Adept? Master? Grandmaster? Why bother?

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Every trait has the same value now. We must max the tree, and we cannot selected more than one adept or master trait. So why bother with different powered traits? For leveling? That is not a good reason.

Also the same thing goes for the minor traits.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Bearhugger.4326

Bearhugger.4326

Yeah I was thinking the same. No real need for the distinction now. It would also be good if they were all as powerful since the distinction doesn’t matter anymore.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Tim.6450

Tim.6450

Not all classifcations should be based on the effects, intentions can work as well. In this case you could classify a trait on how strong you intend it to be.

EverythingOP

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Zackie.8923

Zackie.8923

i think they should allow us to choose two lower traits and sacrifice the grandmaster trait as per the traits now ,instead of each slot choosing only from 3 choices.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

i think they should allow us to choose two lower traits and sacrifice the grandmaster trait as per the traits now ,instead of each slot choosing only from 3 choices.

If they did that, then the distinction would matter. Would create more diversity as well.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Not all classifcations should be based on the effects, intentions can work as well. In this case you could classify a trait on how strong you intend it to be.

An odd thing to say. That would mean they failed at balancing.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

It has to do with unlocking though. It gives a sense of progression. Why is that not a good reason?

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

It has to do with unlocking though. It gives a sense of progression. Why is that not a good reason?

This ^

For the leveling player, they will not have the hero points to just automatically unlock every trait right down the line. As they get points and fill out their pages, the more powerful traits will be unlocked last; the 9th being unlocked when you complete the path.

Outside of that, there isn’t a point to having or not having it there, so they might as well keep it for the only thing it matters for now.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Only for the leveling player, which in this game is a small fraction of the playerbase.

They either need to let us choose 3 adept or 2 master traits, etc, or equalise that traits. 9 equally powered traits would be a much better for this limited system.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Spartacus.3192

Spartacus.3192

agreed. being forced to choose from only 3 traits per slot really reduces diversity. In current system i have several builds where i max a line but dont take the GM trait. Merciless Hammer for warrior for example.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Jerus.4350

Jerus.4350

Every trait has the same value now. We must max the tree, and we cannot selected more than one adept or master trait. So why bother with different powered traits? For leveling? That is not a good reason.

Also the same thing goes for the minor traits.

Why bother changing it now?

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s not only for the leveling player.

Having to choose between “3 decent options” and between “3 strong options” can have different effects on your decision-making. It wouldn’t be fun if ALL traits were game-changing, like grandmaster traits usually are, so it’s cool that the new system will still maintain those situations where “here, I’ll decide which effect I want to enhance, and there, I’ll decide which effect can change my entire playstyle”. It’s also interesting when you take into account where the weapon traits are placed. For some builds, picking a weapon trait is a bonus that comes at the cost of an interesting but not necessary effect. For other builds, picking a weapon trait can be pretty playstyle-defining and come at the cost of other playstyle-defining traits. So each situation makes you think differently, and make different kind of decisions. If all traits were equally impactful, it would be kind of boring.

But there’s also a balance reason for that. Putting the stronger traits together can be a pretty good way to nerf them, without directly making them weaker/ less impactful/ less impressive. Sure, the stronger traits could all reside in the adept teir instead of grandmaster, but for the sake of coherence, consistency and easier player understanding, putting them all at the end of each line works better.

(edited by DiogoSilva.7089)

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: lukejoe.1592

lukejoe.1592

If you’re choosing master traits over grandmaster traits isn’t that a sign that they failed at balancing? I assume most of the reason for doing that is to load up on both straight weapon buffs & movement speed traits, but I sort of doubt that the movement speed traits will survive the system change.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Zaklex.6308

Zaklex.6308

Every trait has the same value now. We must max the tree, and we cannot selected more than one adept or master trait. So why bother with different powered traits? For leveling? That is not a good reason.

Also the same thing goes for the minor traits.

How wrong you are, if you had listened to the 4 Hour AMA and paid attention, some asked if you could chose 2 traits from a Grandmaster set if you wanted to…the reply was yes, you could pick 2. Which means, if this system is fleshed out entirely..someone could choose to pick all 3 Adept or 1 Adept and 2 Master traits…but I think what confused everyone is that you first had to unlock all 3 levels before you could start playing around with different combinations. At least that is they way I understood from the answer given, and that actually makes the most sense for build diversity which is what I think A.net is trying for.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Eponet.4829

Eponet.4829

If you’re choosing master traits over grandmaster traits isn’t that a sign that they failed at balancing? I assume most of the reason for doing that is to load up on both straight weapon buffs & movement speed traits, but I sort of doubt that the movement speed traits will survive the system change.

It could also be that you’re using a niche build that just doesn’t gain much use from any of the traits in a tier, even if they’re good for the builds that will normally take the line.

i.e. Power based mesmer taking chaos for prismatic understanding.
Of the traits in the first tier, master of manipulations is great as your adept trait, but then at the master level, if you’re not using a staff, the staff buffing trait is useless, if you’re not building around conditions, the condition damage is useless, and mirror of anguish is just overall bad. I’d rather take illusionary defense.

or Domination in PVE in general. It’s all great in PVP, but in PVE, the master trait is lacking if you’re not running a signet build.
- Hardly enemies have any boons to remove
- Signet buffs are useless without signets
- The enemies that you really need quickness against tend to be near impossible to interrupt after the first one, significantly limiting the usefulness of furious interuption

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: Leo G.4501

Leo G.4501

Only for the leveling player, which in this game is a small fraction of the playerbase.

They either need to let us choose 3 adept or 2 master traits, etc, or equalise that traits. 9 equally powered traits would be a much better for this limited system.

This logic doesn’t add up.

The reason you can only choose one is because they are more effective. The reason all the traits aren’t equal is because they aren’t designed to be. The grandmaster traits aren’t suppose to be as strong as the adept, etc and the traits, as a whole, are meant to be stronger choices in their own respective category.

The categories exist because the 3 levels of traits aren’t the weighted the same nor should they. Their design direction is aimed at making Grandmasters ‘game changers’ for their respective lines.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Every trait has the same value now. We must max the tree, and we cannot selected more than one adept or master trait. So why bother with different powered traits? For leveling? That is not a good reason.

Also the same thing goes for the minor traits.

How wrong you are, if you had listened to the 4 Hour AMA and paid attention, some asked if you could chose 2 traits from a Grandmaster set if you wanted to…the reply was yes, you could pick 2. Which means, if this system is fleshed out entirely..someone could choose to pick all 3 Adept or 1 Adept and 2 Master traits…but I think what confused everyone is that you first had to unlock all 3 levels before you could start playing around with different combinations. At least that is they way I understood from the answer given, and that actually makes the most sense for build diversity which is what I think A.net is trying for.

That is incorrect. Currently, you cannot take more than 1 adept, master or grandmaster trait in a single line.

Adept? Master? Grandmaster? Why bother?

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Only for the leveling player, which in this game is a small fraction of the playerbase.

They either need to let us choose 3 adept or 2 master traits, etc, or equalise that traits. 9 equally powered traits would be a much better for this limited system.

This logic doesn’t add up.

The reason you can only choose one is because they are more effective. The reason all the traits aren’t equal is because they aren’t designed to be. The grandmaster traits aren’t suppose to be as strong as the adept, etc and the traits, as a whole, are meant to be stronger choices in their own respective category.

The categories exist because the 3 levels of traits aren’t the weighted the same nor should they. Their design direction is aimed at making Grandmasters ‘game changers’ for their respective lines.

My logic adds up perfectly. You are just basically stating how it is now, and ‘that is how it is designed’. You have no actual reasoning behind it, seeing as a Grandmaster trait is exactly the same as an Adept trait for a level 80.