag
when using a heal skill, you and your target play blindfold darts. the loser is downed instantly
+50 swag
when using an elite skill, Rytlock Brimstone appears and lays down a Super Adventure Box for everyone to play in
+100 swag
when downed, you are instantly revived but now have all your gear permanently tagged with Arenanet logos. you also have ‘loser’ etched on your chestplate.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

1) +25 Power
2) +35 Condition Damage
3) + 50 Power
4) + 65 Condition Damage
5) +100 Power
6) Gain Fury, Swiftness & Might when swapping Legends (60 second cooldown)

I see you are following the pattern of the other “Runes of [Profession]”, as mentioned in a later post, but that’s too similar to Rune of the Elementalist:

1) 25 Power
2) +35 Condition Damage
3) + 50 Power
4) + 65 Condition Damage
5) +100 Power
6) +20% Burning Duration/
20% Chill Duration.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

The thing is even with profession runes, the 6th ability is still at least remotely useable by any profession. Having it grant boons when swapping legends breaks this rule, because no one else has legends.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

Good points by Test & Xenon there. Back to the drawing board for me. -.-

Blood & Merlot [Wine]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

The thing is even with profession runes, the 6th ability is still at least remotely useable by any profession. Having it grant boons when swapping legends breaks this rule, because no one else has legends.

Really?

Rune of the Warrior (weapons swap) is useless to Engineers and Elementalists (and Revenants!).
Rune of the Engineer (Conjures and kits) is useless Rangers and Necromancers.
Rune of the Necromancer (fear) is useless to Mesmers.
Rune of the Mesmer (daze) interacts with exactly one Guardian skill (while they have Tome of Courage out…)
Rune of the Guardian (block) is useless to Necromancers.
Rune of the Elementalist (burning and chill) is kinda sorta maybe relevant to everybody (if your thief steals lava rocks a lot…not). Oh, except warriors don’t have any chills. Yeah, no joy there.
Rune of the Ranger (companions) does nothing for Warriors and Engineers.

Yes, the Rune of the Thief (positional damage) is useable by everyone .

I guess 1 out of 8 isn’t bad when declaring a pattern exists .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Manoa.5897

Manoa.5897

Rune of the Warrior (weapons swap) is useless to Engineers and Elementalists (and Revenants!).

Heads up…Engi kit swapping and Ele switching attunements count as weapon swapping for the purposes of triggering weapon swap effects with runes/sigils. I suspect Revenants will follow likely a similar trend with their legend swapping.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Rune of the Warrior (weapons swap) is useless to Engineers and Elementalists (and Revenants!).

Heads up…Engi kit swapping and Ele switching attunements count as weapon swapping for the purposes of triggering weapon swap effects with runes/sigils. I suspect Revenants will follow likely a similar trend with their legend swapping.

Rune of the Warrior doesn’t proc on swap, it reduces weapon swap cooldown time.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Zoid.2568

Zoid.2568

1) 15 to all stats
2) 5% reduced cooldown to all skills
3) +30 to all stats
4) 10% reduced cooldown to all skills
5) You gain 80
to all stats when swapping legends
6) Your ultimate cost 20% less

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

If this rune came out i would buy it in a heartbeat.
1)25 power
2)5% boon duration
3)
50 power
4)10% boon duration, 10% condition duration
5)+100 power
6)25% movement speed, 5% chance of creating temporal rift when attacked (90 second cd)

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

The thing is even with profession runes, the 6th ability is still at least remotely useable by any profession. Having it grant boons when swapping legends breaks this rule, because no one else has legends.

Really?

Rune of the Warrior (weapons swap) is useless to Engineers and Elementalists (and Revenants!).
Rune of the Engineer (Conjures and kits) is useless Rangers and Necromancers.
Rune of the Necromancer (fear) is useless to Mesmers.
Rune of the Mesmer (daze) interacts with exactly one Guardian skill (while they have Tome of Courage out…)
Rune of the Guardian (block) is useless to Necromancers.
Rune of the Elementalist (burning and chill) is kinda sorta maybe relevant to everybody (if your thief steals lava rocks a lot…not). Oh, except warriors don’t have any chills. Yeah, no joy there.
Rune of the Ranger (companions) does nothing for Warriors and Engineers.

Yes, the Rune of the Thief (positional damage) is useable by everyone .

I guess 1 out of 8 isn’t bad when declaring a pattern exists .

To be honest, maybe they should actually make them more specifically for the profession, i.e. ‘On Steal’ or ‘On Attunement Swap’ or ‘Per Illusion’ etc – maybe that way they might be slightly more popular? Who knows, could be wrong.

Blood & Merlot [Wine]

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

@Nike

Well even the ones you listed were at least useable by more than 1 profession. Maybe not every single profession, but more than just the one they are named for. My point was that if the Rev rune is based on Legend swapping, then absolutely no other profession could use it, which is unprecedented so far.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

To be honest, maybe they should actually make them more specifically for the profession, i.e. ‘On Steal’ or ‘On Attunement Swap’ or ‘Per Illusion’ etc – maybe that way they might be slightly more popular? Who knows, could be wrong.

It may make you smile to know I proposed a rune that was actually added to the game that does very nearly that. Check out Rune of the Trapper .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Well even the ones you listed were at least useable by more than 1 profession. Maybe not every single profession, but more than just the one they are named for. My point was that if the Rev rune is based on Legend swapping, then absolutely no other profession could use it, which is unprecedented so far.

True, though Rune of the Trapper comes very close.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Manifibel.8420

Manifibel.8420

I like the ideas here!

About the rule that, no rune should only be useable by only one professions could be handled in a way.
You know how Light armor when moused over says in red text “This item is not usable by your profession” or something like that, if you are a Medium or Heavy armor user

Simply make a Runeset that have the same restriction.

Example: Superior Rune of Something. “Cant be used by your profession”
If that became a possibility, we could have Runes that did something really cool than just boons and conditions. Like 6 set for warrior will be “When you use a sword skill, apply Impaled (The Sword off-hand 4 ability). Cooldown 60 (Or the actual CD of the skill) seconds.”

Dungeons being about how fast you clear then compared to being able to clear them makes me sad.

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: Byakhee.8652

Byakhee.8652

Rune of the Mist Walker

+25 power
+10% condition Duraiton
+50 power
25% chance when struck to summon a Ghostly figure to fight by your side (60s)
+100 power
+125 condition damage

Fairly nice although I’d suggest for part 4 and part 6:

4: 5% energy conservation ( use less energy when using skills)

6: Each Ally within 10 meters of you contributes additional energy from their “friendship of their spirit”. Your maximum energy increases by <x units> per friendly. May be overpowered in WvW.