A Fungus Among Us - Cap Hop Flop

A Fungus Among Us - Cap Hop Flop

in Guild Wars 2: Heart of Thorns

Posted by: Eirdyne.9843

Eirdyne.9843

Cap Hop
>> Cap Launch

When pressing Cap Hop it flips over, then explodes. It doesn’t launch reliably what so ever. Sometimes it goes, but 99% of the time the thing falls over and explodes instantly giving no opportunity to use Cap Launch.
When the opportunity to to use Cap Launch comes up and the button is actually pressed it frequently does not do anything. It just stares at the spot targeted until the skill returns to Cap Hop.

Bugged

A Fungus Among Us - Cap Hop Flop

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Posted by: Yasi.9065

Yasi.9065

That skill behaves really really unreliable for me too. You really have to be extra careful to set your groundtarget perfectly, or it just wont work at all.

A Fungus Among Us - Cap Hop Flop

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Posted by: Healix.5819

Healix.5819

You must wait for the initial leap to end before using the jump skill.

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Posted by: Yasi.9065

Yasi.9065

Believe it or not – but I kinda know that already Still doesnt always work. Like… most of the time doesnt work.

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Posted by: Yasi.9065

Yasi.9065

So, it seems to be VERY latency sensitive. AND you have to HOLD the second part of skill 2, at least I have to.

Still, about 50% of the time, skill just doesnt work at all, either jumping only a tiny bit up or simply not firing at all.

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Posted by: Saturn.6591

Saturn.6591

Oh, so that’s why I couldn’t really figure out the purpose of that skill, aside from being a massive waste of time.

Luckily, you don’t need it at all to do the adventure.

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Posted by: mari.6394

mari.6394

This is still a problem it seems- tried today for daily and the Cap Hop failed in every respect

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Posted by: Zaxares.5419

Zaxares.5419

Yes, this skill is annoyingly latency sensitive. I had to abandon half of my attempts at Gold due to Cap Hop either:

1. Hopping in one place – no forward movement

2. Houston, we have NO liftoff – after hopping forward, the 2nd skill does not become available. This happens primarily just after the second checkpoint, where many players hop across the large gap to bypass jumping along the branches, and also at the penultimate checkpoint, where players jump across to the final checkpoint.

I did finally get Gold after maybe about 20 attempts (although bearing in mind I’d done at least 50+ attempts in the old days and only ever managed Silver), but I think this adventure could do with maybe another 5 seconds of time to give a bit more leeway to us players who are stuck with mid-high latency.

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Posted by: Ayrilana.1396

Ayrilana.1396

I gave up on the daily achievement for that adventure because of that skill still not working correctly. Probably the only adventure that I dislike.

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Posted by: Renkencen.6127

Renkencen.6127

I think it’s bogus that you only got a second or two to used the launch skill. I can never really know the max range I can launch myself to since I’m panicking to move to any spot asap before the launch skill dissapear!

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Posted by: Morte de Angelis.7986

Morte de Angelis.7986

I think it’s bogus that you only got a second or two to used the launch skill. I can never really know the max range I can launch myself to since I’m panicking to move to any spot asap before the launch skill dissapear!

“Lock Ground Target at Maximum Skill Range”

General Options – Scroll down to the bottom – 3rd from the bottom of the big list of boxes

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Posted by: mari.6394

mari.6394

Skill 1 was annoyingly all over the place too- I had more chance using neither of the skills. After approx. 60 attempts, I failed to even finish it.

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Posted by: Renkencen.6127

Renkencen.6127

I think it’s bogus that you only got a second or two to used the launch skill. I can never really know the max range I can launch myself to since I’m panicking to move to any spot asap before the launch skill dissapear!

“Lock Ground Target at Maximum Skill Range”

General Options – Scroll down to the bottom – 3rd from the bottom of the big list of boxes

Oh wow, thanks! I have no idea why this isn’t tick in the first place since there is no benefit on founding out your aoe is red cos it’s too far.