Adventures, do they need changes?
Punch-o-Matic has never been completed in gold right?
That one def. needs a change
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
fallen masks / shooting gallery if Anet want to introduce us to their new camera system by forcing us participate in those adventures, I would say they failed, most ppl would not have a good image of it after the horrible experience in those adventures.
Shooting gallery needs a serious revamp. For starters, give us a crosshair that you can actually see against the background, and make sure that when you shoot something the game actually acknowledges you hit it.
Punch-O-Matic should have the requirements for gold lowered to where the silver requirement is now, with a new silver requirement between the current silver and bronze.
I think both Fallen Masks and Sanctum Scramble could probably use a bit more generous timers, too.
Changes to adventures should start with :
-removing all associated mastery points from them
-removing the attached requirement to do X,Y and Z adventures for specialization collections
-removing the attached requirement to do X,Y and Z adventures for new legendary weapons
- changes to timers for certain adventures
-insert other changes here
I’d love to see the action camera for the Shooting Gallery one made optional or completely removed.
Many of the adventures are simply far too hard and twitch oriented. Gold is simply unrealistic on many of them, and Silver is a problem on some as well.
Ive given up on finishing Glints Bastion as I simply cannot do Sanctum Scramble any better than Bronze.
I’ve found gold is tuned to be pretty cut-throat, like you will beat the timer by a second or two on the timed ones.
But silver is pretty reasonable on all of them.
The jump from silver to gold is pretty extreme. Like bronze being 25% effort silver 50% effort and gold is 200% effort.
(edited by Esquilax.3491)
I hate them all, really “Adventures” bah humbug !
A fungus among us
They need to seriously look into how skill 2 works, it is by far the most random skill in the adventures, I think ive had it work as intended 1 time out of about 300, its that bad that I will not go near this adventure now.
I like challenges like fungus among us, it motivates me, but for god’s sake, fix it. If you come from games like super mario or rayman which as well have such hard challenges, then you know what I mean: buggy, glitchy, it just doesn’t feel fluent and finished. I know this is an MMO and usually you shouldn’t bother about game mechanics from platformer games, but if you introduce such adventures then do it right.
Also, I found sanctum scramble (though I haven’t tried that too often, maybe a gameplay vid helps), fallen masks, punch-o-matic too hard. I consider myself a pretty good platform gamer and finished a lot of mario games with the maximum of stars etc. which have some really troublesome mechanics like this:
‘would of been’ —> wrong
Gold should be lowered on all (mostly timers increases I think). The competitiveness comes from the leaderboards, so it shouldn’t matter that gold is made easier. The people who want to be on top of leader board will still have the artificial time/score limits that are set by the other players (thus they don’t care what gold’s is).
Please give us a keyring…
They don’t need changing at all.
They just need to remove the mastery points from being gated behind them. Then no one would care.
Fallen mask, Fungus Among Us, Punch o Matic, Scar Rifle Field Test, Shooting Gallery……
All are the bane of Gold for many players.
Some are too easy like the scrapper in VB , it needs to be scaled up
Some are too hard like the golem chak killer in Td, it needs to be scaled down
Most of them are too hard for casual content.
The name needs changed. These aren’t “adventures” but mini games
They don’t need changing at all.
They just need to remove the mastery points from being gated behind them. Then no one would care.
Yup…..
30 Mastery points in these ‘adventures’…
They don’t need changing at all.
They just need to remove the mastery points from being gated behind them. Then no one would care.
just like the dungeons)
great content.
They could be fun (thus great content) if it wasn’t impossible to get silver on most of them. Gating them on a daily basis (as an anti farm mechanic, like there are rewards in there…), and assigning them as means to get mastery points, does not help either as it makes it not fun but a tedious and unrewarding experience.
We already have raids for challenging content. At least that actually may be rewarding in the long run.
Adventures Wars 2
I wish raiding and other contents were as hard as the adventures and some Jumping puzzles lol.
I don’t think they need changes, some people enjoy the difficulty.
April fools came early when I found out how absolutely ridiculous some of these adventures are.
Here are the new, sensible requirements.
- you should always get bronze credit for simply participating because you didn’t come all the way out here to get a big bag of nothing
- even your mom should be able to get the silver reward (with some practice)
- gold times should actually be humanly possible
Tendril Torchers
Bronze: 0 (previously 50)
Silver: 50 (previously 75)
Gold: 75 (previously 110)
Bugs in the Branches
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Flying Circus
Bronze: 1:00:00 (previously 3:00)
Silver: 3:00 (previously 2:30)
Gold: 2:30 (previously 2:00)
Shooting Gallery
Bronze: 0 (previously 15)
Silver: 15 (previously 30)
Gold: 30 (previously 40)
Salvage Pit
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 30)
Salvage Pit is actually pretty easy right now, because you don’t get punished enough for letting yourself get hit by the tendrils.
A tendril’s attack should result in a one-hit kill, similar to the Bioluminescent Lurcher’s attacks in the Tangled Labyrinth.
On Wings of Gold
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Sanctum Scramble
Bronze: 1:00:00 (previously 3:30)
Silver: 3:30 (previously 3:00)
Gold: 3:00 (previously 2:30)
Fallen Masks
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 25)
A Fungus Among Us
Bronze: 1:00:00 (previously 2:30)
Silver: 2:00 (previously 1:40)
Gold: 1:40 (previously 1:20)
Also increase the window of opportunity for weapon skill 2.
The Ley-Line Run
Bronze: 1:00:00 (previously 2:00)
Silver: 2:00 (previously 1:30)
Gold: 1:30 (previously 0:45)
Drone Race)
Bronze: 1:00:00 (previously 2:20)
Silver: 2:20 (previously 2:00)
Gold: 2:00 (previously 1:20)
Beetle Feast
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Haywire Punch-o-Matic Battle
Bronze: 0 (previously 75)
Silver: 75 (previously 150)
Gold: 150 (previously 230)
Scrap Rifle Field Test
Bronze: 0 (previously 30)
Silver: 30 (previously 80)
Gold: 80 (previously 150)
@Devs make it happen.
(edited by StevenL.3761)
Salvage Pit is actually pretty easy right now, because you don’t get punished enough for letting yourself get hit by the tendrils.
A tendril’s attack should result in a one-hit kill, similar to the Bioluminescent Lurcher’s attacks in the Tangled Labyrinth.
Oh whoopee I can’t even get bronze on that one.
I hate these so called “Adventures”.
Some good suggestions for changes, most of them are far too hard. Way too many mastery points bound up in unreachable golds and silvers.
Salvage pit is probably the only one needing to be made harder. Got gold in very first attempt ever without even trying.
Changes to adventures should start with :
-removing all associated mastery points from them
-removing the attached requirement to do X,Y and Z adventures for specialization collections
-removing the attached requirement to do X,Y and Z adventures for new legendary weapons
- changes to timers for certain adventures
-insert other changes here
+1000
This is not console gaming, we shouldn’t be forced into playing badly designed mini games that contribute nothing to the storyline or the game experience.
Pain Train Choo [Choo]
Mind Smack – Mesmer
One thing that would be nice is adding an icon to the map for Punch-o-Matic and the Scrap Rifle Field Test.
While I agree that some need to be scaled back, scaling all of them is a foolish idea. Gold in Salvage Pit and in Drone Race is stupidly easy. I’ve actually never gotten anything less than gold in Drone Race. Beetle Feast is likewise very easy if you actually bother using your skills.
Some adventures you do significantly better on after obtaining certain gliding masteries. Flying Circus is the main one. After Advanced Gliding, it is very easy to get gold. Higher gliding also helps for Bugs in the Branches.
So yes, some adventures should be scaled back, but not all. Requiring a silver is a perfectly acceptable requirement for items.
Shooting Gallery: Get rid of some of the excess clutter blocking shots, and make the targets a lot more visible from a distance. Reduce the number needed by 5-10.
Tendril Torchers: I personally never do this one, but making tendrils respawn a little faster would help.
Salvage Pit: Don’t touch
Flying Circus: Don’t touch
Bugs in the Branches: Make the stone pillars sticking out easier to jump on. It’s not actually that hard if you figure out the route.
Fallen Masks: People complain about this one a lot, but part of doing well is knowing which jumping mushrooms go where. That being said, it is still similar to Shooting Gallery in randomness and hard to see masks.
The Floor is Lava: We know the floor is lava, but could it not kill us so fast? Adding some more time would be great.
Wings of Gold: Don’t touch (seriously, it’s not that hard)
Fungus Among Us: MAKE THE 2 SKILL WORK. And add one or two more speed mushrooms in to help, as the mushroom moves so slow.
Sanctum Scramble: This one is by no means easy. However, I think this is actually perfectly balanced. If you learn all the places to cut corners and utilize your skills, you can get gold. All three of your skills are incredibly useful. One thing I found to work is to play on the lowest graphics settings so I got no lag whatsoever.
Beetle Feast: Don’t touch
Ley Line Run: Don’t touch (use your one skill on all the glowy circle things and your 3 to get ahead. There’s a glowy thing on the left side of the platform right before the last series of jumps)
Drone Race: Don’t touch
Scrap Rifle: Make the rifle overheat a little less fast, put in more chak, and make them deal less damage.
Punch-o-Matic: This needs a lot of fixing in every way.
I like what StevenL suggested. Very reasonable. +1
I like what StevenL suggested. Very reasonable. +1
Or, if going with his times, just change it entirely to do the adventure once and get 2 mastery points. His suggestions severely reduce any effort that would have been needed to do them.
I just got 2nd place on the daily leaderbord in Shooting Gallery with only 38/40 targets. This is ridiculous.
His suggestions severely reduce any effort that would have been needed to do them.
Yes, that’s the point. It takes too much effort to learn every special trick or move that you absolutely need to get gold in these adventures. That’s just bad game design.
His suggestions severely reduce any effort that would have been needed to do them.
Yes, that’s the point. It takes too much effort to learn every special trick or move that you absolutely need to get gold in these adventures. That’s just bad game design.
And if you apply your logic to other aspects of this game or any game for that matter?
That would be comparing apples to oranges. Adventures are unique to Gw2 and not comparable to any other aspect of the game.
(edited by StevenL.3761)
Here are the new, sensible requirements.
- you should always get bronze credit for simply participating because you didn’t come all the way out here to get a big bag of nothing
- even your mom should be able to get the silver reward (with some practice)
- gold times should actually be humanly possible
Tendril Torchers
Bronze: 0 (previously 50)
Silver: 50 (previously 75)
Gold: 75 (previously 110)Bugs in the Branches
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)Flying Circus
Bronze: 1:00:00 (previously 3:00)
Silver: 3:00 (previously 2:30)
Gold: 2:30 (previously 2:00)Shooting Gallery
Bronze: 0 (previously 15)
Silver: 15 (previously 30)
Gold: 30 (previously 40)Salvage Pit
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 30)Salvage Pit is actually pretty easy right now, because you don’t get punished enough for letting yourself get hit by the tendrils.
A tendril’s attack should result in a one-hit kill, similar to the Bioluminescent Lurcher’s attacks in the Tangled Labyrinth.On Wings of Gold
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)Sanctum Scramble
Bronze: 1:00:00 (previously 3:30)
Silver: 3:30 (previously 3:00)
Gold: 3:00 (previously 2:30)Fallen Masks
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 25)A Fungus Among Us
Bronze: 1:00:00 (previously 2:30)
Silver: 2:00 (previously 1:40)
Gold: 1:40 (previously 1:20)Also increase the window of opportunity for weapon skill 2.
The Ley-Line Run
Bronze: 1:00:00 (previously 2:00)
Silver: 2:00 (previously 1:30)
Gold: 1:30 (previously 0:45)Drone Race)
Bronze: 1:00:00 (previously 2:20)
Silver: 2:20 (previously 2:00)
Gold: 2:00 (previously 1:20)Beetle Feast
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)Haywire Punch-o-Matic Battle
Bronze: 0 (previously 75)
Silver: 75 (previously 150)
Gold: 150 (previously 230)Scrap Rifle Field Test
Bronze: 0 (previously 30)
Silver: 30 (previously 80)
Gold: 80 (previously 150)@Devs make it happen.
I disagree. You should not get something just for participating. Also most of your silver+gold requirements are way too low. You nerfed even the easy adventures most people get gold on first or 2nd try.
Then you disagree with 100% of dynamic events. You get bronze for participating in any event. I don’t see why adventures should be different.
I disagree. You should not get something just for participating.
LOL What game have you been playing? Rewards for simply participating is core to Guild Wars 2.
Finally managed to get Silver Sanctum Scramble. Watching a video was key. Now I can finally finish Glints Bastion, after I realized some of the shortcut tricks. Never going back to it!
Coincindetally it gave me my last mastery point! Only got the 2 maguuma raid masteries left, but those I dont care about.
That would be comparing apples to oranges. Adventures are unique to Gw2 and not comparable to any other aspect of the game.
I was referring to this quote.
His suggestions severely reduce any effort that would have been needed to do them.
Yes, that’s the point. It takes too much effort to learn every special trick or move that you absolutely need to get gold in these adventures. That’s just bad game design.
Which is why I said
And if you apply your logic to other aspects of this game or any game for that matter?
If there are any other aspects of this game, or any other game, that require special tricks or moves, are those bad design?
(edited by Ayrilana.1396)
I disagree. You should not get something just for participating.
LOL What game have you been playing? Rewards for simply participating is core to Guild Wars 2.
Which is bad enough. There need to be some things where just participating is not enough. I agree some adventures like shooting gallery are too hard, but nerfing the adventures where you can already get gold in 1-10 tries without looking at guides is overkill.
If there are any other aspects of this game, or any other game, that require special tricks or moves, are those bad design?
It depends. Is the content tied to character progression? Is the content impossible to complete by taking the “obvious” path? Is it still insanely difficult to complete even when you use every hidden or unintended shortcut? Then absolutely yes, that’s bad design.
I don’t understand the elitism here. Why do adventures need to be difficult?
The only adventures I think are far too hard to get gold in are
A fungus among us
Haywire punchomatic
Shooting Gallery
Tendril torchers.
Rifle test.
Out of Those the shooting gallery and Rifle test is hard to get a silver in too. Haywire is Just manageable.
The rest of the adventures I think are pretty balanced. Its a challenge, God forbid you’d have to practice at something which is supposed to be challenging.
And you don’t need a gold in all of them to max your masteries. You dont need a silver in all of them either. Just some silvers and golds on the easier ones is enough points.
I agree with Mastery points being for these adventures. Having to challenge yourself to master it. Isn’t that the point?
They’re called adventures, not challenges…
Besides, you get mastery points left and right for doing mundane tasks like opening strongboxes or jumping up/gliding down to a place of power or hidden locations. So difficulty is still not the point (of mastery points).
(edited by StevenL.3761)
The floor is lava, fallen masks, shooting gallery, haywire punch-o-matic battle, sanctum scrample and scrap rifle field test all need more time. Not much, just a little. For example, I always end up with 20-21 in fallen masks, so maybe half a minute more time would be good?
They’re called adventures, not challenges…
Besides, you get mastery points left and right for doing mundane tasks like opening strongboxes or jumping up/gliding down to a place of power or hidden locations. So difficulty is still not the point (of mastery points).
A rose by any other name…
“I’m here to showcase Adventures, a brand-new style of content coming in Guild Wars 2: Heart of Thorns™. Adventures are small, fast-paced, single-adventurer events that challenge you to master a wide variety of skills in a race against the clock.”
https://www.guildwars2.com/en/news/adventuring-forth/
As I said. Some need tweaks. Others I feel are perfect.
Having some points easier to get than others is normal for a game that wants linear progressions.
(edited by Haleydawn.3764)
The rest of the adventures I think are pretty balanced. Its a challenge, God forbid you’d have to practice at something which is supposed to be challenging.
It’s hard to practice them when they’re closed most of the time.
I just did another attempt at the fallen masks after not doing it since the first week of release and got 20 without trying. I’m starting to think that one isn’t as bad as I once thought.
I don’t understand the elitism here. Why do adventures need to be difficult?
Don’t need to be difficult.. but not easy to the point that it completely braindead to get gold like some suggestion.
I agree some adventures need to be toned down a bit. But not all. Just remember that you don’t need all the gold to max mastery.
I managed to get 39/40 targets in Shooting Gallery. I’m now ranked 469 on the leaderboard. Only 469 people have a score of 39 or better, which isn’t even the gold requirement.