(edited by Frostfang.5109)
A Rangers 3 Wishes for HoT
I’d like to add something .. the option to keep the pet stowed in combat … Please a net, please
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]
All three, actually four should be implemented. But instead we’ll get a glider skin lol
Crystal Desert
1:st – Regarding the pet panel. The order in wich they are placed feels very random… I have to search for a pet every single time when I want to change to a different one even though I have played ranger since release day.
- It would be nice if pets were sorted in types (where all, for example drakes, could be found in about the same place), like Drakes, hounds, felines, birds, bears etc…
2:nd – The neverending re-naming!
- It would be nice if every pet could save their name – or at least every slot.
3:rd – the portraits. The marsh drake is still not displaying the correct portrait. Instead of showing a Marsh drake, it shows a scaled drake. The River drake had the same problem earlier but that got sorted. I wonder why u didn’t fix the marsh drake at the same time. This has ben like this since release.
- Plz give every pet their correct portrait (only marsh drake left to fix).
1: I’ve had this same trouble when I try to look for a more ‘exotic’ pet. Most of the time I just swap between a handful of pets and I’ve more or less learned their spots, but more consistent ordering of pets on the list would certainly be very welcome.
2: This. Yes, please. What good is being able to name your pets, if the name is lost whenever you swap to different type. It gets so darn tedious to rename that I’ve gotten to point of just not caring anymore, and letting them stay as juveniles most of the time. If I name my black moa ‘Cordelia’, then Cordelia it is, and thus it should stay.
3: This one hasn’t bothered me really, I hadn’t even noticed. But then I hardly ever use drakes anyway. But certainly it would make sense to have it fixed.
I’d like to add something .. the option to keep the pet stowed in combat … Please a net, please
I have mixed feelings about this. On one hand, sometimes it would be useful. On the other hand, ranger and pet are a pair. If it were possible to keep pets stowed during combat, a lot of groups would start requiring you to do it in dungeons/fractals. And that would kind of defeat the purpose of being a pet class – not to mention drop our DPS even more.
Maybe, maybe, it would make sense to give rangers some options for ‘non-attack pets’. E.g. for example some kind of spirit pets that give a boon to party – similar to the spirit utility skills – but don’t take active part in combat. But even so we might run into similar problems in groups. Sometimes more choices means less.
I haven’t tested this excessively, but I’ve had my pet fighting a mob, and others just walking past and ignoring the combat entirely. I think as long as the pet doesn’t actually attack something, it doesn’t pull much aggro, if any. So keeping your pet on passive should be fine enough. Though, the pet does attack random targets when you use ‘guard’ skill.. in my opinion even with that skill it should still follow the ‘passive’ setting. If you set pet passive, it should NOT. ATTACK. EVER. unless you use the F1 command to specifically order it. Not even with ‘guard’ skill.
That skill is now (after it was made instant like most other shouts) useful for giving the pet protection, and traited also for swiftness and regen boons. However it can make a total mess of things sometimes with the pet rushing off to attack random targets when you use it just to keep swiftness running while traveling. At those times I’d like to be able to set the pet passive, and not have it attack random things.
(edited by Kitsune.1902)
@ Kitsune. Regarding pets and aggro. Pets don’t aggro enemies if they have not been ordered to attack anything, no matter how close they get. This function was implemented quite some time ago since there were complaints about ranger pets pulling aggro. I have event testet it out – a lot. And they really don’t pull aggro when not attacking.