A game where the lazy and casual can't play

A game where the lazy and casual can't play

in Guild Wars 2: Heart of Thorns

Posted by: Asa.3602

Asa.3602

Warning – rant ahead

Ever since HoT came out I’ve been toiling away and pretty much playing alot more than I ever did before HoT, and 2 weeks later i’m at 75 mastery level. BUT it has not been a rewarding experience at all for me. The map rewards are terrible and so is the exp and the mastery exp curve. Worst of all with the change to events and tagging them don’t get credit, i’m stuck being stationary while waiting for events to complete. This causes boredom to set in real quick, and i end up trying to multi task by watching my 2nd monitor for movies. EXCEPT the mobs in new HoT maps thanks to Anet hurts like hell and kill me in in 1 second flat when I turn away and I’m dead. Then I have commanders on my map yelling ‘the dead waypoint’ so i waypoint and come back, and this happens a few times. Why for gods sake do Anet always have to listen to players and change the way the game works? What was wrong with the old event system where you can tag? It was perfect, people could actually be productive with their time instead of standing around hitting a few more mobs to satisfy the rest of the whiners who grumble about leechers. So i’m a casual and lazy, I like to spend 30min and do 10 events instead of 1hr doing just 5 and now I can’t. HoT is just a gigantic waste of time, forcing players to stick around for 1.5hr long event chains and getting very low returns in both exp and items.

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Posted by: xadine.7069

xadine.7069

75 mastery level, if you didn’t use some of the farm spots (spider, cof…) you’ve been a busy man.
Seriously, reach 75 just by “playing” require a lot of time and to be something else than lazy and casual.

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Posted by: WeedyZeGreedy.8635

WeedyZeGreedy.8635

The tarir event seems weird to me with the 15 min waiting for people to turn to exalted, which i why i only have done that one once, definitely a flawed design but i don’t really mind the rest. Though it feels unclear how to progeess the maps except for DS. A progression bar like in SW would be awesome so you could better affect map cycles instead of it just being about when the counter reaches a certain value

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Posted by: Astrella.8930

Astrella.8930

I don’t get what’s so odd about the idea that you should actually participate in the event to get the reward associated with the event.

I’m a very casual player myself and I’ve found no issue levelling up. Food and boosters help a lot and just, explore the map, don’t rush ahead, adventures give out good amounts of xp as well.

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Posted by: Sarie.1630

Sarie.1630

What was wrong with the old event system where you can tag?

You answered your own question.

leechers.

I agree generally with the sentiment that HoT involves more “waiting around to have fun” than the rest of the game. In Dragon’s Stand you have to wait around to have fun until enough people bother going to stand next to the start NPCs. If the map timer is near the end there’s more waiting to have fun.

On balance though I’m glad that event tagging has been addressed, I don’t think you have to wait around too long to see an event to it’s completion. I also disagree that Masteries require too much XP further down the line, although it could be made to feel more rewarding to unlock them….. not that I know how that could be achieved.

The big question is this, though. Some in-game events in the past have almost required this tag-and-run tactic in order to stand a chance of getting enough participation overall to receive the rewards. Recent Mordrem Invasion events….I’m looking at you in particular. Will ArenaNet take this on board and scale future content of this type accordingly? Time will tell.

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Posted by: MelGT.8326

MelGT.8326

4/10. Would be trolled again. I can’t believe people are writing out serious, thought-out responses to this.

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Posted by: Oldirtbeard.9834

Oldirtbeard.9834

To the OP, the old ways are gone; we have to adapt or leave.

I my self after some self reflection have decided it’s time to get my hands dirty.

With that being said for the benefit of the OP as well as my self I would like to find what ever passes for TTS in the HoT regions so that we can learn, adapt, and enjoy the content as the rest of you clearly have.

Those that offer suggestions or guild invites I appreciate and thank you, any one that’s just here to be jerks I’ll just flag the comment and not engage.

I would open my own thread except for the fact I am restricted at this time, so I am forced to endorse and expand upon other peoples threads for my own purposes.

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Posted by: Kraggy.4169

Kraggy.4169

What was wrong with the old event system where you can tag?

You answered your own question.

leechers.

This^

/thread

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Posted by: Ranlares.2513

Ranlares.2513

You do not need TTS for the events in this expansion. Assuming you do is part of the issue you are complaining about. I would put a 50gold bet down that most of the people who think the meta events are too hard have not even tried them more than 3 times. Assuming it is as hard as triple trouble and avoiding map chat commanded events and ignoring people who try to organize them is the reason you see so many of them fail.

Not to mention the fact that, to discredit the OP, it has not even been 2 weeks and all the events other than TD are EASILY beatable by having competent people in map chat.

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

kitten if 75 mastery level is “lazy and casual” then how bad I am with my 15?

and I though I was no-lifing the game…..

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: Ranlares.2513

Ranlares.2513

kitten if 75 mastery level is “lazy and casual” then how bad I am with my 15?

and I though I was no-lifing the game…..

75 is not that big of a deal to be honest, well it is if they are all maguuma, but I bet this fella hear spent a few hours in cursed shore or CoF to cap his central tyria, which is 49 levels

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Posted by: Dadnir.5038

Dadnir.5038

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

No core profession should be balanced around an optional elite specialization.

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Posted by: kanarek.8025

kanarek.8025

So i’m a casual and lazy, I like to spend 30min and do 10 events instead of 1hr doing just 5 and now I can’t. HoT is just a gigantic waste of time, forcing players to stick around for 1.5hr long event chains and getting very low returns in both exp and items.

How you can think that you did 10 events in 30 minutes? You did zero events, you just get credit. Events was done by other players. I am happy that you can’t do this anymore!

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Posted by: Morfedel.4165

Morfedel.4165

There is no way you can call yourself a casual player with 75 mastery points. I’m playing as much as I can, when Work and family time allows, & I have something like 11.

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Posted by: BilboBaggins.5620

BilboBaggins.5620

“The dead waypoint.”? That can’t have been said, we have the best community in all of MMOdom. Seriously though, I’ll ignore statements like that and help rez anyone I see downed, too bad who doesn’t like it. As for the rest, I agree that ArenaNet has gone a long way away from their design philosophies of GW1 and seem to be catering to the WoW crowd. Heck we have raids in Guild Wars… RAIDS in Guild Wars! Guild halls have to be bought, then cleared, then it’s a grindfest of guild missions to upgrade. They’re taking the worst of current MMOs and adding it to my beloved franchise. What can you do? It’s their ball and their court, we’re just guests.

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Posted by: ZachAttack.3957

ZachAttack.3957

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

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Posted by: Albadaran.1283

Albadaran.1283

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.

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Posted by: kanarek.8025

kanarek.8025

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence.

And now everybody get what he(she) deserves. I love you Anet, thanks for this. Finally you fight against leechers and afkers. And I am happy you changed some tradeable things to Acc bound.

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Posted by: eisberg.2379

eisberg.2379

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.

I’m sorry, but the selfish thing is the people who seem to think leeching is acceptable, that having other people do the work for them so they can get the same reward is the most selfish thing out there in a game.

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Posted by: nacario.9417

nacario.9417

kitten if 75 mastery level is “lazy and casual” then how bad I am with my 15?

and I though I was no-lifing the game…..

Im mastery 112, what does that make me I blame cof and some spiders

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Morfedel.4165

Morfedel.4165

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.

Wait a minute, did you seriously just say that the open world is intended for everyone including leechers, and then complain that people who don’t like people who are leachers is being selfish? That is seriously twisted logic.

There’s a big difference between being a casual player and being a leacher. The game was not intended for leechers. Let me restate that: this game was not intended for people to leech. If that was the case they would also let botters play the game too.

Leeches can cause serious harm to events, because they’re not really actively participating, so therefore they’re not really contributing, but their presence is increasing the difficulty of dynamically scaled events. And then you really want to complain that you can’t leach? That is really offensive.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Dear ANet. You’ve changed the game and now I can no longer benefit from other people’s hard work. This is unfair. Plz fix.

P.s. I’m not buying gems until you do.

/s

Be careful what you ask for
ANet may give it to you.

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Posted by: Albadaran.1283

Albadaran.1283

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.

Wait a minute, did you seriously just say that the open world is intended for everyone including leechers, and then complain that people who don’t like people who are leachers is being selfish? That is seriously twisted logic.

There’s a big difference between being a casual player and being a leacher. The game was not intended for leechers. Let me restate that: this game was not intended for people to leech. If that was the case they would also let botters play the game too.

Leeches can cause serious harm to events, because they’re not really actively participating, so therefore they’re not really contributing, but their presence is increasing the difficulty of dynamically scaled events. And then you really want to complain that you can’t leach? That is really offensive.

Nope. I said the intention is to explore and have fun. As a part of it, the open world is for everyone, some will abuse it, but most of it don’t. The open world, or specifically HoT, is NOT exclusively for specialist and hardcore gamers who now seem to claim this. That is what I’m talking about.

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Posted by: PyrateSilly.4710

PyrateSilly.4710

As for the rest, I agree that ArenaNet has gone a long way away from their design philosophies of GW1 and seem to be catering to the WoW crowd. Heck we have raids in Guild Wars… RAIDS in Guild Wars!

Dungeon – 1 to 5 person dungeon
Raid – 5 to 10 persons dungeon

It’s still a dungeon, it just goes by a different name. Not sure why that other game started calling them something else … maybe to be unique? But they are all just dungeons. People have been asking for years both here and in game for dungeons to be more than 5 people. Now they allow people to have more together and some complain.

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Posted by: zombyturtle.5980

zombyturtle.5980

I seriously hope this is a troll post. Everything screams it is but with MMO forums you can never be sure..

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Posted by: Gaaroth.2567

Gaaroth.2567

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

AMEN

Tempest & Druid
Wat r u, casul?

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Posted by: Nausicca.6038

Nausicca.6038

Man, ANet forces me to log to get my daily rewards. I feel your pain.

VoxL, NSPPT

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Posted by: DoctorDing.5890

DoctorDing.5890

Buried deep beneath the blatant trolling there is a very valid point:

Standing around waiting for other players is not much fun.

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Posted by: Wasderty.7803

Wasderty.7803

75 mastery level is a lot for a “lazy and casual” player. Also, if you think taging events was productive, I feel like you’re missing the point of these events… They are meant to be completed…

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Posted by: Nate.3927

Nate.3927

you’re at mastery level 75, I’m at mastery level… 1 in HoT and I think also 1 in central Tyria.

I don’t really plan on farming them except to unlock a few early levels that I want to explore. The rest I will just unlock with normal gameplay. If you want to unlock them quickly, then you should really expect to have to put in the effort.

I am personally guilty of many many instances of tagging and running, and I actually like the new change. If I stick around I get event rewards(exp, karma, etc), if I don’t then at best I get mob kill rewards(exp, loot drop), which is fair.

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Posted by: MikaHR.1978

MikaHR.1978

You should have exploited like everyone else.

Silly of you.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

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Posted by: Pakkazull.6894

Pakkazull.6894

Chest trains are a rarity, and don’t argue people are too busy doing Maguuma, 50% of the population or more didn’t buy HoT.

Uh, yeah, chest trains are a rarity because it takes like 600 silverwaste shovels to fully upgrade the guild mine, and let’s be real, you have zero clue how many actually bought HoT.

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Posted by: Mo Mo.1947

Mo Mo.1947

I’m mastery level 15 and I had an entire week off at game release where I played GW2 a whole lot more than I should’ve.

You’ve just been playing the game in a very grindy way while I was just doodling around having too much fun gliding. You’re burnt out. Take a break and come back in a few days. Or play the game in a less grindy way for a while. Take some time to explore or do some storyline stuff on your alts.

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Posted by: Thorin.9624

Thorin.9624

What everyone fails to see is anet really did not care about event taggers, all they care about is their gem store and by limiting the amount of events people hit they reduce the gold earned and force people to either mindlessly grind more or purchase gems to convert to gold. Look at it this way, If you were running to assist one event in a map and came across another one that had part of its path where you could help on your way to where you were going why should you not get rewarded for helping where you could while playing how and where you wanted to play. Go ahead and keep buying the bs though, personally I would rather the developers to worry about the broken skills, achievements and balance than spending their time on something trivial like event tagging.

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Posted by: hellchamp.5412

hellchamp.5412

The new system is screwed I don’t tag and run I like to play but there was that one event you had to tag and run be for was released. I get the you are not participating in xxxx event all the time. maybe if they put something in to better tell you or track events for the whole chain.

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Posted by: Ranlares.2513

Ranlares.2513

I’ll just say I’m mastery 141 about to hit 149 and I am in no way bored or burned out. Only thing that is kinda putting me off atm are bugs on the collections I want to do.

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Posted by: SkyShroud.2865

SkyShroud.2865

hi all, ts juz create this thread to rant, dont feed rant thread.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Petrol.9086

Petrol.9086

I don’t think i’ve ever seen someone so entitled before that they bluntly demand that lazy people should be rewarded.

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Posted by: Ranatoa.4869

Ranatoa.4869

Why for gods sake do Anet always have to listen to players and change the way the game works?

I’m glad you pointed this out, this means that Anet (and the rest of us) can ignore all the constructive feedback you’ve offered since you seem to prefer that they don’t listen to their player base.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.

Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.

Wait a minute, did you seriously just say that the open world is intended for everyone including leechers, and then complain that people who don’t like people who are leachers is being selfish? That is seriously twisted logic.

There’s a big difference between being a casual player and being a leacher. The game was not intended for leechers. Let me restate that: this game was not intended for people to leech. If that was the case they would also let botters play the game too.

Leeches can cause serious harm to events, because they’re not really actively participating, so therefore they’re not really contributing, but their presence is increasing the difficulty of dynamically scaled events. And then you really want to complain that you can’t leach? That is really offensive.

Nope. I said the intention is to explore and have fun. As a part of it, the open world is for everyone, some will abuse it, but most of it don’t. The open world, or specifically HoT, is NOT exclusively for specialist and hardcore gamers who now seem to claim this. That is what I’m talking about.

Actually you’re wrong. HoT is endgame and that’s exactly what endgame is. If you want to explore, feel free. If you want to have fun, there are a lot of ways to do that. But if you want to do events, you have to participate in those events wholly because THAT is actually how it was designed, and was the intention of everything else in the game. Being able to tag and run isn’t a right, it’s a loophole because initially it didn’t occur to the devs that people would do that, and late because they hadn’t figured out how to stop it.

They’ve figure it out now, so you can expect everything going forward to work this way.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Manu.6078

Manu.6078

Dear ANet. You’ve changed the game and now I can no longer benefit from other people’s hard work. This is unfair. Plz fix.

P.s. I’m not buying gems until you do.

/s

/disconnected /crashed /sent to oblivion
Dear ANet. You haven’t fix the game yet and I still no benefit from my own hard work. This is unfair. Plz fix.
/offtopic /for funs /idc /all is vain