ANet Failing to Support Community
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
I doubt any material will be only found or have the highest drop rate in dungeons as one of the main reasons for the nerf to dungeon gold was to disincentivize players from doing them. Putting the best drop rate for a needed item or having it be the only place it drops, is counter to that reason.
Might be what you said is true. It is totally ANet faults. Then what?
I think it might be to little to late for all of the above.
Some may return, most won’t, they really need to stay in touch with ALL of the communities in GW2, not just the PvE community, otherwise those that return won’t stay long.
It’s pretty sad when you have blogs and video’s stating that they are known for ignoring their customer base.
(edited by Random.4691)
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
The problem is that ArenaNet doesn’t embrace the community. This is not an anti-ANet post, but I we should learn from past mistakes.
The PvP community complained for the first 2.5 years about a lack of rewards for PvP. We’ve finally seen this change, but how long did it take before PvP compensated players for their time? How many PvPers felt like a non-priority and were driven away during this time? Recent changes have been great and I’m very optimistic about PvP.. now.
The GvG community was insanely motivated and invested in the game and all ANet did was chase them away until GvG died down to a sliver of health. Now we see them finally support a game mode they unfortunately killed a year ago. We had an entire player-run community of streaming, YouTubeing, shout casting, leaderboards, tournaments, and players swapping EU and NA. How did they fail to support such passion? I’m optimistic now, but honestly, we’ll have to hope it’s not too little too late. You can’t argue that ANet failed to strike while the iron is hot and we lost a major player-base because of it.
Dungeons are no different. The competitive PvE community has done everything possible to stay alive and ANet does nothing but try to stamp them out by killing dungeons. In spite of the lack of content, the payer community created speed-kill records and made it competitive as a way to keep things interesting, but aside from that, dungeons only saw play for 3 reasons: exp, achievements, and rewards (gold, drops, tokens). I understand the economics as much as anyone, but rewards drive player behavior and all this does is devalue a large potion of the content pie chart. Raids and new fractals are great, but one is a once-a-week lockout and fractals have a 3 daily limit (unless you count selling runs).
After mapping out HoT, I feel like many PvE players will do their weekly raids and missions, do some dailies including fractals and end up in a void of content. Dungeons filled that void for many. PvE was 1/3 or less of my play and dungeons much much less than that, but my point is, ANet continually declines to support the player community’s passions and it will bite us all in the kitten eventually. You can only chase away so many people before the community is crippled. Many PvPers left because they felt ‘GW2 is a PvE game with a PvP mini game.’ Where are the mighty GvG guilds of old? I’m surprised the PvE elites have managed to motivate themselves up until this point also.
Discuss!
Strike while the iron is hot, ANet.
So what would you do to fix all this? You and I see things differently. ANet do listen. But the problem is this. They, like all developers have a road map of what they are going to do with there game. Sure they have to react to problems and feedback. But once a road map is started, it’s hard to add/change things on that map, as different teams could be working on different parts of the same project. So taking a team out to “fix” something then and there, could/would delay what they are currently working on.
To be fair to ANet, they are pretty good at listening and changing things.
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Before Anet mis going to change somethings, I am sure they will review feedback from our community then discuss among their team. The devs probably need to make sure the changes do not break their game. During the past years, they had made many majors changes per players requests. In PvP, they added reward track; they revamped Obsidian sanctum for GvG; and dungeon’s reward were nerf for better cause (CoF p1.) They do listen to the community, whether or not they are going to make changes depends on every players in game imo.
Just wow. That’s what I have to say.
Anet isn’t your high school buddy. It’s a business and a pretty big one at that. Decisions take time, even if they want to do things. They have a business plan and a map of where they want to go and what they want to do.
So a bunch of people say we want this or we want that. Anet should what? Drop everything and do it NAO. And does that guarentee people will keep playing anyway? No, it guarantees nothing.
Anet has the dungeon faction, the PvP faction, the WvW faction, the solo player faction all asking for stuff AT THE SAME TIME. Which does ANet work on first? How long will it take? You’ve already admitted Anet did make changes that made it better.
If the average player is too unrealistic to believe that changes like this takes time, and a lot of time to implement, there’s nothing Anet can do about it.
Anet has a very varied player base, many of whom want different things. I’m not quite sure why anyone thinks that listening to one segment won’t lose players from another.
Oversimplification can be a dangerous thing.
If the average player is too unrealistic to believe that changes like this takes time, and a lot of time to implement, there’s nothing Anet can do about it.
You are absolutely right, they do take time. Now if Anet would open it’s mouth and communicate it’s intentions and give proper timetables then people who want something but can’t get it right now but could at least know when to look forward to it. As it stands Anet is afraid of communication and the minute even the slightest criticism appears they clam up and stop communicating. How can you expect to run an online community when you don’t even communicate with the members of it?
Some of you must be reading different forums to me. Example:
https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update/page/8
That’s great communication, right there.
Well. I’m split on the subject. I’m kind of a fan boy of GW2 and I’m usually understanding of the reason why they didn’t do something. Still, I think that Gav have some good point.
GvG ) This was a huge community in the game and didn’t ask for much. At least anet gave them the OS Arena, but still it’s a pain in the kitten to find an adversary. All they asked was a little system to fight each other. I can’t believe that a Matchmaking system would be hard to do in 3 years. I know that Anet can’t do everything that people ask, but the GvG community was big and would have been a huge selling point for the game. GvG match in WvW are a lot easier to steam. The camera catch all the action and IMO would have been way more entertaining to watch for GW2 players and non players than a sPvP match. Just hard to follow a match of sPvP since there is so much different thing going one all over the place. IMO the amount of effort needed by Anet to make that a thing, would have been so small compare to the community feedback/publicity for the game.
Dungeon) You can say whatever you want about dungeon. Too easy, too old, boring, meta zerker, only about reward, or whatever you disliked about them. One thing was sure, this community was by far one of the most active in the whole game. They created a lot of community project, from tournament to records keeping to complete guide about everything in dungeon. And all that with pretty much no support from Anet. How many people know about DNT, Snow Crow, Lupi and so many other dungeon elite guild. How many people know the names of Jerem, Nike or Obal. That community was able to reach that level of notoriety without the World Tournament and whole league that guild like the Abjured or Orango Logo have in sPvP. I’m not saying that one is better than the other. I’m just saying that the dungeon community did impressive effort to stay relevant and active.
Those two community deserve to have a place. Hopefully with raids the dungeon community will have more place and with Guild Halls the GvG community will finally have a real place to fight.
“ANet Failing to Support Community”? Yeah, some of us noticed that a LONG time ago. That’s just the kind of company they are now. I really don’t expect them to change.
delicate, brick-like subtlety.
As long as they can keep rotating enough people into the game and gem store they’ll continue on as usual.
If the average player is too unrealistic to believe that changes like this takes time, and a lot of time to implement, there’s nothing Anet can do about it.
You are absolutely right, they do take time. Now if Anet would open it’s mouth and communicate it’s intentions and give proper timetables then people who want something but can’t get it right now but could at least know when to look forward to it. As it stands Anet is afraid of communication and the minute even the slightest criticism appears they clam up and stop communicating. How can you expect to run an online community when you don’t even communicate with the members of it?
Anet opens it’s mouth more than most people give them credit for. What they don’t do is answer every criticism from every faction, every time. That’s it.
There’s absolute evidence Anet listens to us. Not a guess. Evidence. And some people will be lost to the situation that exists and some people will stay.
But to make a post saying that Anet fails to support community because a change comes too late and some people leave?
Shrugs. Okay. It’s a badly worded complaint about something that’s simply incorrect in my opinion.
To add to that, I’ve not seen an MMORPG that hasn’t had similar complaints levied against it. Not one.
I think people need to be more realistic in their expectations REGARDLESS of of direct communication from Anet.
And yes, Anet could communicate better…but that’s not what this thread is about. This thread tasks Anet with taking it’s time on stuff that reasonably takes a huge amount of time.
ANet Failing to Support Community
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
My guess is they want to do a lot of things and have simply too many projects going on at the same time. Maybe the demands of running a real MMO (not a lobby game like Guild Wars 1) was more than they expected. Maybe they put most of their hopes and dreams into the Living Story, hoping that this would be the thing to revolutionize the MMO world and propel them to MMO stardom.
/shrug. They’re trying their best and making changes that they think will make the game better. In the end, that’s all you can ask for.
ANet may give it to you.
ANet Failing to Support Community
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I disagree strongly with the OP. I think the changes to dungeon rewards are because ANet has listened to the community:
- We asked that rewards be commensurate with the difficulty
- We asked that ANet introduce more challenging content.
- We asked that ANet disrupt the reasons we have a zerk meta.
The introduction of Raids and the change-up to Fractals tackles the second two; moving the rewards from dungeons to Raids & Fractals handles the first. In other words, ANet is giving us more challenging content (in theory, anyhow) and they are shifting the gold rewards accordingly.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
Speaking of masteries, many were hoping to use dungeon exp to grind out Tyrian mastery lines.
Maybe this was a move to cripple that exp option or mitigate the resultant gold surge from all the players rushing dungeons to max masteries.
- We asked that rewards be commensurate with the difficulty
We’ll see in a week but for now it doesn’t seem they listen. Dry Top will still have a very low reward for the difficulty to organize it. Silverwaste is now officially the highest income possible, while being one of the easiest content. Triple Wurm and aetherpath will still have the same reward problem. Maybe they will improve the situation in new content, but they didn’t seem to hear us on current content.
- We asked that ANet disrupt the reasons we have a zerk meta.
Really? Dungeon will still use the same zerk meta. I can’t see why Fractal 100 will be different. It will probably harder, but they didn’t talk about different content. Zerk meta will still be a powerful choice there. For now it seem that the best way to do the first raid encounter will be zerker gear with some support/survivability build. Anyway, it’s not like asking for disrupting zerk meta is a consensus view among the community.
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
I respect a developer having a strong vision and going in that direction over play playing to an audience, but if ANet wants growth and strong communities, they’re missing HUGE opportunities to do so by not investing in and supporting their player base.
It’s crushing to see such passion for various aspects of the game just starved out.
I know there are limitations and development takes time, but where do you think we’d be if GvG was supported on the same level as recent ESLs? If PvPers had this reward system at launch? If Dungeons saw new content, even if it was a few paths a year?
I know making guild arenas and coding it takes time, but how much time does it take to have a user-driven GvG Leaderboard or PvE speed run records hall of fame on the web site? What would those two simple things do for the community? What would at least verbal support for dungeons or early GvG have done? “We love the GvG enthusiasm—it’s amazing! Keep it up! We’re considering supporting this avenue. We watch Orge’s GvG casts.”
I think we are now finally seeing many of the improvements we want to see, but the Dungeon move was a huge step backwards. The dungeon runners aren’t even crying about it, only because they saw this coming for oh so long. Don’t kill old content to increase value in new content. Make me want the new content through the content itself and new unique rewards.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
I doubt any material will be only found or have the highest drop rate in dungeons as one of the main reasons for the nerf to dungeon gold was to disincentivize players from doing them. Putting the best drop rate for a needed item or having it be the only place it drops, is counter to that reason.
Actually it isn’t, as long as there is a reason to do the harder content and the reward for harder content is better than the general reward for dungeons they can absolutely make dungeons the best place to get specific resources.
Getting resources doesn’t create gold from nothing, it creates resources that, if sold, have to be purchased with gold that already exists, and also delete some of that gold in the process.
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ANet do listen. But the problem is this. They, like all developers have a road map of what they are going to do with there game. Sure they have to react to problems and feedback. But once a road map is started, it’s hard to add/change things on that map.
I’ve gotta say, I wish people would cut to the specifics of a long quote to emphasize instead of stretching a thread by reposting the entire thing. Anyways,
The fact they were anti-GvG and switched to add arenas shows that this road map is not a valid concept. Everything is always on the table with this company.
If ANet wants growth, all they have to do is listen to the community. Colin recently stated that PvP has been skyrocketing lately. What happened? They gave players what they wanted.
I’m not saying the customer is always right, but when the community as a whole is speaking, it’s worth listening to. PvPers wanted all the nice stuff PvEers got. Players feel unwanted and unsupported when content is added to other facets of the game game for 2 years. We’ve been fighting the same maps in the same HOTM (LA changed 3 times) and one of our only updates took the only shiny thing we had—our Mystic Toilet. We wanted new content (maps, etc). We wanted rankings and leader boards and tournaments, and exclusive rewards.
Free to play was of course a huge boost, but some of this PvP surge predates the FTP change.
Every game mode offers mystic forge access and jumping puzzles other than PvP.. QQ!
The largest proof of a lack of communication IS the GvG community.
What was GW1? Oh, that’s right…guild fighting each other and tournament matches.
What is GW? Oh…right…the name is GUILD WARS!
What does GW2 lack? Yup…Guild Wars.
Seriously, it can NOT be that hard to set up a proper GvG queing that checks to make sure everyone that groups up is repping the same guild before they can enter the que list. The maps would even be easy to make! The GvG community wants deathmatches with no respawning…aka the rules they self enforce now! 15v15, 20v20, and 30v30….honestly don’t even need to change the maps, just make them large enough for 30v30 play.
All they need to do is to periodically add stuff that helps the community itself to keep going. IMO the new Squad UI is one of the best changes in this regard, something that could really help the WvW community to step up.
But they still need to add a much more, for all the different groups that play the game.
The RP community is one of the more needy. They (We?) lose almost everything with the megaserver changes. The only pro-RP thing added since launch is the new wedding island in LA, and maybe the wedding outfit. That’s all. No new emotes, no other RP areas, no profile cards, nothing. RP could be a strong, active, visible and fun community within GW2, but instead it is a phantom group, that appears here and there doing awesome stuff almost no one see.
The game doesn’t support autonomous community growth. In fact it seems to fight it like a plague…
that it makes every other class in the game boring to play.”
Hawks
Don’t kill old content to increase value in new content. Make me want the new content through the content itself and new unique rewards.
this..times 10000000.
The largest proof of a lack of communication IS the GvG community.
What was GW1? Oh, that’s right…guild fighting each other and tournament matches.
What is GW? Oh…right…the name is GUILD WARS!
What does GW2 lack? Yup…Guild Wars.Seriously, it can NOT be that hard to set up a proper GvG queing that checks to make sure everyone that groups up is repping the same guild before they can enter the que list. The maps would even be easy to make! The GvG community wants deathmatches with no respawning…aka the rules they self enforce now! 15v15, 20v20, and 30v30….honestly don’t even need to change the maps, just make them large enough for 30v30 play.
You do get that the name Guild Wars is referential to the lore, right? It isn’t actually what the game is specifically about, regardless of what options might have been available in the first one.
As for difficulty? Everything is hard. If you think it’s easy, you’re almost certainly wrong. That’s how programming works.
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|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I agree with your points but not your overall statement, I think Anet does care about its community, players and game modes – they just are a bit slow about it (I think there probably has been a lot of time put into developments they change their minds on or moods in the community scare them from things or just them getting sorted what they want their game to be).
They are still learning what they want and what they are aiming for – but I think their heart is in the right place and the things we do get are usually pretty good (once they pick something and give it the focus and time it needs – LS2 really got better, Open World linking to rewards and events got better, LS1 once off events got better – Battle for Lions Arch was a great thing and I really enjoyed the Tower of Nightmares when it launched).
Not they don’t care just a bit clumsy.
I disagree strongly with the OP. I think the changes to dungeon rewards are because ANet has listened to the community:
- We asked that rewards be commensurate with the difficulty
- We asked that ANet introduce more challenging content.
- We asked that ANet disrupt the reasons we have a zerk meta.
The introduction of Raids and the change-up to Fractals tackles the second two; moving the rewards from dungeons to Raids & Fractals handles the first. In other words, ANet is giving us more challenging content (in theory, anyhow) and they are shifting the gold rewards accordingly.
You make great points, but I disagree. I see:
- A destruction of old content
- A reduction of total net content measured in hours of stuff to do per day/week
Removing incentive for dungeon running leaves dungeons only for players who want Dungeon Master, exp, or tokens for collection or whatever. Why would veterans (vets still matter) run and help carry these groups without incentive? What do you think the Dungeon LFG panel will look like in a month or two? It’s already pulling teeth to run a SE4 or some Arah if you don’t have a set group. They should have boosted those paths even more if anything.
The amount of hours one can put into dungoens per day was immense. I don’t think raids, guild stuff, or fractals can fill that gap. Don’t say those players should go PvP or WvW, because many of these people don’t want to have to PvX out of boredom. When you’ve mapped HoT and done your once a week Raid, you have 3 fractal dailies and you’re done. Dungeons should still matter.
Why are they removing the value of old content? I can only guess that economics was the first factor and they wanted to remove any pressure from the community demanding new dungeon content. A month into HoT, most active players will be about done with the new stuff and things will be on farm, specifically, legendary mat farming. Maybe they’re pulling dungeons so they won’t be a source of easy profit. If you wanted to max Tyrian mastery exp, dungeons looked like the ticket for optimum exp and profit to boot. Should we expect a dungeon exp nerf as well?
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
That particular dev was completely right, and anet handled the problem of conflict between GvG and WvW in the best way possible. They created a space people could GvG without interfering with WvW ques and gameplay.
How is that not listening to to community?
The problem with people’s perception of “listening to the community” is that, in most cases, people think they want something that, if they got it, they’d complain about once they got it due to long term consequences.
When you’re developing a game, you always listen to the community, but you can not always capitulate to the community as the desires of parts of your community often directly conflict the desries of other portions of your community, or would actively damage the long term health of your game.
Anet is now, and has always tried to hit a middle of the road approach, attempting to keep a compromise between various viewpoints and facets of its player base. When the player base overwhelmingly agrees on something that doesn’t have the potential to damage the long term health of the game (a good example being moving living story to repeatable and world zone content, or guild halls, or precursor crafting) but rather improve it, they tend to move in that direction. When players desire something that isn’t good for the long term future of the game (like the liquid currency faucet from dungeon farming, or the overly expensive 4-path dungeons versus less expensive fractal mini-dungeons that all go in to the same big pile) then they tend to keep their own counsel.
You can not make a game simply be doing everything your community wants. What you end up with is a soulless product that is so focused on accessibility that it loses any sense of charm, accomplishment, or identity amongst its competitors.
Listening to your community is not the same thing as doing everything they want all the time.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
ANet do listen. But the problem is this. They, like all developers have a road map of what they are going to do with there game. Sure they have to react to problems and feedback. But once a road map is started, it’s hard to add/change things on that map.
I’ve gotta say, I wish people would cut to the specifics of a long quote to emphasize instead of stretching a thread by reposting the entire thing. Anyways,
The fact they were anti-GvG and switched to add arenas shows that this road map is not a valid concept. Everything is always on the table with this company.
True, but it is clear that they have plans that they do not change. Otherwise it would not have taken as long as it did to get all the changes to PvP, and have GvG added in. You have to have a “Road map” of what you are doing over a length of time. It’s not like CJ can rock in to the office and say, scrap everything. We are adding JP’s to PvP maps.( just using this as an example ^^ ) they would have plans out that for the next X months they will be doing new raids and LS, for example. And if they get finished early they might then look at what players have been asking for, and if it could it in with there plans. If things do, then we get something we have asked for. If not. Then we go with out till ANet’s goals align with ours.
Thinking that ANet just picks a project to work on at random.is crazy.
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Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
I doubt any material will be only found or have the highest drop rate in dungeons as one of the main reasons for the nerf to dungeon gold was to disincentivize players from doing them. Putting the best drop rate for a needed item or having it be the only place it drops, is counter to that reason.
Actually it isn’t, as long as there is a reason to do the harder content and the reward for harder content is better than the general reward for dungeons they can absolutely make dungeons the best place to get specific resources.
Getting resources doesn’t create gold from nothing, it creates resources that, if sold, have to be purchased with gold that already exists, and also delete some of that gold in the process.
They can’t make dungeons the best place to get anything new without incentivizing it more than they already are with the tokens. Which you can get in PvP.
Some of you must be reading different forums to me. Example:
https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update/page/8
That’s great communication, right there.
I think that Anet runs very hot and cold when it comes to communicating with the community.
At times members of the company do a truly astounding job of keeping us informed and giving the impression that our feedback is valued.
Other times there is virtually nothing.
I rarely see much between the two extremes.
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
That particular dev was completely right, and anet handled the problem of conflict between GvG and WvW in the best way possible. They created a space people could GvG without interfering with WvW ques and gameplay.
How is that not listening to to community?
That was damage control. There was ENORMOUS outrage after that incident and that forced Anet’s hand. Same thing with the multi-colored commander tags, by the way.
lol, I’m still waiting for Anet to do some multiplayer support by actually introducing some form of GUILD WARS to the game guild wars.
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
That particular dev was completely right, and anet handled the problem of conflict between GvG and WvW in the best way possible. They created a space people could GvG without interfering with WvW ques and gameplay.
How is that not listening to to community?
That was damage control. There was ENORMOUS outrage after that incident and that forced Anet’s hand. Same thing with the multi-colored commander tags, by the way.
I don’t think the outrage was as enormous as you think it was tbh, or that it in any way “forced” anyone’s hand.
Certain GvGers got a thing they wanted, and like to think they got it because they made it happen. It’s cooler and edgier than saying “Ah, yeah, Anet was pretty decent about that.”
Anet was extremely cool about that. It would have been super valid of them to say “This is disruptive to WvW and we are going to start kicking people from WvW for it.” And they chose to support that community rather than squashing them.
I’m not saying everything Anet does is good and right and just, but this particular thing? They were being pretty good and just about it until they finished a “final solution”
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Look listening to the community doesn’t mean everything the community says is right and they should follow blindly.
People now are salty because they see their major income nerfed but if you love dungeons you should love fractals too, and with the rework and updgrade of the rewards there what’s the problem if you do more of them?
Don’t lie, dungeons are the same since launch, when you run them you skip cinematics and just rush to the end for the gold. Almost everyone cares about the gold otherwise there won’t be this dust. So what if now the main dungeon are the fractal and now the same gold comes from them? You seriously won’t run them? Is it the same, no?
This whole rage makes me laugh.
At least you are driven to try something different of what you usually do.
Maybe that’s it, like always people are scared of changes…so why do you even complain the game doesn’t get new content if you don’t like the changes? LOL
Wat r u, casul?
(edited by Gaaroth.2567)
You can see in all of OP’s examples that the way Anet works is they have a vision for how their game is supposed to be played, deviation from that vision is not supported — and in fact sometimes actively discouraged (remember the “you’re violating my game mode” dev?).
They’ve been operating like this for three years and it’s probably too much to expect them to change now.
That particular dev was completely right, and anet handled the problem of conflict between GvG and WvW in the best way possible. They created a space people could GvG without interfering with WvW ques and gameplay.
How is that not listening to to community?
That was damage control. There was ENORMOUS outrage after that incident and that forced Anet’s hand. Same thing with the multi-colored commander tags, by the way.
I don’t think the outrage was as enormous as you think it was tbh, or that it in any way “forced” anyone’s hand.
Certain GvGers got a thing they wanted, and like to think they got it because they made it happen. It’s cooler and edgier than saying “Ah, yeah, Anet was pretty decent about that.”
Anet was extremely cool about that. It would have been super valid of them to say “This is disruptive to WvW and we are going to start kicking people from WvW for it.” And they chose to support that community rather than squashing them.
I’m not saying everything Anet does is good and right and just, but this particular thing? They were being pretty good and just about it until they finished a “final solution”
LOL. No one’s stroking their ego because they “made it happen.” The OS arena wasn’t even close to a satisfactory solution.
The outrage was so great Chris Whiteside had to bite the bullet and actually interact with the WvW community by posting a response.