A Fungus Among Us - Tip for Gold
Probably the biggest hurdle players will have is to get the #2 skill to work consistently. One bug that Anet hasn’t fixed yet is how the ground targeting icon is staying green no matter how far out the cursor is until the skill fails. Only then does it accurately show you if the range is good.
There were 2 big things about getting gold for me.
1: You can skip to the last WP, from the second to last. It cuts off a HUGE chunk of time if you can do it right.
2: Use the #2 skill the fewest number of times to be less buggy (my gold run I used it 3 times)
- first was after WP 1, before the waterfall to cut the walk around to the left
- second was after WP 5, the island to island hop
- third/last was after WP 7, jumping to WP 8 to finish
Skill 1 can be used in quite a few places to bypass needing to use skill 2 / aim small jumps
- twice after starting the adventure
- to get through the waterfall (requires learning where to start so the little hop keeps you on the platform)
- two times between the waterfall and checkpoint 4, one across the big room, second time for the 2nd/3rd set of falling ceiling
- after 4, on the way down the mushrooms to 5, you should be able to use it
- after 6, pointing toward 7 just be careful for slightly too tall obstructions that will waste your time with it.
1) You need to get the Mastery for Speed mushroom, they are absolutely mandatory for Gold, otgherwise you’re slow like a snail
2) Always use Skill 1 whenever possible, as it boosts you forward with a jump that lets you cross also some gaps
3) Practise the usage of Skill 2 and use the Spore Jump to get quicker to places, where you would normally have to do multiple slow jumps, like that spot after running down the mushroom staircase, use there Skill 2 to jump up the follow up mushroom staircase so that you don need there tpo make all the little jumps that cost alot of time
4) Near the end of the track, don’t run the big curve to the goal, just use skill 2 to cross the big gap directly to the goal, which saves you approx 10 seconds and is the absolute must do to get gold at all and that in most cases only with like 1-2 seconds spare
5) Speed mushrooms are that important, because udner their effect you can directly run through the water passages, without gettign slowed down, so that you can use on the long trail simply skill 1 to rush through the passage.
6) Be cautious at the cave, don’t get hot by the rocks, hit by rock = you can instantly revert your run and go back to start
In the end its all practice, practice, practice.
it will take definetely veryone some runs to get used with the skills, especially the some times buggign out skill 2’s spore jump, and gettign used at it where and how you have to use best skill 2 to perform good jumps that save you the needed time so that you can land with the final spore jump just right in time at the goal line.
its a very unforgiving adventure, like sadly to many others also too, but thank goodness not impossible, like haymire punch o matic…
Alot of these adventures need to get nerfed, some need to be made harder and the one tiem mastery point rewards need to be moved from Silver/Gold to Bronze/Silver.
Getting gold needs to become on most of the way too unforgiving adventures slightly easier, so that there is after gold alot more room for competition for those people, which like totry to be first place on them.
But absolutely none of the adventures should lock out anyone from mastery points/achievements.
When ypou can get gold on a perfect run with only like ridiculous 1-2 spare seconds, this clearly shows how massively unbalanced these kind of adventures are, because with just only a laughable 1-2 seconds spare time, there is absolutely NO ROOM at all for any competition to try to become better than someone else.
You will have in the end only a bunch of players which pra tically share all the same place, because 99% is just only able to do it with the exact same time or exact same number of things you need to collect within the given time.
More room would be given to most of the adventures simply by increasign the TIME, because so more time people have to finish the job, so more room is there for skilled players to get the job much faster done, than required and so easier is it for the adventiure to give competion the required room to give people the needed incentive to try competively to be faster than the currently first placed person, when there would be just more room for that, than just silly 1-2 seconds.
For example the Floor is Lava Adventure would be alot more balanced out, if the timer would give us simply just 15 seconds more time, then the adventure would have alot nmore room for the very skilled competitive players, while the casual players and all those, that don’t like platforming/jumping games would have it slightly easier to get to gold without needign to have to perform a godlike perfect mistakeless run to get in time all the needed 25 spore jumps
15 seconds woudl give shooting gallery skilled players more room for competion and surely would make the adventure alot more doable.
For haymire there they eithe need to increase the time, reduce the required ridiculous high number of 230 or significantly increase the amount of chak in there, so that its easier to amass quickly alot of kills in the given time to be able to reach the 230 in lauchable 2 minutes!! what means you would need to kill nearly every second 2 Chaks, whats in this adventure with its poor designed golem skills simply not possible, because whyever, every golem attack deals like ridiculous 150000+ damage, but you still need like 2 attacks to kill a chak there, where every attack should be instant kill and i hope that the attacks dont instant kill is a BUG, because that would explain then also ,why nobody is able to gold this, becaiuse needing to hit a chakl there 2x to kill it takes just too much time, even if you plow there through like a madman spammign skill 2…..what barely is able at all to just give you only silver in barely the given time.
You can get gold in A Fungus Among Us without speed mushrooms.
I do not see how either skill works, I feel kittened. When I use #1 it NEVER goes in the direction I am facing it just goes wtf it wants to. When using #2 all I do is a very small jump and flop over on my head….wtf…..
Skill 2 is a chain skill — first it hops you forward a short distance (I think to where your cursor is, though there’s no targeting circle and it will overshoot if you are near a cliff edge), and for a moment after that if you press it again it shoots you a long way to wherever you put your targeting circle. So in my silver run (I looked at videos of gold runs to get hints but have yet to be that coordinated) I would do the short hop while making sure my camera showed my next spot, and while in the air move my cursor to my destination, then tap 2 again as I landed in order to get the distance jump.
1 did go in my facing direction, but I was always moving in that direction when hitting it and thus motion and camera were aligned. Try that?
I did it after many many tries… and yes, one of the bigger hurdles was skill 2 not working properly, I nearly smashed my keyboard near the end and the skills just won’t work. But yea, made it
‘would of been’ —> wrong