A formula for those new to HoT

A formula for those new to HoT

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

A formula for those new to HoT:

v = SQRT ( 2gd )

where:

g is Tyrian gravity, in meters per second squared

d is the height above the jungle floor, in metres

and

v is the velocity, in metres per second, at which your face hits the jungle floor after you panic in a fight and accidentally dodge off the edge. Again.

That’s right folks. Educational whining CAN be a thing. ;p

(please note, air resistance has been ignored in this post.)

(edited by DoctorDing.5890)

A formula for those new to HoT

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I’ve noticed a phenomenon in Tyria which seems contrary to our understanding of physics. We’re used to sliding down hills being slower and safer than jumping off those same hills, but in Tyria sliding down a hill is almost certain death and jumping off it is safer. Is there a formula that can explain that?