Adventures: Don't gate these.

Adventures: Don't gate these.

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

I really wish Adventures aren’t gated.

If I am tired of the Mastery grind, I can go to here and do them. They are fun and distracting mini games.

Now, If I want to do them, I gotta do the event grind to open them up.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Adventures: Don't gate these.

in Guild Wars 2: Heart of Thorns

Posted by: Zackie.8923

Zackie.8923

white knights be like : nah , you ain’t know nothing about grind

Adventures: Don't gate these.

in Guild Wars 2: Heart of Thorns

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

white knights be like : nah , you ain’t know nothing about grind

Nah, I’ll be like:

“. . . if doing the events are grind, you should stay the frick away from raids. Any raid. In any game, not just this one.”

By the way, if you want grind? Look up Disgaea, Tyrant Baal. “Who the h*** is this guy? You got to be kidding! Level 4000?!” (Dwayna’s mercy that game was a grindy pit. Still fun, though.)

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Adventures: Don't gate these.

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Might as well say that to cof and vendors. Unlocking a minigame with events are gating? seems everhthinf are considered gating nowadays.

Some must fight so that all may be free.

Adventures: Don't gate these.

in Guild Wars 2: Heart of Thorns

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Might as well say that to cof and vendors. Unlocking a minigame with events are gating? seems everhthinf are considered gating nowadays.

When you slice down to the definition of “gating” – generally there is some sort of gating.

There’s “time gating” where things are unlocked through spending time, and very little else. People generally hate this because it means they must spend X hours/days before they can do something, and this is actually pretty big in mobile gaming because it means . . . at its best intent, the player can queue something and then set the game down.

There’s “skill gating” where your talent in playing the game is what defines how far you can go. People generally hate this because it slams a brick wall down at some point and goes “get better or get out”. A lot of times, the players genuinely can’t due to manual dexterity, latency issues, or just plain response problems.

There’s “key gating” where an item is required to pass the gate. Can also be character flags instead of actual keys-as-items, to reduce inventory cluttering. People don’t like this because, invariably, they feel it’s pointless busy work before they can get down to it.

Then . . . there’s “luck gating” which is very much what it sounds like. Are you lucky enough to get through? There’s no skills to work on, no modifiers or help you can go get, it’s very simply “did RNGeesus favor you, yes/no”. People really hate these because if the answer is “no” then you have to go back for another try and hope the butterfly flaps its wings the other way.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.