A concern with Legendary Armor

A concern with Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Allusir.5630

Allusir.5630

I think it’s great that through raids we will be able to work on crafting legendary armor, if for no other reason than it is hopfully very shinny. However, the ability to change the stats of the armor has very limited use, specifically because the armor still has runes in it.

With the heavy emphasis on new build diversity, and the huge update they did to runes a while back, it seems that being able to change builds will be nessessary. Espeically for the new teirs of fractals and raids. It would be nice to be able to change stats on armor that has the super expensive infusions for fractals… but without being able to change the runes attached to the armor, you are still limited from being excellent at a role in the party.

If someone needs to switch from DPS to support in the middle of a raid, they won’t just be able to switch the stats of their armor, they will need to completely change their armor so they can gain the benefits of runes, ex. +175 to a stat, boon durations vs. damage modifiers, and all the other various effects that runes can offer. Or switching from a condi necro to a chill focused reaper. So many possiblilities, and you still need to carry extra armor on your character.

I suppose that being able to switch armor stats on the fly would be good for open world content, maybe a little twike here or there, but for the challenging group content that is to come… content which has been said to be scaled for people wearing full ascended gear instead of exotic, the few stat points that runes offer seem to be more important than ever…

It’s a great idea for showing off the shinny. But the ability to change the stats on the fly seems almost pointless. My suggestion would be to add maybe 3 slots in each piece for changing between three runes you have set in the armor. After that you would need to remove or replace upgrades.

I’d like to know if anyone else shares in this concern / has any other ideas to address this possible issue. Otherwise, in my opinion at least, legendary armor will be just another skin, rather than the variable stat armor to change to your needs for the new high end PvE content that we are told will require more build diversity than a full team of zerkers.

A concern with Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Bezagron.7352

Bezagron.7352

So much will depend on if were able to swap builds within the raid (Sorry not sure if this has been decisively answered).

Actual I could see this as a nice addition hard mode on top of the standard challenge, maybe have increase drop rates, some unique loot & different loot lockouts

Now I’m a player that constantly loves changing their build & playstyle & can’t wait for more further Legendary equipment. But have recently started wondering what would be left to spend gold on, where’s the everyday consumables to chip away at that every growing pile of gold. What becomes the point to crafting for end game players.

What I thought about was the addition of is Timed Sigils & Rune Consumables that temporary over write your currently permanent equipped sigils & runes.

The way I see them functioning is similar to the current stat swapping on legendaries & transmutation charges, in that you would select them in the same way as stats but when equipped it would consume a corresponding sigil or rune charge applying the selected sigil or rune temporarily. At any time you could swap back to your permanent sigil or runes at no cost.

For this to work with crafting I would stay away from a single overall charge for all sigils or runes & keep in as individual sigil & rune charges. I would also look a 3 types of charges:

  • NPC Merchant: 15 mins
  • Player Cratfed Tier 1: 30 mins
  • Pl;ayer Crafted Tier 2: 60 mins

You could go longer durations but the main point is these are temporary designed to be a end game gold sink allowing for easier sigil & rune swapping. Also you can just consume another charge to reapply.

With regards to runes it could be a single rune charge does all 6 or that it takes 6 charges. I prefer a single overall rune charge replacing all 6 (or change runes to a single rune for the whole rune bonus not mixing & matching part runes sets)

A concern with Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Bezagron.7352

Bezagron.7352

Also their still the option to collect alternate ascended sets that have permanent sigil & runes in them that you commonly use if you want to bypass the charge cost.