First I would like to clarify that I would be glad to see more challenging pve content added in HOT. However, I think it needs to be done very carefully to make sure that the new content is indeed challenging in terms of player skill. Please let me explain.
In most MMORPGs, a raid wing requires 10+ hours to clear, when it is on farm status. If a raid instance resets on a weekly basis, a typical raid guild would schedule two raid nights every week. For each raid night, their members login at 7pm and play until 1 or 2 am. Many skillful players cannot come up with this amount of play time. Therefore, in these cases, many players cannot participate in raiding because it is challenging to get this amount of free time for game play. It’s not because their skill levels are not sufficient. That’s why raids are often called “time sink”.
I am concerned that if this is the case with raids in HOT, then the challenging part is about getting enough free time to raid for 6+ hours straight, instead of learning the encounters. Will this kind of time sink be good or bad for GW2?
Well, three years ago, Anet said that:
“But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun”
Of course, raids being time sinks would be a typical MMORPG trap, and it wouldn’t be healthy to have it this way in GW2, since many players were attracted to GW2 because they “hate” these typical traps. Therefore, I have the following suggestions:
Divide each raid into much smaller raid wings. Each raid wing can be cleared in about an hour for skillful players who have already learned the counters. Use as many raid wings as needed to include all the raid bosses; there can be 10 or more. Initially, each player has to clear the first raid wing before moving on to the second (since there is a story associated with the raid), but he need not clear both in the same week; he just has to have the achievement of completing the first before attempting the second. After he obtains the achievements of completing all the raid instances, he can do raid wings in an arbitrary order. Each raid wing itself still resets weekly.
This is good because:
1. Raid will not become a time sink, and it will not be challenging to get the amount of free time needed to raid. This is because you just need an hour or two to attempt a raid wing, and you need not finish all the raid wings in one week.
2. Raid will still be challenging in terms of player skill. The above suggestion does not require Anet to nerf any boss or encounter.
If it is too late to do this for raids, it is still something to consider after HOT release. Those who can play 6+ hours straight will finish raids first, and when something like what I suggested is implemented, many more skillful players (without this much free time) can still enjoy the raid encounters later.
Please consider my suggestion. Thanks.