Achivements for the Precursor hunt
Complete all dynamic events in Tyria.
That would take forever, there were over 2500 at release and many others have been added since :P
Krall Peterson – Warrior
Piken Square
Complete all dynamic events in Tyria.
That would take forever, there were over 2500 at release and many others have been added since :P
By just completing the map 100% I’m sure you will do at least 70%.
Unless you ran from POI to POI like a train track. And I really think that’s the kind of thing that will make you see someone with a legendary and go: Wow, that guy is a legend.
Coming from a guy with only 1700 hours played since pre-release. I don’t even grind.
I bet the precursor collections will look similar to the luminescent armor collections, just at least 2 magnitudes harder/more time consuming.
Doing all Events on Tyria will never happen because Living Story keeps adding and removing events.
Where has it been said that achievements will be tied to the precursor hunts? They’re collections.
Collections = achievements in this game
Collections = achievements in this game
OP is indicating actual achievements tied in though. Which wouldn’t actually work in the system being put in, as apparently you’re going to be able to finish them all if you really want to.
Source: http://www.zam.com/story.html?story=35650&storypage=2
(edited by Lazaar.9123)
I hope they are easier than this.
Sure, the old precursors drop about once every two years, but they can be crafted in the forge. The most expensive can be had for 1k gold.
The new precursors ought to be easier, since they are one per account.
Plus The rest of the legendary still has to be completed. And the rest of the legendary could be different/harder.
I expect something like the luminescent shoulder collection with a steeper per piece bandit crest grind.
They definitely will not be so hard that they require achievements, as you will be able to complete every collection. Judging by what has been said in interviews, the precursor collections are inspired from the luminescent armor collections and mawdrey scavenger hunt. The collections would likely take you to many places throughout all of Tyria.
They definitely will not be so hard that they require achievements, as you will be able to complete every collection. Judging by what has been said in interviews, the precursor collections are inspired from the luminescent armor collections and mawdrey scavenger hunt. The collections would likely take you to many places throughout all of Tyria.
I would be suprised if it takes less than 100 hours per precursor. After all its one quarter of a legendary. If you believe this will be a matter of a handful hours per precursor you are probably in for a nasty surprise.
I would be suprised if it takes less than 100 hours per precursor. After all its one quarter of a legendary. If you believe this will be a matter of a handful hours per precursor you are probably in for a nasty surprise.
I never claimed they will take a handful of hours. After all, iv’e completed the luminescent collections, mawdrey, and every ambrite weapon.
(edited by Lazaar.9123)
Me too. But Mawdrey and luminescent collections felt quick. Even Ambrite collection takes less than 50 hours unless you get unlucky with fossils.
Expect it to be somewhere on the same level as the Bioluminescence collection.
By just completing the map 100% I’m sure you will do at least 70% (of events).
That’s a funny joke. You can easily clear a zone 100% with only running into 10 or 20 events. That’s a drop in the bucket for how many there actually are.
The number of events in this game is mind boggling. Just the other day I came across an event I had never seen before in Queensdale where you have to escort the guy from the orchid carrying a body wrapped in a spider cocoon; I assumed that I had never seen that event because the conditions for it to happen are rare… like failing the event that precedes it which is probably really easy to succeed.
That’s another thing, some events just won’t happen unless failure occurs, and ArenaNet have explicitly said before that they don’t want players to be encourage to fail events. Doing every event in the game will never be a reasonable goal. However, completing specific events can be, they are now.
that’s 4 thousand pvp games e_e tone that down if you’re going to compare it to dungeon paths and the personal story
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By just completing the map 100% I’m sure you will do at least 70% (of events).
That’s a funny joke. You can easily clear a zone 100% with only running into 10 or 20 events. That’s a drop in the bucket for how many there actually are.
The number of events in this game is mind boggling. Just the other day I came across an event I had never seen before in Queensdale where you have to escort the guy from the orchid carrying a body wrapped in a spider cocoon; I assumed that I had never seen that event because the conditions for it to happen are rare… like failing the event that precedes it which is probably really easy to succeed.
That’s another thing, some events just won’t happen unless failure occurs, and ArenaNet have explicitly said before that they don’t want players to be encourage to fail events. Doing every event in the game will never be a reasonable goal. However, completing specific events can be, they are now.
You are totally right.
Maybe do 1500 unique events?
Maybe not tied to the LS?
I would like collections too close to the luminescent armor, since that does feels too much like a grind for a certain currency. I was hoping on a design that let’s you do it your own way and maybe don’t feel too repetitive. More like Mawdrey.
that’s 4 thousand pvp games e_e tone that down if you’re going to compare it to dungeon paths and the personal story
lol. Yeah. But maybe the one too easy is the dungeons one. Could make it harder. Anet will know better.
Where has it been said that achievements will be tied to the precursor hunts? They’re collections.
Its not, they mentioned it as part of masteries
Where has it been said that achievements will be tied to the precursor hunts? They’re collections.
Its not, they mentioned it as part of masteries
Read more.
Where has it been said that achievements will be tied to the precursor hunts? They’re collections.
Its not, they mentioned it as part of masteries
Read more.
I have
I have
OP is indicating actual achievements tied in though. Which wouldn’t actually work in the system being put in, as apparently you’re going to be able to finish them all if you really want to.
Source: http://www.zam.com/story.html?story=35650&storypage=2
Complete all dynamic events in Tyria.
That would take forever, there were over 2500 at release and many others have been added since :P
By just completing the map 100% I’m sure you will do at least 70%.
Unless you ran from POI to POI like a train track. And I really think that’s the kind of thing that will make you see someone with a legendary and go: Wow, that guy is a legend.Coming from a guy with only 1700 hours played since pre-release. I don’t even grind.
you’re grossly underestimating the amount of DEs (especially of the hidden sort) in this game.
plus, there’s no way to keep track of them, and since this achievement doesn’t exist and wasn’t tracked before, it wouldn’t be retroactive, rendering your “you’re almost over because world completion” point invalid.
Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.
Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.
if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…
Some of those are ranging from easy to very easy, (personal story , dungeons ) while others are insane… (also, I’d like to see you slay 500 giants, a BIT grindy you say ? ) I would pull them all to the same level of difficulty more or less.
it’s expansion pack content so it’s probably more related to that…
Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.
if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…
Well the thing is, the TP cost of the precursors from drops or the forge is directly influenced of how much work these collections will be. It will obviously reach some sort of a balance. If the precursos prices would keep rising all the time (which they would if people would be buying them instead of doing the collections), at some point doing the collections would become the lesser chore.
Conversely, if the collections are easy to do, the prices of the precursors on the TP will fall lower and lower (and along with it, the prices of lvl 80 rares and exos) until they again reach a balance where it’s about the same work to do the collection or get the money.
I’m hoping these collections are not going to be anywhere as easy as you people think. I would be looking at higher than luminescent difficulty and at least twice- three times the length.
Remember legendaries are not for everyone, they are meant to be quite rare prestige items, which are already too common. The new batch of legendaries have the chance to fix all the problems with the first set such as being trade-able and a money grind.
- Become the Slayer by slaying every non-boss creature in game 500 times (Kind of grindy, but not a big deal).
- Complete your personal story.
- Complete 10 collections.
- Complete 2 WvW achivements (after they get reworked of course).
- Complete 3 sPvP achivements.
These are too easy for a precursor collection, and since there’s 5 it would allow people to get it in next to no time.
- Complete all dynamic events in Tyria.
- Complete 100 PvP tracks.
These would be excessively grindy (100 Pvp tracks is roughly 4000 PvP matches)
Also Dynamic events tend to change with updates so it would be hard to get consistent.
- Complete all dungeon paths.
- Become Dragon ranked.
- Get 12k achivement points.
- Kill 5k enemies in the mists. (sPvP and WvW apply as one).
These are ok examples for part of the collections, 5k kills may be a little too easy.
I’d expect aspects like getting items from the new dungeons/raids and having to max out one of the tracks on the new mastery system as well.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
People seem to keep forgetting that tieing achievements into it doesn’t work with the system, because it would make it that you can not complete them all, which according to Colin, you can. And if the achievements just apply retroactively, that would make all the precursors obtainable automatically. As it has already been stated, they are taking inspiration from the luminescent armor collections and Mawdrey.
(edited by Lazaar.9123)
Conski Deshan , I’d slightly alter that ordering. Killing 500 giants is not easy, those are the legendary giants that spawn on very few obscure events. So that one would go to excessively grindy aswel. On the other hand dungeon paths can be bought ! For 3G a piece you can mostly get the harder ones with ease. And 12k achievement points, well meh that is discussable but most veteran players will have way higher by now.
Anyhow the amount of work per thing is highly unbalanced.
People seem to keep forgetting that tieing achievements into it doesn’t work with the system, because it would make it that you can not complete them all, which according to Colin, you can. And if the achievements just apply retroactively, that would make all the precursors obtainable automatically. As it has already been stated, they are taking inspiration from the luminescent armor collections and Mawdrey.
Why would it not? There’s nothing stopping an achievement counting for more than one collection?
Conski Deshan , I’d slightly alter that ordering. Killing 500 giants is not easy, those are the legendary giants that spawn on very few obscure events. So that one would go to excessively grindy aswel. On the other hand dungeon paths can be bought ! For 3G a piece you can mostly get the harder ones with ease. And 12k achievement points, well meh that is discussable but most veteran players will have way higher by now.
Anyhow the amount of work per thing is highly unbalanced.
From a technical standpoint Dungeon master should require skill and be an ideal candidate , I’m aware of the legitimized cheating that is path buying but I can’t think of a way to work around it.
I’d say there’d be at least 10 requirements for each collection so having 12k as one of them wouldn’t be too excessive.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
Why would it not? There’s nothing stopping an achievement counting for more than one collection?
Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.
(edited by Lazaar.9123)
Why would it not? There’s nothing stopping an achievement counting for more than one collection?
Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.
I assumed by achievements something along the lines of the mastery achievements which give an item that is the unlock, but is still actually an achievement unlock. Also these would only be some of the requirements there would be more than just that,
I was working off the idea that these new collections would require a mix of new and old content so veteran players should likely have some parts of the collection already.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
Because that’s what we need is more achievements to lock the new precursors behind yet another wall. Sorry, don’t need one we already have the requirement for Map Completion that forces PVE players to do WvW.
if you think it’ll be easier to do the precursor crafting than buying one, you have another thing coming…
Well the thing is, the TP cost of the precursors from drops or the forge is directly influenced of how much work these collections will be. It will obviously reach some sort of a balance. If the precursos prices would keep rising all the time (which they would if people would be buying them instead of doing the collections), at some point doing the collections would become the lesser chore.
Conversely, if the collections are easy to do, the prices of the precursors on the TP will fall lower and lower (and along with it, the prices of lvl 80 rares and exos) until they again reach a balance where it’s about the same work to do the collection or get the money.
The new precursors won’t be tradeable. It is stated in the PCGamers interview I think. So, money legendaries will still be available as they are now, but the new ones will be tied to personal progress only.
Why would it not? There’s nothing stopping an achievement counting for more than one collection?
Because them people could just receive every single precursor the instant they unlock the mastery. Which is yeah, quite stupid. They already have a system for it that doesn’t seem to involve achievements tied into it anyway, so this entire thread is hypothetical.
Maybe this isn’t the best idea.
But maybe different achivements for different precursos so they don’t count twice?
Slay 500 giants as one achivement for the legendary maze “The kinbane”.
In my opinion achivements are the most valid way of tracking real progression. You can’t cheat on most of them.
These would be excessively grindy (100 Pvp tracks is roughly 4000 PvP matches)
Also Dynamic events tend to change with updates so it would be hard to get consistent.
Those were just examples. The numbers should not be taken seriously. I was just trying to introduce a concept idea :P
(edited by MakubeC.3026)
- Complete 2 WvW achivements (after they get reworked of course).
HaHa, thats funny. We know that’ll never happen. How long has it been since they said they were going to rework/tonedown the achiements? More than a year?
Please give us a keyring…