About the new "defiance" system

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: Blazy.7501

Blazy.7501

I’m just hoping they prepared some way to prevent people from just spamming rocks bundles with the 1 second knockdown and no cd to quickly and effortlessly deplete the defiance bar.

Anybody thought about that?/ knows anything abut it?

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

different CC skills do different amounts of dmg to the defiance bar so i’d assume rocks are on the fairly low side of things

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: Atros.9607

Atros.9607

In this respect I was thinking REALLY hard about the idea after the beta. Yes Anet is going to scale the respective CC skills based on how much CC the skill actually does. I.E. The thief pistol 4 skill does 1/4 second of daze versus the 2 second stun a hammer Warrior does.

HOWEVER, when facing the boss in the beta, players were able to switch to Jalis and use the chain skill to destroy that defiance bar. Now, that works great in large groups where the skill spam is real. But I fear that for the small groups/solo players that face an NPC with defiance, there is not enough CC, especially if the player is in a class that has little CC (like the ranger). Then the player(s) are at a real disadvantage because there is not enough CC to break the power attack and thus the player(s) could suffer an insta-down or whatever the NPC’s attack was supposed to do.

Now, I know that defiance scales in-game as of now where the intensity stacks grow based on the players in the area. But, with this new system, I fear that the scaling of defiance may not be enough. As is, I can solo a champion (on my ranger) and get 3 stacks minimum of defiance before I can CC it again. But with this new mechanic, I am worried that I may not be able to spam enough CC to break the NPC before it attacks me.

I am sure it will be addressed, but I still state my concerns justly.

[ShW] Shrouded Warband § Gold Invader § Fort Aspenwood
My pugs are not lemmings, they just fell off that cliff because I did

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I’m just hoping they prepared some way to prevent people from just spamming rocks bundles with the 1 second knockdown and no cd to quickly and effortlessly deplete the defiance bar.

Anybody thought about that?/ knows anything abut it?

I think this would already be an issue with the current defiance system and it is not. The new defiance system only open short window for CC and don’t lock down the “boss” after being CCed, rather than that is give the boss a specific statut that make him vulnerable.
And, by the way, it would probably be a waste to use these bundle on regular champs.

No core profession should be balanced around an optional elite specialization.

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Like the ranger? Ranger is a cc monster, especially vs those breakbars.

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: Dramen Maidria.1034

Dramen Maidria.1034

It was just myself and 3 guildies on a wyvern attempt and we had no trouble breaking the bar every time he tried to take off so it seems to scale pretty well.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories