I understand there are things to be cricized about HoT, and I agree with many of them, however, for a change, I want to praise what they’ve been doing with the personal story in it, which, in my opinion, fixed MANY of the problems from the vanilla story mode.
Adressing them in order… I want to praise Anet because:
(Spoilers incoming, stay aware.)
1- Not having trehearne around and actually letting you be the one in charge, a commander, a leader.
You get credit for things you’ve done, you’re recognized, you lead a team and you call the shots. You have a voice. With Trehearne around, all you were was this “voice-less, name-less sidekick” in HoT, you get to be in the highlight, you get to have your PERSONAL STORY be YOURS again. Which, ever-since Trehearne steps into the scene, stops being the case in the original story. Thank you so much for making me feel like a really important character to this world again.
2- I actually care for the “New Destiny’s edge” characters.
I feel like many of them are way more interesting and thats a lot because, this time, we had the time to see they devleop as chracters: We seen Braham’s mother die, Kas and Marjory get together, Taimi and her issues to prove herself to the team and how she always feels like people make little ofher for being tiny… Anyway, I just feel like the characters developped through with us from ever since Scarlet up to here.
I cant help but feel much more part of “their team” than with the old Destiny’s edge, in which we kinda barelly get to know or see the characters develop much. Rytlock was the only one I really liked from the old destiny, and I was glad to still have him around. To top it off, I like how they made Caithe be a bit of a double-agent-like character and I like Canach a lot too, I feel like the characters became more colorful, instead of everyone being the “Good guy personality without much to it” that everyone had in the original destiny edge.
3- The way they dealt with the “battle with an elder dragon” situation.
To me, this was the most important bit, and the one I was happier about.
In the original story, the battle with Zhaitan, though “awesome” because of the music and the visual greatness of Zhaitan, was extremly boring and felt pretty much the same of what we had been doing all the time. I think everyone felt disappointed at that last battle, and I CAN SEE EXACTLY WHY the battle turned out the way it was.
Anet had a big problem in their hands: “An elder dragon is a HUGE thing, we cant make a couple of characters kill him on their own in a direct confrontation.” … They also couldnt let Zhaitan be a world boss, because that would make the story-mode extremly confituous, you could end up fighting zhaitan in the open world, without having evne finished your story, that would be awkward, eh ?.
…
Well, with HoT, I think they solves BOTH issues perfectly.
We get the Mouth of Mordremoth, which is basically fighting Mordremoth himself as a big-kitten dragon… Its a battle that makes sense, we’re 300 heroes together using every strategies we can to take down the beast. It feels epic, its big-scale. Its all an elder-dragon should be. And… It. Makes. Sense. After all, MOdremoth can regenerate himself for as long as his mind and the dream exists, therefore, there’s nothing wrong about dealing with him in the open-world version of him without having finished your story yet. WE get the elder-dragon boss battle we wanted… But… Something is missing: We need to feel like WE, in OUR STORY are responsible for his death… A duel! or something!
… WEll, we get that in the story. In his “dream” we fight him directly. And it was a very very interesting boss abttle to me. I loved the theme with mind-controlling, it made sense, and turning your allies back to your side to fight Mordremoth’s mind-gaming was a very cool spin on a over-used concept. It was a fun battle, and I culdnt help but feel like a kitten on the fact I was puppet-dueling with an elder dragon all on my own, toe-to-toe. Being the great hero I am in “MY personal story.”
(I reckon though, the boss-battle against modremoth’s mind, though fun and epic, could have used a bit of a balancing. He wasnt hitting hard enough to make me too worried most of the time, and the only time I felt like I could die was the gliding part, which I did, a couple of times. To top it off, he was TOO FREAKING TANKY… I run a full-zerker build on a full-ascended warrior, so my DPS is pretty high, and still, it took me a TON of time to take him down… I understand a “final boss” must be a lasting battle, but that was a bit too much IMO. I’m sure someone running a more tanky build would have gotten bored in that fight.)
… In the end of the day, I just think the story mode made many deicions that were on the right directin in comparison to what happened to the vanilla story. Not sure if people agree or not, but I used to read A LOT about people’s opinions in this game, and people used to complain about the exact same things that I adressed here.