Achivements for the Precursor hunt

Achivements for the Precursor hunt

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Posted by: MakubeC.3026

MakubeC.3026

What Achivements would you like to see in order to get the precursor?
I want something that really shows how epic you are, that CANNOT be bought by any means and that still let’s you do whatever type of game you’d like in order to get them.

Here are some I’d like to see:

Complete (5) of these achivements to get a Precursor chest:

  • Get 12k achivement points.
  • Complete all dynamic events in Tyria.
  • Kill 5k enemies in the mists. (sPvP and WvW apply as one).
  • Become Dragon ranked.
  • Complete all dungeon paths.
  • Become the Slayer by slaying every non-boss creature in game 500 times (Kind of grindy, but not a big deal).
  • Complete your personal story.
  • Complete 10 collections.
  • Complete 100 PvP tracks.
  • Complete 2 WvW achivements (after they get reworked of course).
  • Complete 3 sPvP achivements.

Brainstorm time.
Leave your ideas for what you would like to see.

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Posted by: lordkrall.7241

lordkrall.7241

Complete all dynamic events in Tyria.

That would take forever, there were over 2500 at release and many others have been added since :P

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: MakubeC.3026

MakubeC.3026

Complete all dynamic events in Tyria.

That would take forever, there were over 2500 at release and many others have been added since :P

By just completing the map 100% I’m sure you will do at least 70%.
Unless you ran from POI to POI like a train track. And I really think that’s the kind of thing that will make you see someone with a legendary and go: Wow, that guy is a legend.

Coming from a guy with only 1700 hours played since pre-release. I don’t even grind.

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Posted by: Malediktus.3740

Malediktus.3740

I bet the precursor collections will look similar to the luminescent armor collections, just at least 2 magnitudes harder/more time consuming.
Doing all Events on Tyria will never happen because Living Story keeps adding and removing events.

One of my 30 accounts (Malediktus.9250).

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Posted by: Lazaar.9123

Lazaar.9123

Where has it been said that achievements will be tied to the precursor hunts? They’re collections.

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Posted by: Malediktus.3740

Malediktus.3740

Collections = achievements in this game

One of my 30 accounts (Malediktus.9250).

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Posted by: Lazaar.9123

Lazaar.9123

Collections = achievements in this game

OP is indicating actual achievements tied in though. Which wouldn’t actually work in the system being put in, as apparently you’re going to be able to finish them all if you really want to.

Source: http://www.zam.com/story.html?story=35650&storypage=2

(edited by Lazaar.9123)

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Posted by: nekretaal.6485

nekretaal.6485

I hope they are easier than this.

Sure, the old precursors drop about once every two years, but they can be crafted in the forge. The most expensive can be had for 1k gold.

The new precursors ought to be easier, since they are one per account.

Plus The rest of the legendary still has to be completed. And the rest of the legendary could be different/harder.

I expect something like the luminescent shoulder collection with a steeper per piece bandit crest grind.

#24 leaderboard rank North America.

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Posted by: Lazaar.9123

Lazaar.9123

They definitely will not be so hard that they require achievements, as you will be able to complete every collection. Judging by what has been said in interviews, the precursor collections are inspired from the luminescent armor collections and mawdrey scavenger hunt. The collections would likely take you to many places throughout all of Tyria.

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Posted by: Malediktus.3740

Malediktus.3740

They definitely will not be so hard that they require achievements, as you will be able to complete every collection. Judging by what has been said in interviews, the precursor collections are inspired from the luminescent armor collections and mawdrey scavenger hunt. The collections would likely take you to many places throughout all of Tyria.

I would be suprised if it takes less than 100 hours per precursor. After all its one quarter of a legendary. If you believe this will be a matter of a handful hours per precursor you are probably in for a nasty surprise.

One of my 30 accounts (Malediktus.9250).

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Posted by: Lazaar.9123

Lazaar.9123

I would be suprised if it takes less than 100 hours per precursor. After all its one quarter of a legendary. If you believe this will be a matter of a handful hours per precursor you are probably in for a nasty surprise.

I never claimed they will take a handful of hours. After all, iv’e completed the luminescent collections, mawdrey, and every ambrite weapon.

(edited by Lazaar.9123)

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Posted by: Malediktus.3740

Malediktus.3740

Me too. But Mawdrey and luminescent collections felt quick. Even Ambrite collection takes less than 50 hours unless you get unlucky with fossils.

One of my 30 accounts (Malediktus.9250).

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Posted by: Zaxares.5419

Zaxares.5419

Expect it to be somewhere on the same level as the Bioluminescence collection.

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Posted by: Malthurius.6870

Malthurius.6870

By just completing the map 100% I’m sure you will do at least 70% (of events).

That’s a funny joke. You can easily clear a zone 100% with only running into 10 or 20 events. That’s a drop in the bucket for how many there actually are.

The number of events in this game is mind boggling. Just the other day I came across an event I had never seen before in Queensdale where you have to escort the guy from the orchid carrying a body wrapped in a spider cocoon; I assumed that I had never seen that event because the conditions for it to happen are rare… like failing the event that precedes it which is probably really easy to succeed.

That’s another thing, some events just won’t happen unless failure occurs, and ArenaNet have explicitly said before that they don’t want players to be encourage to fail events. Doing every event in the game will never be a reasonable goal. However, completing specific events can be, they are now.

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Posted by: Testudo.4620

Testudo.4620

that’s 4 thousand pvp games e_e tone that down if you’re going to compare it to dungeon paths and the personal story

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

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Posted by: MakubeC.3026

MakubeC.3026

By just completing the map 100% I’m sure you will do at least 70% (of events).

That’s a funny joke. You can easily clear a zone 100% with only running into 10 or 20 events. That’s a drop in the bucket for how many there actually are.

The number of events in this game is mind boggling. Just the other day I came across an event I had never seen before in Queensdale where you have to escort the guy from the orchid carrying a body wrapped in a spider cocoon; I assumed that I had never seen that event because the conditions for it to happen are rare… like failing the event that precedes it which is probably really easy to succeed.

That’s another thing, some events just won’t happen unless failure occurs, and ArenaNet have explicitly said before that they don’t want players to be encourage to fail events. Doing every event in the game will never be a reasonable goal. However, completing specific events can be, they are now.

You are totally right.
Maybe do 1500 unique events?
Maybe not tied to the LS?

I would like collections too close to the luminescent armor, since that does feels too much like a grind for a certain currency. I was hoping on a design that let’s you do it your own way and maybe don’t feel too repetitive. More like Mawdrey.

that’s 4 thousand pvp games e_e tone that down if you’re going to compare it to dungeon paths and the personal story

lol. Yeah. But maybe the one too easy is the dungeons one. Could make it harder. Anet will know better.

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Posted by: Trock Bronze.9625

Trock Bronze.9625

Where has it been said that achievements will be tied to the precursor hunts? They’re collections.

Its not, they mentioned it as part of masteries

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Posted by: Lazaar.9123

Lazaar.9123

Where has it been said that achievements will be tied to the precursor hunts? They’re collections.

Its not, they mentioned it as part of masteries

Read more.

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Posted by: Trock Bronze.9625

Trock Bronze.9625

Where has it been said that achievements will be tied to the precursor hunts? They’re collections.

Its not, they mentioned it as part of masteries

Read more.

I have

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Posted by: Lazaar.9123

Lazaar.9123

I have

OP is indicating actual achievements tied in though. Which wouldn’t actually work in the system being put in, as apparently you’re going to be able to finish them all if you really want to.

Source: http://www.zam.com/story.html?story=35650&storypage=2

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Complete all dynamic events in Tyria.

That would take forever, there were over 2500 at release and many others have been added since :P

By just completing the map 100% I’m sure you will do at least 70%.
Unless you ran from POI to POI like a train track. And I really think that’s the kind of thing that will make you see someone with a legendary and go: Wow, that guy is a legend.

Coming from a guy with only 1700 hours played since pre-release. I don’t even grind.

you’re grossly underestimating the amount of DEs (especially of the hidden sort) in this game.

plus, there’s no way to keep track of them, and since this achievement doesn’t exist and wasn’t tracked before, it wouldn’t be retroactive, rendering your “you’re almost over because world completion” point invalid.

LegendaryMythril/Zihark Darshell

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Posted by: tigirius.9014

tigirius.9014

Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.

if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…

LegendaryMythril/Zihark Darshell

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Posted by: Minae Iss.7054

Minae Iss.7054

Some of those are ranging from easy to very easy, (personal story , dungeons ) while others are insane… (also, I’d like to see you slay 500 giants, a BIT grindy you say ? ) I would pull them all to the same level of difficulty more or less.

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Posted by: MrTJpwnz.4710

MrTJpwnz.4710

it’s expansion pack content so it’s probably more related to that…

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Posted by: Tom Gore.4035

Tom Gore.4035

Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.

if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…

Well the thing is, the TP cost of the precursors from drops or the forge is directly influenced of how much work these collections will be. It will obviously reach some sort of a balance. If the precursos prices would keep rising all the time (which they would if people would be buying them instead of doing the collections), at some point doing the collections would become the lesser chore.

Conversely, if the collections are easy to do, the prices of the precursors on the TP will fall lower and lower (and along with it, the prices of lvl 80 rares and exos) until they again reach a balance where it’s about the same work to do the collection or get the money.

One – Piken Square

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Posted by: Conski Deshan.2057

Conski Deshan.2057

I’m hoping these collections are not going to be anywhere as easy as you people think. I would be looking at higher than luminescent difficulty and at least twice- three times the length.

Remember legendaries are not for everyone, they are meant to be quite rare prestige items, which are already too common. The new batch of legendaries have the chance to fix all the problems with the first set such as being trade-able and a money grind.

  • Become the Slayer by slaying every non-boss creature in game 500 times (Kind of grindy, but not a big deal).
  • Complete your personal story.
  • Complete 10 collections.
  • Complete 2 WvW achivements (after they get reworked of course).
  • Complete 3 sPvP achivements.

These are too easy for a precursor collection, and since there’s 5 it would allow people to get it in next to no time.

  • Complete all dynamic events in Tyria.
  • Complete 100 PvP tracks.

These would be excessively grindy (100 Pvp tracks is roughly 4000 PvP matches)
Also Dynamic events tend to change with updates so it would be hard to get consistent.

  • Complete all dungeon paths.
  • Become Dragon ranked.
  • Get 12k achivement points.
  • Kill 5k enemies in the mists. (sPvP and WvW apply as one).

These are ok examples for part of the collections, 5k kills may be a little too easy.

I’d expect aspects like getting items from the new dungeons/raids and having to max out one of the tracks on the new mastery system as well.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: Lazaar.9123

Lazaar.9123

People seem to keep forgetting that tieing achievements into it doesn’t work with the system, because it would make it that you can not complete them all, which according to Colin, you can. And if the achievements just apply retroactively, that would make all the precursors obtainable automatically. As it has already been stated, they are taking inspiration from the luminescent armor collections and Mawdrey.

(edited by Lazaar.9123)

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Posted by: Minae Iss.7054

Minae Iss.7054

Conski Deshan , I’d slightly alter that ordering. Killing 500 giants is not easy, those are the legendary giants that spawn on very few obscure events. So that one would go to excessively grindy aswel. On the other hand dungeon paths can be bought ! For 3G a piece you can mostly get the harder ones with ease. And 12k achievement points, well meh that is discussable but most veteran players will have way higher by now.
Anyhow the amount of work per thing is highly unbalanced.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

People seem to keep forgetting that tieing achievements into it doesn’t work with the system, because it would make it that you can not complete them all, which according to Colin, you can. And if the achievements just apply retroactively, that would make all the precursors obtainable automatically. As it has already been stated, they are taking inspiration from the luminescent armor collections and Mawdrey.

Why would it not? There’s nothing stopping an achievement counting for more than one collection?

Conski Deshan , I’d slightly alter that ordering. Killing 500 giants is not easy, those are the legendary giants that spawn on very few obscure events. So that one would go to excessively grindy aswel. On the other hand dungeon paths can be bought ! For 3G a piece you can mostly get the harder ones with ease. And 12k achievement points, well meh that is discussable but most veteran players will have way higher by now.
Anyhow the amount of work per thing is highly unbalanced.

From a technical standpoint Dungeon master should require skill and be an ideal candidate , I’m aware of the legitimized cheating that is path buying but I can’t think of a way to work around it.

I’d say there’d be at least 10 requirements for each collection so having 12k as one of them wouldn’t be too excessive.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: Lazaar.9123

Lazaar.9123

Why would it not? There’s nothing stopping an achievement counting for more than one collection?

Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.

(edited by Lazaar.9123)

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Posted by: Conski Deshan.2057

Conski Deshan.2057

Why would it not? There’s nothing stopping an achievement counting for more than one collection?

Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.

I assumed by achievements something along the lines of the mastery achievements which give an item that is the unlock, but is still actually an achievement unlock. Also these would only be some of the requirements there would be more than just that,
I was working off the idea that these new collections would require a mix of new and old content so veteran players should likely have some parts of the collection already.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: MakubeC.3026

MakubeC.3026

Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.

if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…

Well the thing is, the TP cost of the precursors from drops or the forge is directly influenced of how much work these collections will be. It will obviously reach some sort of a balance. If the precursos prices would keep rising all the time (which they would if people would be buying them instead of doing the collections), at some point doing the collections would become the lesser chore.

Conversely, if the collections are easy to do, the prices of the precursors on the TP will fall lower and lower (and along with it, the prices of lvl 80 rares and exos) until they again reach a balance where it’s about the same work to do the collection or get the money.

The new precursors won’t be tradeable. It is stated in the PCGamers interview I think. So, money legendaries will still be available as they are now, but the new ones will be tied to personal progress only.

Why would it not? There’s nothing stopping an achievement counting for more than one collection?

Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.

Maybe this isn’t the best idea.
But maybe different achivements for different precursos so they don’t count twice?
Slay 500 giants as one achivement for the legendary maze “The kinbane”.

In my opinion achivements are the most valid way of tracking real progression. You can’t cheat on most of them.

These would be excessively grindy (100 Pvp tracks is roughly 4000 PvP matches)
Also Dynamic events tend to change with updates so it would be hard to get consistent.

Those were just examples. The numbers should not be taken seriously. I was just trying to introduce a concept idea :P

(edited by MakubeC.3026)

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Posted by: skullmount.1758

skullmount.1758

  • Complete 2 WvW achivements (after they get reworked of course).

HaHa, thats funny. We know that’ll never happen. How long has it been since they said they were going to rework/tonedown the achiements? More than a year?

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