A mapping suggestion

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Tumult.2578

Tumult.2578

It seems to me that a lot of us are struggling with the HoT maps because it’s just difficult to know how to get where you want to go even after you have unlocked that part of the map. I’m not suggesting that the maps be exposed before being done, but we need better tools to work through those maps. Many players simply give up saying it’s too confusing, and until you have it memorized it is confusing. I don’t think that is part of the harder content we asked for.

Try entering a very large brand new building, walking through many of the halls, twisting and turning, and a few hours later, come out and point north on a cloudy day. Most of us can’t do that. I know from real life job retention rates.

I think better mapping skills that show how the different types of travel combined, can get you where you want to go, would be one of the best ways to help refill those maps.

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Baamoink.4281

Baamoink.4281

We have gliding and Nuhoch pits to travel around of you don’t fancy walking

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

It desperately needs a better mini-map that can show height and the main map needs to be pseudo-3D rather than having to select a “layer” to view. It’s fine to make terrain that is difficult to explore but once we have explored it we really need better tools to help us get back to a particular place.

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Tiefsee.3647

Tiefsee.3647

Oh yes, everytime someone out of my guild wants to do something in the new maps, it’s already done until i manage finding a way there…

Because of that fun i have, finding my way in this Labyrinth, i gave up and stoped playing in the new areas (except dragon stand – there i stoped because of tge DC that happen just before the final fight and you just wasted to much time for nothing)

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Ok I Did It.2854

Ok I Did It.2854

The only map that I find still a little confusing is VB, and its just because of the way paths overlap each other at different levels, as for AB, and TD, once you have the Nuhoch unlocked the map is very very easy to navigate, and DS is just 3 paths, with very little in the way of different levels to navigate.

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

The maps can be memorized, and once you do that, moving around is not that hard. That is true. However, the maps, wich SHOULD help, are doing a really poor job.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

When you first start off in HoT you don’t have gliding, or mushroom bouncing and you end up “inside” an orange event circle on the map but not at the event, because it is above or below you. So you run around and just as you find a way up or down the event finishes and another one starts on another unknown level.

And it’s hard to learn the map by walking around it because you get trounced by most of the mobs.

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Ven Zehn.6573

Ven Zehn.6573

Don’t really need to memorize the maps, but do remember landmarks, and pathways. TD is considered the toughest map to navigate, but once you realize most of the map is the 4 lanes, and everything else branching off from it, becomes a lot easier.

Like finding shortcuts from home to your school (way back when kids were allowed to walk to school).

I enjoy it for the fact that it isn’t just a straight path from point A to point B.. what kind of forest would that be then…..

A mapping suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Khisanth.2948

Khisanth.2948

Don’t really need to memorize the maps, but do remember landmarks, and pathways. TD is considered the toughest map to navigate, but once you realize most of the map is the 4 lanes, and everything else branching off from it, becomes a lot easier.

Like finding shortcuts from home to your school (way back when kids were allowed to walk to school).

I enjoy it for the fact that it isn’t just a straight path from point A to point B.. what kind of forest would that be then…..

It also lacks trees …