"All's Well That Ends Well" is too slow

"All's Well That Ends Well" is too slow

in Guild Wars 2: Heart of Thorns

Posted by: Pyrefli.5927

Pyrefli.5927

Putting condition removal at the end of the well effect means there’s a 3 second delay between casting and condition removal. How much of a difference does 3s make? It seems all the resistance effects last for about 3s. E.g. Temporal Enchanter. It is almost as if we get a “resistance on demand” effect subtracted from this trait. This trait is still useful, but it becomes more like a passive signet effect, where conditions get removed periodically at somewhat random moments. Condition removal is essential to have somewhere in your build, but I wonder if this trait is good enough to make an all-wells build viable.

BTW, I love the name of this trait, but the cuteness also means there’s little chance its functionality will get changed.

"All's Well That Ends Well" is too slow

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Mesmers have to make hard choices to get significant condi removal. It’s one of their drawbacks, and, as far as I can tell, it’s pretty intentional.