A concern with Legendary Armor
So much will depend on if were able to swap builds within the raid (Sorry not sure if this has been decisively answered).
Actual I could see this as a nice addition hard mode on top of the standard challenge, maybe have increase drop rates, some unique loot & different loot lockouts
Now I’m a player that constantly loves changing their build & playstyle & can’t wait for more further Legendary equipment. But have recently started wondering what would be left to spend gold on, where’s the everyday consumables to chip away at that every growing pile of gold. What becomes the point to crafting for end game players.
What I thought about was the addition of is Timed Sigils & Rune Consumables that temporary over write your currently permanent equipped sigils & runes.
The way I see them functioning is similar to the current stat swapping on legendaries & transmutation charges, in that you would select them in the same way as stats but when equipped it would consume a corresponding sigil or rune charge applying the selected sigil or rune temporarily. At any time you could swap back to your permanent sigil or runes at no cost.
For this to work with crafting I would stay away from a single overall charge for all sigils or runes & keep in as individual sigil & rune charges. I would also look a 3 types of charges:
- NPC Merchant: 15 mins
- Player Cratfed Tier 1: 30 mins
- Pl;ayer Crafted Tier 2: 60 mins
You could go longer durations but the main point is these are temporary designed to be a end game gold sink allowing for easier sigil & rune swapping. Also you can just consume another charge to reapply.
With regards to runes it could be a single rune charge does all 6 or that it takes 6 charges. I prefer a single overall rune charge replacing all 6 (or change runes to a single rune for the whole rune bonus not mixing & matching part runes sets)
Also their still the option to collect alternate ascended sets that have permanent sigil & runes in them that you commonly use if you want to bypass the charge cost.