A possible suggestion for mastery points?
I only have Wings of Gold, Flying Circus and Salvage Pit at gold, they are really, really easy. 5-6 silvers, and the rest bronze. I found a lot of the adventures too hard to get more than silver or bronze in. But ive finished all 4 mastery lines in maguuma and have one spare point.
Did you find all the strongboxes and mastery points? And two of the maguuma story mission points is not too hard to get.
No, you are not only player not being able to gather all mastery points. Just most people don’t bother with those adventures. Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
Yes, I’ve done all of the other things like strongboxes, mastery point locations, and such. I’ve even gotten a few silvers/golds (I think) in the games. Mathematically though, there is simply no way to gain enough more points without more silver/gold awards in the games.
And for me, it isn’t about having a higher number next to my name. I’d simply like to try using the perks that come with the one mastery I’m still missing. It’s not a super important mastery. I can easily play the game without it. I’d just like to get it for completeness.
Don’t worry about the HoT mastery points for now. Based on guild chat last Friday, they may be planning to nerf some adventures. Since we know they nerf with a sledgehammer rather than a chisel, expect them to become brain dead easy.
(edited by Ayrilana.1396)
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
To be clear, I wasn’t arguing for all last tiers to be useful. I was just disagreeing with the argument that none of them are useful, and listed those that I found helpful. I haven’t unlocked arenal mushrooms yet but they sounded helpful – can you elaborate on why you think they’re not?
The wiki states that “in addition to refreshing all skill cooldowns, consuming Adrenal Mushrooms also fills the Warrior adrenaline bar.” and “Using a summoning skill when summons are already up does not despawn the first set of summons.”
These sound like very useful effects. As an ele, I often use summoned elementals to distract critters and if this doubles my number of summons, it sounds like a good thing.
(edited by Zoltar MacRoth.7146)
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
To be clear, I wasn’t arguing for all last tiers to be useful. I was just disagreeing with the argument that none of them are useful, and listed those that I found helpful. I haven’t unlocked arenal mushrooms yet but they sounded helpful – can you elaborate on why you think they’re not?
The wiki states that “in addition to refreshing all skill cooldowns, consuming Adrenal Mushrooms also fills the Warrior adrenaline bar.” and “Using a summoning skill when summons are already up does not despawn the first set of summons.”
These sound like very useful effects. As an ele, I often use summoned elementals to distract critters and if this doubles my number of summons, it sounds like a good thing.
It’s useful if you have the 12 mp’s to get it. If you can’t or wont get enough points, you can skip that one.
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
To be clear, I wasn’t arguing for all last tiers to be useful. I was just disagreeing with the argument that none of them are useful, and listed those that I found helpful. I haven’t unlocked arenal mushrooms yet but they sounded helpful – can you elaborate on why you think they’re not?
The wiki states that “in addition to refreshing all skill cooldowns, consuming Adrenal Mushrooms also fills the Warrior adrenaline bar.” and “Using a summoning skill when summons are already up does not despawn the first set of summons.”
These sound like very useful effects. As an ele, I often use summoned elementals to distract critters and if this doubles my number of summons, it sounds like a good thing.
It’s useful if you have the 12 mp’s to get it. If you can’t or wont get enough points, you can skip that one.
Ah, okay. Thx for the clarification.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
None of the hero points in the game require ley line gliding. There are ways around it such as leaps in DS for the spider one and gliding across from a height point in AB for the golem one.
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
It’s more than that. Some people are completionists while there are others that want the new legendary weapons. It’s not just about having some number next to their name.
(edited by Ayrilana.1396)
If you’re looking for a single mastery point by looking at achievements, here’s one you might have missed: Mayatl, the Itzel mastery champion, rewards a mastery point the first time he’s defeated, but for some reason, there’s no achievement listed for it.
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I dunno if I’m able to get silver|gold or not; I just hate adventures — it’s exactly the style of game play I avoid by playing RPGs (well, I guess, hard to avoid now).
I’d like to see more options, too. There, however, have already been a lot of good suggestions out there.
INB4: I’m not opposed to the current system; I’d just prefer it to change.
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
None of the hero points in the game require ley line gliding. There are ways around it such as leaps in DS for the spider one and gliding across from a height point in AB for the golem one.
I don’t know anything about the DS spider hp. My reference to DS was in terms of gliding between the islands in the final battle being easier (should have explained that better).
I’ve read about the jump tactic on the AB golem hp but so far haven’t been able to get it to work and gliding from the tree isn’t seemingly possible without at least advanced gliding. But I’ll take your word for it on this one and keep trying.
However – what about the Tangled Depths hp? It’s up high with no apparent way to jump onto it and there’s a strand of ley line energy going directly to it.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
None of the hero points in the game require ley line gliding. There are ways around it such as leaps in DS for the spider one and gliding across from a height point in AB for the golem one.
I don’t know anything about the DS spider hp. My reference to DS was in terms of gliding between the islands in the final battle being easier (should have explained that better).
I’ve read about the jump tactic on the AB golem hp but so far haven’t been able to get it to work and gliding from the tree isn’t seemingly possible without at least advanced gliding. But I’ll take your word for it on this one and keep trying.
However – what about the Tangled Depths hp? It’s up high with no apparent way to jump onto it and there’s a strand of ley line energy going directly to it.
Ley line gliding wasn’t anywhere as impactful as I expect for the final fight. Before getting it I was thinking “I’ll be able to get from island to island much faster”. After getting it turned out to be “hmm I didn’t notice these islands aren’t actually connected the way I thought”
The DS spider HP seems more like a thing they’ll fix eventually since approaching from the ley line side makes it pretty clear you aren’t supposed to be able to access the area without defeating the mouth.
If you are referring to the TD HP I am thinking of, I saw someone mention that you can get to it by dropping down from one layer above but I never managed to find the hole for that.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
None of the hero points in the game require ley line gliding. There are ways around it such as leaps in DS for the spider one and gliding across from a height point in AB for the golem one.
I don’t know anything about the DS spider hp. My reference to DS was in terms of gliding between the islands in the final battle being easier (should have explained that better).
I’ve read about the jump tactic on the AB golem hp but so far haven’t been able to get it to work and gliding from the tree isn’t seemingly possible without at least advanced gliding. But I’ll take your word for it on this one and keep trying.
However – what about the Tangled Depths hp? It’s up high with no apparent way to jump onto it and there’s a strand of ley line energy going directly to it.
You do need advanced gliding for the AB one. I don’t know the exact location that they jump from but I have seen people glide across.
I can’t think of any HP’s in TD that require ley-line. Now there is a MP that requires it though. Can you be more specific to the one that you’re referring to?
I’ve even gotten a few silvers/golds (I think) in the games. Mathematically though, there is simply no way to gain enough more points without more silver/gold awards in the games.
There are more Mastery Points than you need to max. out Mastery Tracks. You need no gold and only a few silver in every adventure to max. out Mastery Tracks.
There are 134 Heart of Maguuma points available of which you need 114.
https://wiki.guildwars2.com/wiki/Mastery
https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Fade to Black.7042
If you’re crafting new legendaries you need them all and it sucks!
i’m 7 Maguuma MP short to get all of them and it’s a pain in the kitten to get those including some gold medals runs >.>
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
None of the hero points in the game require ley line gliding. There are ways around it such as leaps in DS for the spider one and gliding across from a height point in AB for the golem one.
I don’t know anything about the DS spider hp. My reference to DS was in terms of gliding between the islands in the final battle being easier (should have explained that better).
I’ve read about the jump tactic on the AB golem hp but so far haven’t been able to get it to work and gliding from the tree isn’t seemingly possible without at least advanced gliding. But I’ll take your word for it on this one and keep trying.
However – what about the Tangled Depths hp? It’s up high with no apparent way to jump onto it and there’s a strand of ley line energy going directly to it.
You do need advanced gliding for the AB one. I don’t know the exact location that they jump from but I have seen people glide across.
I can’t think of any HP’s in TD that require ley-line. Now there is a MP that requires it though. Can you be more specific to the one that you’re referring to?
I think it’s the one in the Nunoch lane. As someone else pointed out, there may be a non ley-line way to get there. I haven’t consulted any guides yet, was trying to figure it out myself. In any case, I was just trying to say the last and second last tiers of the masteries may not be mandatory, but they’re not useless either. That’s all. I think I’ve derailed the OP’s discussion enough. Back to your regular scheduled programming..
A possible suggestion for mastery points?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
No, you are not only player not being able to gather all mastery points. Just most people don’t bother with those adventures. Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
Unfortunately they are required if you want to craft new legendaries.
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