Greatest concern about new move mechanics
in Guild Wars 2: Heart of Thorns
Posted by: MauricioCezar.2673
in Guild Wars 2: Heart of Thorns
Posted by: MauricioCezar.2673
Hi
First of all, this is not meant to be a hateful thread, more a sort of warning/ask for a deep look into the new move/jump/fly mechanics to it work correctly without big issues.
Actually, if you look into how aspect crystals work, you can already see of what I am afraid of. If you have any sort of connection latency, the crystal aspects moves just don’t work. You click on it to jump, and it does the movement seconds delayed, and even bug on air sometimes.
Lightning move is even worst (Infinite looping on air, and breaking the jump on mid). Even Sun move actually have issues.
But thats is limited to very few areas, and not all that compromising on gameplay. Thats not how it look on HoT expansion. In HoT, seen like we need those new moves to pass on some ares, acess some others, and beat some content. If the mushroom jumping and gliders movements bug as much as Aspect crystal does, please rework it to be as natural as jumping/dodging.
And my final concern is the biggest one : WxW. How will it work on a pvp event, if we actually are messed up with movement skill bugging around? How can we deal with zergs, if some of our ppl are being delayed with movement mechanics?
I Know its not here yet, and we don’t know how it works, but as much we can see on mushroom jumping and wxw air jumping, it is the very same mechanic we have on air aspect crystal.
yea it certainly doesn’t bode well for people with delay
And my final concern is the biggest one : WxW. How will it work on a pvp event, if we actually are messed up with movement skill bugging around? How can we deal with zergs, if some of our ppl are being delayed with movement mechanics?
Mushroom jumping and gliding will not a part of WvW, only of the new PvE zones (iirc).
in Guild Wars 2: Heart of Thorns
Posted by: MauricioCezar.2673
And my final concern is the biggest one : WxW. How will it work on a pvp event, if we actually are messed up with movement skill bugging around? How can we deal with zergs, if some of our ppl are being delayed with movement mechanics?
Mushroom jumping and gliding will not a part of WvW, only of the new PvE zones (iirc).
In Wxw We have the air keep mechanics, that have similar Jumpings of Air aspect crystal.
We also have the Fire keep mechanics that have some fiery rush movement mechanics.
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