A failed system specializations

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: onio.6403

onio.6403

Guild Wars claims to be a game so you can customize your character and your unique gameplay even if you are a character in the same profession to another person.

This has been the case so far and this could be much better now but the current system does is limit the posibilities of personalization of skills.

It is a grave error in my view that in order to use a weapon, a set of passive and active skills and extras effects of certain elite profession come as a package that can not be separated.

For example if I am guardian and want to take longbow is absurd need to have specialization dragonhunter, just as it is absurd that if I want to have passive skills of specialization has to be activated it, as there are many skills that have nothing to do with the functionality itself the new specialization.

Ideally, you could choose:

1- specialization or any elite that is the basic functionality of the class. (In the previous case, guardian or any future specialization dragonhunter or elite) here we would be choosing a specific profession effect of changes in the virtues of guardian, having or not having a “f5” with our ranger …

2- On the other hand the weapons and all kinds of skills (passive skills too) were always available regardless of whether we have chosen a specialization elite or another.

-These two things should be able to choose independently to take real shape our personalized character and not so highly standardized form.

-The release of such weapons is correct skills and it is now in the package, but it might be better that the skills and weapons of the profession itself separated.

- icons elite specializations should be chosen in any circumstance which would give clarity to the role or type of game character in question. pvp both now and in the members of your group or clan you can not see the icons clearly. On the other hand it would not be bad also incorporate them into the list of friends.

(edited by onio.6403)

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Try Revenant.

/15 chars requirement for posting

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: One Prarie Outpost.4860

One Prarie Outpost.4860

Sorry, what is “habiladesde”?

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: Sola.7250

Sola.7250

Would have liked to seen new weapon types added for specialization VS just getting access to existing weapons.

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: One Prarie Outpost.4860

One Prarie Outpost.4860

Would have liked to seen new weapon types added for specialization VS just getting access to existing weapons.

Ranger (Druid) gets staff.
Necro (Reaper) gets greatsword
Guardian (Dragonhunter) gets longbow

You mean like that or something else?

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: Akkeros.1675

Akkeros.1675

I think he means a new weapon entirely. Not just use of weapons that already existed and were used by other professions.

A failed system specializations

in Guild Wars 2: Heart of Thorns

Posted by: Unovo.2167

Unovo.2167

I also think that the elite expertise and skills and traits should allocate independently.