Adventures? annoying mini games more like
in Guild Wars 2: Heart of Thorns
Posted by: Ardenwolfe.8590
in Guild Wars 2: Heart of Thorns
Posted by: Ardenwolfe.8590
These are the last things I’ll attempt as far as achievements. Did, or attempted, two or three and disliked them with a passion.
I like the ones where you do something completely different, like the drone race, it was simple, yet fun, got gold on like my 6th try or so, the ones where you have to collect stuff are so boooooriiiiing.
Also doesn’t help the fact that they are closed half the time for some reason….
I hadn’t realised I needed to gold a lot of them for max mastery.
You don’t as long as you get all of the non-adventure mastery points. There are 129 mastery points in HoT (excluding the 4 from raids), and you need 112 for max mastery (again excluding raids, with raids it’s currently 114 of 133).
There are 15 adventures (5 per zone), which each give 2 mastery points, one each for silver and gold participation. If you have all non-adventure, non-raid mastery points this means 13 silver adventures or a corresponding mix of silver and gold.
These are the last things I’ll attempt as far as achievements. Did, or attempted, two or three and disliked them with a passion.
Your thing about Charlie Brown made me smile Poor Charlie (and rangers), always getting rocks.
The breakdown between arguments is pretty ridiculous here.
Side A: Adventures are fine for those who enjoy them, but we’d rather not have to do them, thank you.
Side B: No, we like adventures, so you have to do them.
Seems fair.
General summary of all MMO forums I’ve ever visited, sadly.
in Guild Wars 2: Heart of Thorns
Posted by: Notsoperky.2348
I hadn’t realised I needed to gold a lot of them for max mastery.
You don’t as long as you get all of the non-adventure mastery points. There are 129 mastery points in HoT (excluding the 4 from raids), and you need 112 for max mastery (again excluding raids, with raids it’s currently 114 of 133).
There are 15 adventures (5 per zone), which each give 2 mastery points, one each for silver and gold participation. If you have all non-adventure, non-raid mastery points this means 13 silver adventures or a corresponding mix of silver and gold.
So basically you’re forced into getting silver on timed, gated content that half the time you can’t access because of some unrelated meta event completion.
There is no option, if you want to complete your H0T mastery lines, you have to go play SM8, whether you like platform games or not, and whether or not your reactions, spacial awareness and ping can cope (or not).
Ping becomes an issue here USA players may notice they get a much better ping then EU based players, this means they find it easier to do this sort of action/reaction platforming.
Tough luck if you thought you didn’t buy Super Marios 8, apparently Anet share devs with it now which is why there are now so many platforms in GW2.
Sooner or later I’ll force myself to try another one – the couple of hours I spent trying Sanctum Scramble to finally scrape bronze convinced me these types of timed co ordination tests aren’t for me.
I don’t enjoy platform games, and haven’t since I was around 8 years old. Stop forcing this crap on us Anet, it has nothing to do with my character or the rest of the game. Anyone that enjoys them should drop GW2 and go play SM8.
I don’t get why they put mastery points behind them. I’m basically done with my incomplete masteries since there is no way I’m getting gold in some of the adventures. They also put them behind jumping puzzles and getting every achievement from the story. All things I will never do so I guess I’m done with my character progression since it is locked behind silly things like JP, adventures or redoing the story a zillion times for achievements that will most likely bug and I won’t get credit..
in Guild Wars 2: Heart of Thorns
Posted by: DrLizardo.9251
The adventures are great and there are many other ways to get your mastery points.
Even then, if you can’t get at least silver after a couple of tries, you really should consider stepping up your game.
I do enjoy some of the adventures (the ones I don’t like, I don’t really spend time on).
However, even though I really enjoy say, the “ley-line run”, it is not an adventure that
you should expect to go into and get silver or gold in 2 tries. There are many possible
paths, but very limited optimal paths to the end. Alignment and cursor positioning
needs to be very exact, and fast. And it is sensitive to a lagging server.
“Salvage Pit” was just as much fun, and lower stress (it seems to not be as sensitive
with regards to positioning, and lag).
in Guild Wars 2: Heart of Thorns
Posted by: MithranArkanere.8957
Their are rather poorly balanced.
While a few are too easy, others are only an exercise of frustration, in which you are not using any gaming skills, but fighting the terrain not matching collision boxes and mechanics not working like bouncing mushrooms refusing to trigger and gliders deciding to stay stuck no matter how much you mash Space, without having any latency issues.
Leaderboards for these things are pointless if they are so frustrating that people won’t retry them because they are only physically possible to max in the very nick of time, and there’s only 1-3 seconds of freaking leeway.
Take “The floor is lava”. The thing should require something like 2:15 or 2:30 seconds for gold, not 2:00.
People should replay them to get higher scores, not play them over and over until they get gold and try to forget about them as much as possible.
They require better balance so completing all gold badges is reasonably plausible, while having an additional reward for going an extra mile and getting even better scores, like whoever got the best score that week getting in the mail bonus rewards for being the best. The first one could get something like 2000 of that map’s currency, the next, 1000, the next 500, and the remaining 7 first 250 each. And people would actually be able to compete and have a nice incentive to retry, while making getting gold less frustrating for most other players.
I can’t help but wonder if either whoever tested those was trolling the developers, telling them they are easier than they are, or if they tested, got average times, and assumed players would be able to do them much faster, so they set a number over any max score anyone in their testing teams got.
(edited by MithranArkanere.8957)
in Guild Wars 2: Heart of Thorns
Posted by: PopeUrban.2578
I originally had the same thought about mastry points, but having played with the system in HoT for a while I see what they’re going after.
Mastry points are there to ensure you have to broaden your content spectrum and “master” various pieces of content.
I don’t have a problem with having mastry points tied to adventures, but i think, like the change they made to hero points, having more varied sources of mastry points would be a good way to go about things. Requiring people to do various content for mastry points is cool, but having a few more options on how to get those mastry points so people can better avoid certain content they really don’t like might be good?
These mini-games (you won’t catch me calling them actual adventures) would be functional within a separate and comical environment like the Super Adventure Box. Putting them in the main world as mastery requirements… doesn’t feel right. They’re festival-style mini-games with rewards.
Edit: like other people, I’m not against them being an optional way to obtain mastery points. It’s more that the presentation, the connotation of the word “adventure”, and the location that annoy me.
(edited by Swift.1930)
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Really hate ’m ….
I play to play gw2, not to play a game in a game.
Same problems with SAB as well.
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
These mini-games (you won’t catch me calling them actual adventures) would be functional within a separate and comical environment like the Super Adventure Box. Putting them in the main world as mastery requirements… doesn’t feel right. They’re festival-style mini-games with rewards.
Edit: like other people, I’m not against them being an optional way to obtain mastery points. It’s more that the presentation, the connotation of the word “adventure”, and the location that annoy me.
Agreed. An ‘adventure’ implies something different from what these deliver. There isn’t any shame in calling them mini-games, so why the misleading nomiker? Boggles the mind, it does.
Edit: To be fair, I’ve only tried a couple. May be there’s others which feel less pest control and more ..adventurous. Fingers crossed.
(edited by Zoltar MacRoth.7146)
in Guild Wars 2: Heart of Thorns
Posted by: Cuchullain.3104
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
I agree absolutely. These are excessively difficult and or boring and not something I would ever do if I wasn’t forced to to get the mastery points. Just another frustrating grind in a game that is way to full of grind as it is.
These mini-games (you won’t catch me calling them actual adventures) would be functional within a separate and comical environment like the Super Adventure Box. Putting them in the main world as mastery requirements… doesn’t feel right. They’re festival-style mini-games with rewards.
Edit: like other people, I’m not against them being an optional way to obtain mastery points. It’s more that the presentation, the connotation of the word “adventure”, and the location that annoy me.
Agreed. An ‘adventure’ implies something different from what these deliver. There isn’t any shame in calling them mini-games, so why the misleading nomiker? Boggles the mind, it does.
Edit: To be fair, I’ve only tried a couple. May be there’s others which feel less pest control and more ..adventurous. Fingers crossed.
Well, how is “legendary crafting” – that yields a precursor only – different from that?
Well, how is “legendary crafting” – that yields a precursor only – different from that?
Haha, but at least precursors are related to legendaries. You kind of need a precursor if you’re going to craft a legendary, right? Mini-games aren’t in the slightest related to adventures! =P
(Is it really called legendary crafting? I’ve completely ignored it because I’m not about to spend 2,000,000 hours on a single piece of equipment that has… what… +2 damage? lol)
Well, how is “legendary crafting” – that yields a precursor only – different from that?
Haha, but at least precursors are related to legendaries. You kind of need a precursor if you’re going to craft a legendary, right? Mini-games aren’t in the slightest related to adventures! =P
(Is it really called legendary crafting? I’ve completely ignored it because I’m not about to spend 2,000,000 hours on a single piece of equipment that has… what… +2 damage? lol)
It’s not so much the damage as the being able to double-click it out of combat to reselect stats – if legendary armor has the same fearure it would mean a lot more free slots for the character or the bank …
And yes, it is indeed called “Legendary Crafting”
Pft, just tried to go back and do more of these so can finish my mastery…and lo and behold they were all locked in every zone. Fun times. When I leave this game it will be due to these things.
I have RSI… which is a professional disease you get from too much repetitive action behind a keyboard and/or using a mouse (typing will do it, especially when not taking 15 minute breaks every 2 hour). It generally builds up and hits once you’re over 30. The consequence is that repetitive stuff and stuff that makes you tense up behind the computer starts to hurt like hell after a (sometimes very short) while.
So imagine my joy at finding mastery points linked to time-limited twitch action. (And don’t even get me started at linking it to EVENT chains no one does anymore in my hours of play).
Traditionally, twitch was something for FPS games, while MMORPG had a more sedate pace of combat / action. Which is why I play MMORPG, and not FPS. I really really really don’t like this current trend towards hybridization.
Pft, just tried to go back and do more of these so can finish my mastery…and lo and behold they were all locked in every zone. Fun times. When I leave this game it will be due to these things.
Actually, most of them are open most of the time. AB and TD ones are only closed during the final meta event.
Pft, just tried to go back and do more of these so can finish my mastery…and lo and behold they were all locked in every zone. Fun times. When I leave this game it will be due to these things.
Actually, most of them are open most of the time. AB and TD ones are only closed during the final meta event.
And yet they were closed when I went to do them..seems silly to tell me they are usually open when clearly they are not. They also are not only closed during meta, they remain closed until the next meta stage progresses.
Pft, just tried to go back and do more of these so can finish my mastery…and lo and behold they were all locked in every zone. Fun times. When I leave this game it will be due to these things.
Actually, most of them are open most of the time. AB and TD ones are only closed during the final meta event.
Er – no. Why do some people like to post false statements?
I have had to complete the Pale Reavers Meta solo the last 4 times to unlock the junkyard. Fortunately usually a player or two joined because the fight in the ruins is pretty unforgiving an it’s a long way.
The leftmost outpost is even worse because you’ve got to fight two champoins before you can do the glider race. Done that solo and with one or two people as well. And since it takes a bit of time this way there isn’t much daylight left when you’re done.
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
Mini games are farely easy to get a bronze on. Any way they are a good way of getting cool rewards and also they are not the only way to get mastery points. There are many ways.
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
Mini games are farely easy to get a bronze on. Any way they are a good way of getting cool rewards and also they are not the only way to get mastery points. There are many ways.
No there isn’t. You have no choice but to do adventures to get max mastery.
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
Mini games are farely easy to get a bronze on. Any way they are a good way of getting cool rewards and also they are not the only way to get mastery points. There are many ways.
No there isn’t. You have no choice but to do adventures to get max mastery.
But surely the point in doing well in the game is to manage to complete all aspects of the pve game including adventures?
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
Mini games are farely easy to get a bronze on. Any way they are a good way of getting cool rewards and also they are not the only way to get mastery points. There are many ways.
Cool rewards? Like, er junk blues and greens?
Also … count the mastery points needed, count the ones you can get outside of adventures, subtract the numbers and edit your post.
Am I the only one finding it frustrating that mastery points are tied to these difficult and annoying mini games? It’s nigh on impossible to get even bronze on many of them. Coupled with the fact that they’re often closed, I have given up hope of ever getting enough mastery points to max my level.
Mini games are farely easy to get a bronze on. Any way they are a good way of getting cool rewards and also they are not the only way to get mastery points. There are many ways.
No there isn’t. You have no choice but to do adventures to get max mastery.
But surely the point in doing well in the game is to manage to complete all aspects of the pve game including adventures?
Why PvE? Why not PvP? Because you don’t do PvP … well, that’s an objective reson then, coughs. And since when have “adventures” anything to do with PvE? That’s PvT (player versus timer) but NOT PvE.
You tried … maybe ANet thinks your post is worth a gem or two …
in Guild Wars 2: Heart of Thorns
Posted by: velmeister.4187
Adventures are excellent mini games. But, they are implemented in an absurd way in this game. I’d not mind seeing them in a menu that I can port in like sPvP. But, keeping them inside the maps and closing them for events is really counterproductive as many of these adventures need countless number of consecutive tries to get silver/gold or maybe even to finish. And then forcing them on to every single player as a mandatory content goes beyond stupidity; it’s insane. It’s like mother forcing her lactose intolerant child to drink milk. Yea, that kinda stupid.
EDIT: You will need to do multiple adventures and secure silver or better rank to complete legendary collection. HOPE needs 1 at first stage and 3 at third stage. I do not know how many needed for the fourth stage. So, for adventure hating people but, legendary loving people this is definitely sad news.
(edited by velmeister.4187)
It’s not so much the damage as the being able to double-click it out of combat to reselect stats – if legendary armor has the same fearure it would mean a lot more free slots for the character or the bank …
Huh. Something I didn’t actually realize. Not bad. I might need to reconsider my goals slightly O.o (Not that I change build a lot, but still… choice/flexibility is nice.)
Question: with that kind of feature, why did it take so long to release legendary armor?
It’s not so much the damage as the being able to double-click it out of combat to reselect stats – if legendary armor has the same fearure it would mean a lot more free slots for the character or the bank …
Huh. Something I didn’t actually realize. Not bad. I might need to reconsider my goals slightly O.o (Not that I change build a lot, but still… choice/flexibility is nice.)
Well, as with ascended weapons they also share the advantage of not being soulbound. So if you have a power guardian and a condi necro you can use a legendary scepter and choose Berserker for the guardian and, say, rabid for the necro.
In addition to that … should ANet ever introduce a new weapon tier with even higher stats than ascended the legendary weapons will get upgraded to those higher stats.
I really wish I had one … currently working on Rodgort … I have uses for a torch on three characters (PU Mesmer, Shatter Mesmer on occasion and Guardian) and it seems to be one of the least time consuming legendaries to create and I could do with stat switching …
I appreciate Anet’s efforts in adding extra things to do, but I have a few issues with these adventures:
1) They are not as on demand as I feel they should be. One of the things severely lacking in GW2’s PvE content is on demand content. We have dungeons and fractals, and now raids, which are fine. But those require set group sizes to have a good chance at completing, which leaves nothing for smaller groups or players who want to do something solo.
2) They don’t really live up to their name. I mean, I do not consider jumping around some branches in a very small area, just to catch bugs, an adventure. A mini game worthy of the term adventure, in my opinion, was Super Adventure Box. Now THAT really was an adventure worthy of the name.
3) Many of them feel too similar to each other, such as gather this while avoiding attacks, or gather these while jumping around branches. I know it is not always easy to come up with completely different activites for each ‘adventure’, but if you cannot think of something different then don’t add it. I would prefer quality over quantity any day.
4) Many of these adventures, after a few play throughs, feel no different to the age old ‘kill 10 rats’ or ‘gather 10 items’ quests that plagued MMOS for years, and still do. All they have done is add a time limit to make it a little more exciting. But they don’t last long and get repetitive quite quickly.
There are so many missed opportunities with these adventures it has made me wonder what it is Anet truly wants to achieve with them. In my opinion adventures could have been so much more. I have nothing against short mini games, and they can be a great addition, but there doesn’t seem to be a middle ground in HoT. You either have big meta events that can last an hour or more, or short 3-5 minute mini games. I would love to have seen some games that lasted between 15 and 45 mins, and gave you more than one task to perform. Some games I would love to see added are:
SAB (obviously)
A Tower Defense style game (with the option to play cooperatively with other players)
Polymock Tournaments (vs AI and players)
Another thing I think is questionable about adventures, is making them integral to achievements. I always find those design choices an indication that they do not have faith in the adventures to entertain for long, so add in incentives to keep you playing them. When I played SAB, I didn’t care about rewards in the slightest (with the exception of rewards you could use within SAB, such as extra hearts, etc.). It was all about playing and enjoying the game itself, I didn’t hunt achievements or try to get SAB weapon/backpack skins, it was just about enjoying the adventure, and that to me is great game design.
To me, excellent game design makes you want to play because you enjoy the activities and content within it, bad design is when you feel obliged to play it to get something else (rewards).
(edited by Rin.1046)
insane cackle I just got silver in Haywire Punch-o-Matic at last. I don’t think ANYONE has managed to get gold.
Should I really spell out that I didn’t enjoy one second of it? Or that my elbow joints are hurting now?
I have yet to see an ‘adventure’ that is actually fun.
I appreciate Anet’s efforts in adding extra things to do, but I have a few issues with these adventures:
1) They are not as on demand as I feel they should be. One of the things severely lacking in GW2’s PvE content is on demand content. We have dungeons and fractals, and now raids, which are fine. But those require set group sizes to have a good chance at completing, which leaves nothing for smaller groups or players who want to do something solo.
2) They don’t really live up to their name. I mean, I do not consider jumping around some branches in a very small area, just to catch bugs, an adventure. A mini game worthy of the term adventure, in my opinion, was Super Adventure Box. Now THAT really was an adventure worthy of the name.
3) Many of them feel too similar to each other, such as gather this while avoiding attacks, or gather these while jumping around branches. I know it is not always easy to come up with completely different activites for each ‘adventure’, but if you cannot think of something different then don’t add it. I would prefer quality over quantity any day.
4) Many of these adventures, after a few play throughs, feel no different to the age old ‘kill 10 rats’ or ‘gather 10 items’ quests that plagued MMOS for years, and still do. All they have done is add a time limit to make it a little more exciting. But they don’t last long and get repetitive quite quickly.
There are so many missed opportunities with these adventures it has made me wonder what it is Anet truly wants to achieve with them. In my opinion adventures could have been so much more. I have nothing against short mini games, and they can be a great addition, but there doesn’t seem to be a middle ground in HoT. You either have big meta events that can last an hour or more, or short 3-5 minute mini games. I would love to have seen some games that lasted between 15 and 45 mins, and gave you more than one task to perform. Some games I would love to see added are:
SAB (obviously)
A Tower Defense style game (with the option to play cooperatively with other players)
Polymock Tournaments (vs AI and players)Another thing I think is questionable about adventures, is making them integral to achievements. I always find those design choices an indication that they do not have faith in the adventures to entertain for long, so add in incentives to keep you playing them. When I played SAB, I didn’t care about rewards in the slightest (with the exception of rewards you could use within SAB, such as extra hearts, etc.). It was all about playing and enjoying the game itself, I didn’t hunt achievements or try to get SAB weapon/backpack skins, it was just about enjoying the adventure, and that to me is great game design.
To me, excellent game design makes you want to play because you enjoy the activities and content within it, bad design is when you feel obliged to play it to get something else (rewards).
Agreed. I’ve made a similar post (maybe a couple… can’t recall) in this same thread. It’s all cool for them to add content like this, but 1) don’t call them adventures when there’s a perfectly good name for them already (mini-games), 2) the location is really weird, 3) Super Adventure Box was actually a smart addition placed in a lore-friendly location, and 4) yay, timed fetch quests.
And all the things you said. Not quite as convinced about the tower defense thing, but could work. Would be more interested in a Dota-style game mode in PvP myself (really couldn’t care less about Stronghold, which is both slow and – somehow – short at the same time).
My issue is that the selection of adventures are just mini games.
I’d prefer them to interesting challenges instead of time trials.
Some of the mini-games are fun some are just plain frustrating and killing/restricting the character progression i am sure for a lot of players……
Not everyone is good at jumping and can reach even Bronze in game like Fungus Among Us and Sanctum Scramble which for me at least are in the impossible to finish bracket….at this point i ran out of mastery points and am struggling to finish the Itzel V…
Plain and simple i dislike that Mastery Points are tied to the Mini-Games
in Guild Wars 2: Heart of Thorns
Posted by: fireflyry.7023
Not only masteries but collections too.
All those minigames are continuing the massive success of activities like Crab Toss and Sanctum Sprint. I mean the lines in LA to enter those are endless…
Made me lol.
Adventures are the part of the sad trend in which GW2 departs from RPG towards the arcade games.
I like them and would love to see them add a whole lot more to the central Tyria area.
I like them and would love to see them add a whole lot more to the central Tyria area.
Ditto. I have been really enjoying them overall. My only real issue with them is it’s often not clear what needs to be done to unlock them.
Actually if you want to get all the maguuma masteries, you need to get almost all the adventures to Silver. It is impossible to learn all the maguuma masteries without adventures.
And all the things you said. Not quite as convinced about the tower defense thing, but could work. Would be more interested in a Dota-style game mode in PvP myself (really couldn’t care less about Stronghold, which is both slow and – somehow – short at the same time).
Yeah, the tower defense thing would be more of a coop PvE thing really. I feel the game really lacks in the medium length ‘on demand’ PvE content side of things. Keg Brawl and Crab Toss are ok, but they are PvP not PvE. SAB was the first big side game we had and it was brilliant. Not just because of the fun retro feel and the platforming elements, but because it had a decent amount of things to do and it was (most importantly) cooperative not competitive. A tower defense game, done right and lore friendly of course, would (in my opinion) be a great side game people could play when they fancied something different.
In regards to PvP games, I would also enjoy a dota style game, with stronger and more important minions, but I think Stronghold is Anet’s take on that so I am not sure we will see another offering in that style of game play. I quite like SH though so it is not as much of an issue for me. That said, I do think there needs to be more game modes in PvP. Having all these leagues and trying to make GW2 PvP more serious and pushing it into the eSports realm is all fine and dandy, but not every PvP player wants that and not every PvP player is happy with just two game modes. I would really like to see them add other modes just for… you know… for fun. It is a game after all, and a game designed for a large audience, so it would make sense to add variety.
(edited by Rin.1046)
Actually if you want to get all the maguuma masteries, you need to get almost all the adventures to Silver. It is impossible to learn all the maguuma masteries without adventures.
And this is the reason I have started to hate their presence in the game. If they had been optional it would be fine as little side games with leaderboards, but making silver on them a requirement for both masteries and certain collections was a terrible design decision. Some of them are just not fun and are nothing more than an exercise in frustration. Let the people who enjoy arcade-y stuff play them and leave the rest of us who want to play a MMORPG alone.
Rewards should be a bonus, not the goal. I think one of the big issues with adventures is the reward is the goal and the ‘adventure’ itself an obstact.
My issue is that the selection of adventures are just mini games.
I’d prefer them to interesting challenges instead of time trials.
Same here. The lag is killing it for me getting mastery points.
My issue with them is not just the mastery points and the time gating, but the need for silver for the specialization weapon collections.
I don’t enjoy them in the first place.
But I have to get silver, not just for mastery points, but for specialization weapons. Some are easy, but tendril torchers I always come up one or two short on, and my rng on fallen masks has been horrid. I won’t even bother to try for gold.
I don’t play this game to be forced into mini games. I play it to play the classes I enjoy.
I’ll do these until I get silver, and then I will never, ever, set foot in them again. I’ll be in Wvw or PvP – things I actually enjoy.
I’ve just gotten the last mastery point required to max my masteries. Needless to say, I will NEVER EVER touch those &#)&!$)&#$ adventures again. I did not enjoy even one second of it and never will. I can’t imagine for the life of me why the developers force people into content they KNOW a lot of people don’t enjoy (as demonstrated by the aforementioned long lines of players waiting for the old ones in Lion’s Arch cough).
I like them. I usually do them when I wait for a Meta Event to start, because Meta Wars.
But I do not need every single mastery at maximum. So I do not feel forced to do them.
On that note, I don’t understand the point with having to do them for legendaries. One has to do basically every kind of content for a legendary, no matter if he likes it or not. Ask me about WvWvW.
in Guild Wars 2: Heart of Thorns
Posted by: Redfeather.6401
Not only masteries but collections too.
All those minigames are continuing the massive success of activities like Crab Toss and Sanctum Sprint. I mean the lines in LA to enter those are endless…
You made me spit up my coffee in laughter. ty
One has to do basically every kind of content for a legendary, no matter if he likes it or not. Ask me about WvWvW.
Not entirely. If you don’t like PvP you can buy shards of glory. If you don’t like WvW you can buy memories of battle. Sure you need a minimum WvW rank to buy the gift of battle, but if you’ve been playing any amount of time and run some ktrains in EotM you will have vastly surpassed that. You’d get all the badges of honor you need from achievement boxes. I have only ever dabbled in WvW here and there (mainly when there was a tourney and I wanted a mist weapon skin so I ran EotM for achieves, and rarely in WvW proper unless a guild group wanted to go take camps for lack of anything better to do during the content drought this year) and have vastly more BoH than I’ll ever need and rank way higher than the requirement.
You do need to have actually have set foot in WvW, but you barely need to put forth any effort. The PvP requirement and some of the WvW one can be bypassed with gold.
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