Adventures

Adventures

in Guild Wars 2: Heart of Thorns

Posted by: cptaylor.2670

cptaylor.2670

There needs to be a different incentive to do adventures besides Mastery Points.

How many people actually do them once they get their collections or mastery points?

How many people just skip them all together?

It’s honestly ridiculous.

You intend for them to be fun? Yet you put mastery points and collections behind them making people absolutely despise them due to how perfectly you have to perform during some of them.

I’m on about my 60th attempt on Haywire with the furthest being 198. Half the time my bombs don’t actually damage the chak, or my punches wind up punching through the chak doing no damage and wasting 2 of the very few seconds I have to complete this.

Please avoid whatever thinking led to the implementation of this for future expansions.

Sad thing is, I would probably enjoy them if they didn’t require perfection/luck and keep me from finishing out my raid masteries.

Adventures

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Posted by: Ayrilana.1396

Ayrilana.1396

People tend to stop doing a lot of things once they’ve gotten all the rewards that they want from them. It doesn’t matter if it’s loot or mastery points. It’s all the same.

For Haywire, you can get gold simply by spamming the #2 skill.

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Posted by: OriOri.8724

OriOri.8724

Some people are intrinsically motivated. You should try it, it makes games far more enjoyable

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Some people are intrinsically motivated. You should try it, it makes games far more enjoyable

What does that mean exactly? Someone is motivated when there’s something in it for them like a monetary reward, the enjoyment of the activity, or maybe you’re obsessive when it comes to completing things, or you have to feed your kids or maybe someone’s got a gun to your head. If you’re suggesting that it’s possible to be ‘intriniscally’ motivated to do something with no actual benefit, I’d like you to give me an example. I’d be genuinely curious.

In the case of adventures, people have argued (rightly I think) that the monetary/loot rewards are insufficient. They have also argued that adventures aren’t fun. I would tend to agree with this. As I wrote elsewhere, the concepts of the adventures are great, it’s just the execution that’s lacking. I like the idea of drone racer, but the interface is so clumsy. Same with ley line run. These are arcade games without an arcade interface. That’s what takes the pleasure out of it for me. If drone racer, for example, had a decent interface it would make a fantastic racing game and I’d be playing it repeatedly even if there wasn’t any loot reward. But I don’t dare hope that’ll happen.

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Posted by: General Health.9678

General Health.9678

I would love drone race to be taken to the next level. However I fear it would become a cross with ley line run or sanctum run or fungus amongst us and involve bouncing your vehicle from branch to branch with each jump taking place over a massive canyon where you’d fall to your death constantly.
Or at least I’d fall to my death constantly.. however a version of carmageddon or a more interesting scalextric style track racer would work for me.
Sometimes if I’m near an adventure I’ll head over and do it but it’s pretty unusual you are just passing one or that there’s not a bunch of mobs there as well.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I would love drone race to be taken to the next level. .. a version of carmageddon

That would be .. amazing. Racing around Tangled Depths, mowing down mordrem. I would pay for that.

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Posted by: Rauderi.8706

Rauderi.8706

I get the sense that the devs knew the ‘adventures’ would be one-and-done content. That would be why collections and mastery points were locked behind this unappealing content.

With the slackluster controls and bugs and ill-considered performance thresholds, it’s no wonder we don’t want to repeat them.

“I got Gold. Thank god I never have to do it again.”
“Why can’t I play my build/character?”
“WTF with these controls?”
“This arcane puzzle path is just meant for the devs to feel good about themselves.”
“I shouldn’t need a video to…”
“No way I’m getting gold without these other masteries. Why bother?”

Lots of players end up saying things like the above, and that’s a terrible thing for people to be saying about your content, ANet.

Thing is, it could have been an enjoyable add-on to the game, as it was planned to be. In execution, it’s a frustrating slough. The players expect a smooth and entertaining experience, but these minigames are very frequently neither.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: ArchonWing.9480

ArchonWing.9480

Is Gold for Haywire required for anything besides the mastery point?

The adventure chests do feel very underwhelming especially considering their difficulty. It’s already gated, so why not improve them?

And yea, many adventures do give that feeling of “I’m never doing that again!!!!”

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Healix.5819

Healix.5819

Is Gold for Haywire required for anything besides the mastery point?

Both silver and gold. The collections were nerfed to only require bronze.

The rewards aren’t that bad, though the more challenging ones should certainly offer more. If they were going to do that however, they should nerf those few, then implement a new platinum rank. On average, it’s a rare for about a minute of minimal effort. If you could accesses them instantly, it would be a fairly decent reward for the time spent. If they were farmable, they would be one of the best farms available.

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Posted by: ArchonWing.9480

ArchonWing.9480

Is Gold for Haywire required for anything besides the mastery point?

Both silver and gold. The collections were nerfed to only require bronze.

The rewards aren’t that bad, though the more challenging ones should certainly offer more. If they were going to do that however, they should nerf those few, then implement a new platinum rank. On average, it’s a rare for about a minute of minimal effort. If you could accesses them instantly, it would be a fairly decent reward for the time spent. If they were farmable, they would be one of the best farms available.

Oh, that’s nice that you only need bronze now. My point was that I see no need to go with the frustration of getting gold unless the well has truly run dry for points.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Adventures

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Posted by: cptaylor.2670

cptaylor.2670

Well it mostly has run dry. I finally got it with half a second left on the timer after I don’t even know how many attempts. It still seemed to boil down to luck. The biggest issue is that even if you barely tap 2 you could wind up going in an opposite direction and missing losing seconds off the clock. One issue I found with it is that it doesn’t go well with action cam. It seems to be inconsistent in direction and you wind up missing huge groups of Chak, and having to right mouse click to attempt to cancel the ability so you don’t lose extra time.

I attempted Scrap Rifle because I still need 3 points to finish out the collection, but I think I might just grind out some story points, finish ground pounder, and try to find something else. The adventures just don’t seem to be worth the effort.

I may or may not attempt the beetle feast at some point as I came relatively close to getting old in it awhile back. But I’m sure it will wind up in me wanting to punch the computer after many failed attempts or close attempts in which some ability bugged out and I wound up barely missing the timer.

I am glad however that Sanctum Scramble only requires bronze. After watching a video and seemingly cheesing this adventure by teleporting to an area high above you and using your glide I was able to get silver. But why is this even necessary? If I hadn’t done research and seen that method of teleporting above you, which seems unintended anyway (Instead of just making the jump much higher).. I would still be stuck probably not even getting bronze.

There are still many issues with these adventures, IMO.

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Posted by: Oliver.6159

Oliver.6159

A few Adventures are nice and fun and a good add-on for the game, but some of them are very challenging.
I hate the idea that I have to do them for getting my Mastery Points and finishing a lot collections.

Why am I forced to do Adventures to get enough Mastery Points and to get my PvE-collections? Guild Wars 2 is a MMOPRG and not Donkey Kong. Guild Wars 2 is a very nice game, with a lot of lore, a lot of details and I would have even more in place of a lot of (forced to do) mini games.

I have a few suggestions for Anet:
- Make Adventures ‘Unlocked’ after you get to the starting point once and then available from a menu or something (NPC) so people can do them whenever they want
- Make the Bronze easier, so casual player can finish them and come back for silver of gold
- Do not make the Advertures neccesary for collections and Mastery Points
- Add more possibilities to get Mastery Points, so the player can decide how to get enough
- Make the Adventure rewards something unique, like a Mini, a skin or a title with a high drop change a gold level

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There needs to be a different incentive to do adventures besides Mastery Points.

How many people actually do them once they get their collections or mastery points?

How many people just skip them all together?

It’s honestly ridiculous.

You intend for them to be fun? Yet you put mastery points and collections behind them making people absolutely despise them due to how perfectly you have to perform during some of them.

I’m on about my 60th attempt on Haywire with the furthest being 198. Half the time my bombs don’t actually damage the chak, or my punches wind up punching through the chak doing no damage and wasting 2 of the very few seconds I have to complete this.

Please avoid whatever thinking led to the implementation of this for future expansions.

Sad thing is, I would probably enjoy them if they didn’t require perfection/luck and keep me from finishing out my raid masteries.

I hate adventures and yet I can’t agree with anything in the OP’s post:

  • I won’t enjoy them more if they weren’t part of masteries.
  • I would be more annoyed if there were better incentives for repeating them, since I would feel locked out of those rewards (I’m not opposed to ANet doing so — they don’t have to cater to my tastes; I’m expressing how I would feel about it).
  • It’s not ridiculous that most people only do them once; that’s true of any number of dungeon paths, JPs, personal stories, map completion, and so on. People do what is fun for them, sometimes despite the rewards.
  • It’s not ridiculous that people skip them altogether — there’s all sorts of content that people skip, including dungeon paths, JPs, personal stories, map completion, and so on.

Again, I hate adventures (if I wanted to play console games, I’d buy a console). They are, however, in the game and I doubt ANet is going to either remove them or double down on their importance.

John Smith: “you should kill monsters, because killing monsters is awesome.”