Putting condition removal at the end of the well effect means there’s a 3 second delay between casting and condition removal. How much of a difference does 3s make? It seems all the resistance effects last for about 3s. E.g. Temporal Enchanter. It is almost as if we get a “resistance on demand” effect subtracted from this trait. This trait is still useful, but it becomes more like a passive signet effect, where conditions get removed periodically at somewhat random moments. Condition removal is essential to have somewhere in your build, but I wonder if this trait is good enough to make an all-wells build viable.
BTW, I love the name of this trait, but the cuteness also means there’s little chance its functionality will get changed.