I was thinking about those traits that give stats based on other stat percentage ( like % of toughness given as power ) and i was thinking: why not enforce that, since the traits now can be more powerful, in order to make more avaiable supportive roles in pve?
For example a trait can allow a % of healing power to be transferred to power or precision, and so on, but with big numbers in some circumstances ( like the necro trait that converts 14% of toughness to power in DS). Always by keeping a close watch to pvp obviously.
If flat stats are not flavourish enough then it can be applied to other side effects, like increasing damage dealt to npc and minions based on a defensive/supportive stat, useful for pve and for pvp allowing an easier npc cap, or something of the likes of that.
For sure this WILL NOT BE ENOUGH, but surely can give something to think on. opinions?