To anyone who didn’t play GW1, you might want to know how many of the skills ended up being actually useful, how much time you spent per area, how little new guild halls mattered, how good the new PvP modes were, etc…
If you want to be smart by knowing the facts, you should probably not stop to the facts that support your view. The list of missing factors is quite large.
Oh?! And how much of the GW2’s gear, traits and upgrades matter(ed)? Zerk gear and Ice Bow 4? Talking about biased and unjust comments and comparisons. How many of the 18 dungeons in GW1’s only expansion (that sold for half the HoT’s price) were ran?! How fun were the campaigns compared with what we had here?! How good the PvP(vE?) maps of GW2 are?! sorry! map, ‘cause there’s only one and a bit broken.
How do you explain 9 classes with 5 slots when previous releases had slots for all basic classes and when combined, extra ones for the new classes?! How long does it take you to actually do the pve part of the game in GW2? (we’re talking possible hours of gameplay, hm?!) How much time you would’ve spent to get the achievements in EotN? (not to mention the standalones) How useful the skills from the EotN titles?
Let’s say that EotN alone came with more dungeon content than GW2 (19 dungeons with 2 modes). That zones-wise, it was half the size of GW2 map. That also added mechanics and items that greatly improved the player’s QoL. All that for half the price of this “expansion”. NF and Factions don’t even need mentioning, really.
Free GW2 content wasn’t free for all, neither is it available for all no more. Don’t count it in. WiK, HotN and WoC were free content for all and permanent in GW1.
Defend what you want, but that comparison helps.
Greedy with that much focus on mini rocks is x
, sloppy with all those bug-fixes breaking other things and a bit lazy with fixing what they promised to and delayed till Doomsday (or HoT?), conditions mechanics, story, broken mobs and events… Plenty of things to compare, and most of them give them little – if any – credit.
It’s in our nature though, to hope for better and defend ourselves when something may be revealing we made some poor decisions along the way. The state of the game and of this forum are both an indirect result of this behaviors.
“It was better back then, but it still ain’t all bad now, so maybe tomorrow…”