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Posted by: Julischka Bean.7491

Julischka Bean.7491

Hi all.
I did not get to play much, but I did play the elite specializations and I loved them all especially the reaper.

I did not go to the actual HoT map because I read on the forums about how difficult the content is there.

I will go there to see for myself, in the next beta, but guys, am I going to locked out of playing HoT because of the difficulty involved? Are there things to do for “Average Joe” players?

Tons and tons of nothing but difficult content is wonderful for the young elite gamers here, but, what about us casual, not so coordinated, players to whom this game was marketed towards? Are we not allowed to play HoT? Are we not wanted?

Actually, us uncoordinated casual type folks, are probably the ones who buy gems with actual money to turn into golds….if this is true, locking us out of a new expansion by putting in extremely difficult play with not a drop of content for us is…stupid.

But, that is just my opinion

I loved all the elites, and my Necro is looking forward to getting his new shroud

Lisa-Drinking coffee and trying not to worry.

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Posted by: Tuomir.1830

Tuomir.1830

As long as you put in the effort the learn how to deal with the different mobs, Verdant Brink shouldn’t be too overwhelming to explore, and the events aren’t overly difficult. I wouldn’t worry too much about it – if you run into something you can’t get past on your own, just grab a friend along. No need to feel excluded.

Only fools and heroes charge in without a plan.

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Posted by: Randulf.7614

Randulf.7614

The answer is, we cant tell you. I would say though, you should have disregarded the forum feedback to find out for yourself. Yes it is tougher, but we cant judge your skill, only you can. Many have prob surprised themselves this weekend.

Anet specifically asked for feedback on experiencing the difficulty of the map so they can make adjustments for next beta, so i highly recommend you give it a good go next time so you can make the necessary feedback that is important to them.

Firsthand is better than hearsay

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Posted by: Millssta.9064

Millssta.9064

Remember the days Teq was so hard to beat. Or the days Cursed Shore was a nightmare to get around without mobs destroying you. VB will be the same but in time it will become easier as people learn the mobs

However isn’t challenging new content something we need

I Don’t Main, 100% Alt

(edited by Millssta.9064)

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Posted by: Algreg.3629

Algreg.3629

I doubt the “average joe” will be at a great disadvantage. Thing is, real bad players tend to think of themselves as the middle of the bell curve. So it is somehow up to the validity of your self-estimation :P

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Posted by: Blood Raven.7409

Blood Raven.7409

everyones just making a big deal about it, its not that tough, its mostly spurred on by people who are used to really easy pve content running full zerker gear and not bothering to use other survival methods like dodging or anything like that.
also much easier when you have a party/friends/guild helping you out, a lot of the classes got tons of supportive stuff.

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Posted by: Ajja.4583

Ajja.4583

I fully understand the concern. Have my thoughts about the expansion too and hope for a content suitable for a slow uncoordinated player like myself. I hope the expansion contains more than fights with mordrem creatures. I hope the expansion will contain other ways to earn skills in gliding, mushroom and lore than from the event in Verdant Brink. The way of playing in Verdant Brink seems to me being a repeat of Silverwaste. I hope there will be alternatives to Verdant Brink with other ways of playing the game without having to participate in the type of play style like the one in Verdant Brink. I dont like the play style in Verdant Brink but I love the area, it is really beautiful.

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Posted by: Vilkata.4725

Vilkata.4725

Honestly it’s only a small step up from silverwastes as far as difficulty. I had some trouble at first but once I learned what all the different mobs did it wasn’t bad at all. Once I got used to the new mobs I still felt like the old vines that shoot poison are still harder to deal with than the new mobs.

Bottom line: if you’re ok in silverwastes you’ll be ok in verdant brink, just don’t expect to completely destroy everything right away.

Leader of The Quiddity [Quid]
Everything is a Nemesis plot.

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Posted by: Vayne.8563

Vayne.8563

I’m not the world’s best player and I had little difficulty. There are some mobs that are harder than others but I didn’t do significantly worse than I did in say the Silverwastes.

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Posted by: anzenketh.3759

anzenketh.3759

I am a uncoordinated casual folk that ran Revenant with only exotics. I also consider myself a average Joe player that has played for a while. I did not have a difficult time in fights. Night was a bit more difficult but I attributed that to night and mob density. If I wanted to get to point B I just bunkered down until daytime or joined a larger group. I find that working as intended.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Prymaster.6317

Prymaster.6317

The main thing is that different mobs have a different attack mode attached to them. Mushroom people are menacing. During the story I died a lot, but that’s because I was learning new skills at the same time as learning new enemies. Yes, it is more difficult than anything they’ve provided thus far. It’s not discouraging, however. It’s actually more engaging than everything they’ve done before. Loads more dimension, directionality actually being important, fights that engage a whole area instead of just stacking on a dude. This Beta showed me a LOT of promise. Also, gliding is pretty much the best thing ever. I actually felt a greater sense of exploration and wonder than in any of the maps they’d created before. I feel like I don’t even need combat to make the game exciting, I could just glide, all the time. But please, give me that awesome combat too!

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Posted by: AngryBear.8741

AngryBear.8741

Coming from a player who barely plays anything to do with PvE and considers dungeons in this game (everyone is free to laugh) really hard, I can tell you that you have nothing to worry about. When beta started I made Revenant and I didn’t realize I can change gear so I stayed with celestial build. At first I was scared of how mobs were more difficult to kill, but when I changed to Reaper (Necro is my main) and put some zerk and some cav gear I actually found fighting mobs fun because it was more challenging. Maybe more challenging means more difficult, but I actually thought to myself I could spend some time in open world content (again, totally not PvE player) once HoT is here. So, profession you know + proper build and I think you’ll have fun.

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Posted by: Arewn.2368

Arewn.2368

Pay attention and actually make an effort, and you won’t have a problem.
It’s difficult by comparison with the “spam 1 to beat everything” type of content, but it shouldn’t be a problem to anyone willing to actually play the game.
There’s a difference between being an “uncoordinated casual player” and someone who refuses to make an effort whatsoever and expects an on-rails experience that plays for them.
There’s a difference between “elite, super hard content” and tuning the content difficulty up a bit in order to make it a compelling experience.
The game was never marketed towards people who are bad an unwilling to even try to improve themselves. Nor does “casual” imply being unskilled in the first place.

You aren’t being left behind or neglected just because the game requires you to actually pay attention to what you’re doing while playing it now.

It was the same thing at the initial launch of GW2. So many complaints across the forums of people finding it too hard. The reality was that it wasn’t hard, people just sucked and didn’t know what they were doing. But after a month or so, people got used to the game, figured out what they were doing, and it stopped being a problem. They didn’t nerf content, the player base just stepped up to the plate and learned how to play.
And now we sit in the opposite position, where the game is actually viewed as being very easy and severely lacking in challenging content. This isn’t the result of nerfs, or easier content being introduced. It’s the result of people learning how to play.

This isn’t hard content. It just requires you to pay attention and actually learn the game you’re playing. The bare-minimum one should expect from a game.
So you don’t have to worry, you won’t be locked out of content, nor should it be to difficult for you.

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Posted by: CandyHearts.6025

CandyHearts.6025

If the content wasn’t challenging what would be the point, though?

I would say . . . when you’re worried about something being a bit hard just don’t go alone. Being in a group with friends or family will make any area easy and a lot more fun without having to ruin the experience for those who want the challenge and go solo. ^.^

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Posted by: Tregarde.6031

Tregarde.6031

If you’re able to handle the open world content that’s already in GW2, especially the Silverwastes, you should have been able to survive in HoT. I’m hardly an elite player, but I was able to adapt. The biggest challenge was in first exploring, when I didn’t know how the new enemies behaved, nor how the new skills and weapons I was testing worked. By the end of the weekend, I doing pretty good.

Undoubtedly, some things need to be tweaked. But, overall, I think things in this beta provided a good challenge without being too difficult.

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Posted by: binidj.5734

binidj.5734

It sounds as though you’re a very similar player to myself. The content is hard enough to be not a great deal of fun for me but once you get past the first living story episode it shouldn’t really be a huge barrier (and the living story isn’t really a barrier so much as just frustrating) skillwise. Mobs are equivalent to those in Silverwastes, with some that have some extra tricks to make them super dangerous until you figure out what’s going on.

So I have no doubt that you’ll be able to do the content (if you can navigate around the map … but that’s another story) but as to whether you’ll enjoy it, I’d have to say that if you’re anything like me then the answer is “no” … but don’t let that stop you giving it a go next beta!

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