Add Rune of Perplexity in PVP

Add Rune of Perplexity in PVP

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

With the expansion of HoT, will add new runes and charms in pvp, add also the Rune of Perplexity.

What happens with the rune of perplexity? is very op in pvp ? and by that alone will not implement?

If they not previously wanted that skills were not different in pvp, in wvw and pve, It’s already happening something with runes.

I do not understand why is op, if the condition “confusion” does little damage, compared to the burn, and then there are other runes that power the burn and see guard inflict stack of x9 burn, i see… x9 of burn with 8 seconds… and it is not op, yes i saw… but inflict more confusion with longer duration yes is op…

It seems that people do not like to receive “confusion” on them, this is generated by the hatred of mesmer of Guild Wars 1, conditions such as inflicting more damage as the enemy acts, are hated conditions, because to be op in pvp, but despite does not inflict much damage compared to the burn.

It will also occur with Rune of Torment? because is op?

In the end the most affected are the Mesmer with build of “conditions”, especially those who play with scepter (like me, who always play with the scepter because i like it).

If it really is op or because the people do not like receive “confusion” or “torment”, because you do not do a viable change on this rune for to implement in pvp?

Something like:

Rune of Perplexity

1 +25 Condition Damage
2 +10% Duration of Confusion
3 +50 Condition Damage
4 +15% Duration of Confusion
5 +100 Condition Damage
6 +20% Duration of Confusion, when you use a heal skill, apply three stacks of Confusion (x3) to nearby foes. (Cooldown: 20s)

With this change, give will limited and focus for those professions that inflict “confusion”, how the mesmer, ingenieer, warrior, thief, etc. It would be a rune that supports for condition “confusion”, instead of applying more “confusion”.

Also add the Rune of Tormenting, i dont see the problem for to is op, there is some rune of condition that is very op, for example, Rune of Balthazar, increase the duration of burn, and the condition “burn” is to doing more dps that “confusion” or “torment”.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Also could add a new sigil for weapon to the condition “confusion” in the expansion of HoT in pvp

Something like:

Sigil of Perplexity:

50% chance on critical hit: Apply AoE Confusion (5 seconds, 180 radius).
(Cooldown: 5 Seconds)

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Posted by: Random.4691

Random.4691

Oh god, don’t add perplex, in fact just take it out of the game completely.

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Posted by: Mightybird.6034

Mightybird.6034

Why don’t we just add:

Rune of Godmode: Chance on Hit: 100%
Proc: 30,000 damage and makes the user invuln for 5 sec
ICD 5 sec

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Posted by: Zach.2618

Zach.2618

Omg no pls, with so many condis around at least let me cleanse without dying from confusion.

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Posted by: Sigmoid.7082

Sigmoid.7082

NO
/15 charsyo.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

I see, these attitudes impede add these two runes, because the players hate this conditions, and says what this is op, only because “confusion” and “torment” inflict the double damage if the enemy doing action or move.

This is not the reason to stop add this rune in pvp. I like the mechanics “confusion” and “torment” of mesmer for build conditions, and actually it not have this runes on pvp, if i will like increase the duration of this “conditions”, i have to equip with the “Rune of Nightmare” for the increase 15% of duration conditions, it is not fair.

Is there any mesmer of build “condition” agree with me?

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Posted by: Random.4691

Random.4691

Perplexity is in a league of it’s own when it comes to runes, it’s not just because people don’t like conditions. It is the one rune in WvW for example that people have requested to be removed from the day it became available. It is to powerful.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

I agree, but to avoid, it is not better to replace it with something more viable? so it will not be op, but if usable. I think the problem is inflict x5 “confusion” when interrupt a foe, remove that, and add a new effect, something like; increase a +6% damage of your condition “confusion” or the idea proposed earlier.

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Posted by: Random.4691

Random.4691

We have requested it to be removed or fixed forever, best to just avoid having it until or if they decide to fix it.

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Posted by: snow.8097

snow.8097

mesmer can throw out torment and confu like candy, u can clean as u wish, but they just apply it again and again
runes that support condi builds in that way are not fun to play against
u get ton of T and C? U run – u die on torment, u fight – u die on confu, u just stand still and die too.
Condi mesmer is a build i just dont want to see get buffed

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

mesmer can throw out torment and confu like candy, u can clean as u wish, but they just apply it again and again
runes that support condi builds in that way are not fun to play against
u get ton of T and C? U run – u die on torment, u fight – u die on confu, u just stand still and die too.
Condi mesmer is a build i just dont want to see get buffed

Yes, because the other condi builds are soooo much weaker :rolleyes:

The truth is that Burn > All, and mesmers don’t get to have it.

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Posted by: Windsagio.1340

Windsagio.1340

“Add something to make me stronger!” thread!

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Posted by: docMed.7692

docMed.7692

No please no.......

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Posted by: sephiroth.4217

sephiroth.4217

mesmer can throw out torment and confu like candy, u can clean as u wish, but they just apply it again and again
runes that support condi builds in that way are not fun to play against
u get ton of T and C? U run – u die on torment, u fight – u die on confu, u just stand still and die too.
Condi mesmer is a build i just dont want to see get buffed

Yes, because the other condi builds are soooo much weaker :rolleyes:

The truth is that Burn > All, and mesmers don’t get to have it.

The truth is that Mesmer can outdamage burn builds without perplexity runes as it is…

Using burn as something mesmers don’t have is silly, mesmers don’t need burn when you can nuke out 12-18 stacks of torment and confusion on your first, second, 3rd and 4th bomb compared to a burn guard who just poops out his 24 stacks and is useless for 20 seconds or more….

A clear indication of how powerful the perplex rune set would be is that every condition build that didn’t take flame legion runes or vamp runes would take perplexity…

Also Cele DD ele with perplex – No thanks.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The truth is that Mesmer can outdamage burn builds without perplexity runes as it is…

This is not remotely true, and I challenge you to prove it.

you can nuke out 12-18 stacks of torment and confusion on your first, second, 3rd and 4th bomb

Except no, you can’t. Do your homework before you start talking out your kitten .
Mind Wrack:
confusion: 4 stacks with 4 illusions.
torment: 4 stacks with 4 illusions.
cooldown: 12s
Cry of Frustration:
confusion: 8 stacks with 4 illusions
torment: 4 stacks with 4 illusions
cooldown: 25s
Distraction:
confusion: 4 stacks with 4 illusions
torment: 4 stacks with 4 illusions
cooldown: 38s
Diversion:
confusion: 4 stacks with 4 illusions (if they happen to be next to the target)
torment: 4 stacks with 4 illusions (if they happen to be next to the target)
cooldown: 50s

First bomb: 4/4
Second bomb: 8/4
Third bomb: 4/4
Fourth bomb: 4/4
Maximum total possible: 20/16
Chance you’ll ever pull off the max: 0%
That’s because you’ve gotta create 12 illusions in 2 seconds to even have a ghost of a chance to pull something like that off.

Oh, and note the cooldowns there. You talk crap about guardian’s 20s cycle, but hey! only one mesmer “bomb” has less than a 20s cooldown anyway, and 2 of them are much much longer.

A clear indication of how powerful the perplex rune set would be is that every condition build that didn’t take flame legion runes or vamp runes would take perplexity…

1. Pulled this out of your kitten too, did you? Because I’m curious how you know this is true.
2. It’s also not true. Condition builds don’t all take Perplexity in WvW, even now. And not just because of the money.
3. What the hell kind of condition build uses vamp runes?

Also Cele DD ele with perplex – No thanks.

How often are DD eles actually interrupting you? They’ve got maybe one reliable interrupt? That confusion is gonna do nothing.

tl;dr: you don’t know what the hell you’re talking about, everyone here can safely ignore you now. Frankly I’m shocked that a player with “7k hours” and “3 mesmers” would be this ignorant of the actual mechanics.

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Posted by: sephiroth.4217

sephiroth.4217

The truth is that Mesmer can outdamage burn builds without perplexity runes as it is…

This is not remotely true, and I challenge you to prove it.

you can nuke out 12-18 stacks of torment and confusion on your first, second, 3rd and 4th bomb

Except no, you can’t. Do your homework before you start talking out your kitten .
Mind Wrack:
confusion: 4 stacks with 4 illusions.
torment: 4 stacks with 4 illusions.
cooldown: 12s
Cry of Frustration:
confusion: 8 stacks with 4 illusions
torment: 4 stacks with 4 illusions
cooldown: 25s
Distraction:
confusion: 4 stacks with 4 illusions
torment: 4 stacks with 4 illusions
cooldown: 38s
Diversion:
confusion: 4 stacks with 4 illusions (if they happen to be next to the target)
torment: 4 stacks with 4 illusions (if they happen to be next to the target)
cooldown: 50s

First bomb: 4/4
Second bomb: 8/4
Third bomb: 4/4
Fourth bomb: 4/4
Maximum total possible: 20/16
Chance you’ll ever pull off the max: 0%
That’s because you’ve gotta create 12 illusions in 2 seconds to even have a ghost of a chance to pull something like that off.

Oh, and note the cooldowns there. You talk crap about guardian’s 20s cycle, but hey! only one mesmer “bomb” has less than a 20s cooldown anyway, and 2 of them are much much longer.

A clear indication of how powerful the perplex rune set would be is that every condition build that didn’t take flame legion runes or vamp runes would take perplexity…

1. Pulled this out of your kitten too, did you? Because I’m curious how you know this is true.
2. It’s also not true. Condition builds don’t all take Perplexity in WvW, even now. And not just because of the money.
3. What the hell kind of condition build uses vamp runes?

Also Cele DD ele with perplex – No thanks.

How often are DD eles actually interrupting you? They’ve got maybe one reliable interrupt? That confusion is gonna do nothing.

tl;dr: you don’t know what the hell you’re talking about, everyone here can safely ignore you now. Frankly I’m shocked that a player with “7k hours” and “3 mesmers” would be this ignorant of the actual mechanics.

lol someone is obviously having a bad day today…. Don’t get me wrong it’s great you did the math from shatters alone and disregarded scepter or any weapon/utility skills. If you had of added those factors in you would have proved me right! lol

BUT

Maybe our skill factors are completely different, maybe our builds and playstyles and experiences are completely different but I didn’t pull anything out of my kitten so to speak nor did I bother to go out of my way to attempt to discredit anyone elses opinion, they are after all, opinions… Based off experience. (assuming you are talking from experience and not he said she said but on paper it looks like?)

You think ele has 1 reliable disrupt? lol. Again, we must have completely different playstyles and opinions based off our own skill factors and experience.

So yer, due to your bad mood and need to degrade others without adding anything constructive to the actual topic of the thread I’m sure many people could ignore you too. I will be ignoring you after this post. Also going through your posting history, it’s nothing but you shoving your “knowledge” down other peoples throats, it appears you have every single answer to every single question.

TL:DR: You’re just another salty forum user needing to vent on someone.

(on a plus side, thank you for reminding me to update those out of date stats in sig.)

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: TexZero.7910

TexZero.7910

I highly doubt you’ll find anyone who realistically wants perplexity runes added to PvP.

That runeset is already the bane of many players, even after its rework. Maybe if they tone it down drastically then it can come in IE no passive confusion added anywhere on the set, no active confusion added anywhere. Just raw stats like nightmare runes, with the change to the 6th piece being increased confusion duration 20%.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I would disagree to add them in their current state, but if they were actually balanced in all areas of the game, then they could add them for sure. They are currently not added because they are not balanced, so why not balance them so they can be included? Win-Win.

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Posted by: Ezrael.6859

Ezrael.6859

Confusion is a terrible mechanic, punishing people for using skills and abilities in a game all about using skills and abilities.

The fact that Perplexity has a passive proc to inflict it long duration only adds to the crazyness of the interrupt proc.

And since the condition changes it was buffed! >.< to also inflict damage over time even when the character isn’t using skills, double punishment and a terrible implementation of combat mechanics. It’s literally the worst mechanic in the game in its current iteration.

Playing Perplexity Terrormancer is a hilarious example of these kitten mechanics.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

I would disagree to add them in their current state, but if they were actually balanced in all areas of the game, then they could add them for sure. They are currently not added because they are not balanced, so why not balance them so they can be included? Win-Win.

This is the main idea of post, rune balance in all areas of the game, I’m just asking if there is Rune of Perplexity in pve / WVW, which also exists in pvp, and to prevent op, change the rune of perplexity by more balance, benefits only for the class that inflict “confusion”, no grants the possibility to inflict “confusion” for all class, with that, we get Rune of Perplexity balance in pvp, and not see necros and elem d/d, or any other classes op with this rune.

Something like:

Rune of Perplexity

1 +25 Condition Damage
2 +10% Duration of Confusion
3 +50 Condition Damage
4 +15% Duration of Confusion
5 +100 Condition Damage
6 +20% Duration of Confusion, increase a +3% damage of Confusion.

Or, +20% Duration of Confusion, apply two stacks of Confusion (x2) to nearby foes. (Cooldown: 20s)

Memser, warrior, ingenier, etc. Can use build of confusion with this rune in pvp. Other professions which do not inflict confusion, no benefits, for example, the same will happen with Rune Trapper, a mesmer with the rune of trapper not grants benefits, same thing will happen with Rune of Perplexity that no add to inflict “confusion”, but yes benefits for this “Condition”.

And so I ask for Rune of Tormenting, they could add in pvp.

Rune of Tormenting

1 +25 Condition Damage
2 +10% Duration of Torment
3 +50 Condition Damage
4 +15% Duration of Torment
5 +100 Condition Damage
6 +20% Duration of Torment, increase a +3% damage of Torment.

Or, +20% Duration of Torment, apply two stacks of Torment (x2) to nearby foes. (Cooldown: 20s)

The revenant or mesmer, and even the necro, benefits with Rune of Torment in pvp.

Or at least, to make a change, but that can be implemented in pvp. We want those runes specializes in “Confusion” or “Torment” in pvp.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Confusion is a terrible mechanic, punishing people for using skills and abilities in a game all about using skills and abilities.

The fact that Perplexity has a passive proc to inflict it long duration only adds to the crazyness of the interrupt proc.

And since the condition changes it was buffed! >.< to also inflict damage over time even when the character isn’t using skills, double punishment and a terrible implementation of combat mechanics. It’s literally the worst mechanic in the game in its current iteration.

Playing Perplexity Terrormancer is a hilarious example of these kitten mechanics.

Worse is the condition “burn” that inflicts more damage on stack, no matter what you do, with a x2 stack of burn does more damage on each second, and “confusion” does not arrive nor do their damage maximum (of x2 burn) with a x6 of stack (activating any skill)… and to do the same damage, the enemy needs to be always activating any skill each second, and this is a little probably in pvp (unless you’re an inexperienced player, *no offense), but usually what happens is that the player stop using skill or running, or cleaning faster “conditions”. When burn always inflict more damage on each seconds.

All that you add to the Rune of Balthazar… +45% duration of burn… and x1 Burn AoE, when use a skill heal (each 10s)…

We can not have something similar to the “confusion” or “torment” in pvp?

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Posted by: Bezagron.7352

Bezagron.7352

Confusion is a terrible mechanic, punishing people for using skills and abilities in a game all about using skills and abilities.

The fact that Perplexity has a passive proc to inflict it long duration only adds to the crazyness of the interrupt proc.

And since the condition changes it was buffed! >.< to also inflict damage over time even when the character isn’t using skills, double punishment and a terrible implementation of combat mechanics. It’s literally the worst mechanic in the game in its current iteration.

Playing Perplexity Terrormancer is a hilarious example of these kitten mechanics.

Add playing diamond skin against against a condition build. Wondering about a change to confusion functionality:

Confusion – Deals damage each second & “consumes a single confusion stack when affected target begins to activate a skill causing addition damage.” On Confusion stacks intensity.

I would look at the DoT’s damage stacking with the skill activation damage set to a fixed value that scales with condition damage. Players can now also op to clear confusion through skill activations but at the cost of receiving damage.

This could also be applied to Retaliation allowing it intensity stacking with each retaliation damage consuming a retal stack (punishment for a successful attack). You could also turn retaliation into a inverse of confusion where it pulses some damage in a small AoE (DoT component) centred on the player. This might allow retaliation to actually be a worthwhile boon.

This consuming of a stack on applying damage would allow for further confusion/retaliation interation other then cleanse, boon strip of do nothing.

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Posted by: snow.8097

snow.8097

mesmer can throw out torment and confu like candy, u can clean as u wish, but they just apply it again and again
runes that support condi builds in that way are not fun to play against
u get ton of T and C? U run – u die on torment, u fight – u die on confu, u just stand still and die too.
Condi mesmer is a build i just dont want to see get buffed

Yes, because the other condi builds are soooo much weaker :rolleyes:

The truth is that Burn > All, and mesmers don’t get to have it.

i cant remember saying that or even implying that condi mesmer is superior to other condi builds, stop to devise something like that to prevent your beloved weapon for a small justified nerf.
Other condi builds are too strong too and need to be balanced too, but too have so strong conditions on short cd on one weapon plus other possibilities to apply them is just too strong in my eyes

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!