An Apology for Lore-geek Critics[Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: DuskyInsanePoet.4218
I am typically a forum lurker, frequenting the forums but not responding. After playing through the HoT story and reading many forum threads and watching videos about the topic, I decided it was time to talk.
ArenaNet,
Ever since you released the expansion, you have been flooded with criticism and complaints. It is understandable that right now is very stressful, trying to fix all the problems that weren’t caught in the beta, and finding some equal ground with the player base.
As I explored this new world, I felt as I had when I first started playing. I was vulnerable again, not yet knowing what to expect of this strange new land. The jungle and Ley-line Confluence was beautiful, expansive, and dangerous. The new gameplay of the Revenant and specializations put new life into repetitive builds. Gliding and bouncing around on mushrooms was a joy. Being a music nerd, I would just sit in certain locations and just close my eyes and listen, taking time to enjoy the musical art.
The new lands and environments are amazing, and people who worked on them deserve a standing ovation. My own personal let-down was the Personal Story.
This is nothing new. I have lurked the forums and know that lore-geek criticism has been prevalent. I don’t agree with everything, but there are a few common themes that I did agree with.
There was much anticipation about the new story and all the new lore that would be discovered in this strange land, but the story was rushed, and the lore was not as explored and flesh out as it could have been. I understand that there was a sense of urgency, but “urgency” and “short” are not synonyms. Using a classic example, in Lord of the Rings, there was a sense of urgency to destroy The One Ring. It was the one thing that could save or condemn all that was good, but the journey was drawn out in three long books. In HoT, we are Frodo, especially true of Sylvari resisting the dragon’s power, and the dragon’s mind is our Mount Doom. Sadly, we threw the ring into Mount Doom at chapter 3.
Personally, I was hoping for even more struggle against Mordremoth. I wanted him to be a dragon I would love to hate. He had more character than Zhaitan, but I was hoping for more mind games, and more characters turning on one another. The fight mechanics were satisfying, but I felt that I didn’t hate him enough in the end. When it came to Zhaitan, though the battle was not as satisfying mechanic-wise, I hated him enough to not be too worried about that. Zhaitan took many of my favorite characters away, mocked their sacrifice, and told me that I could easily join them if I died. Seeing Zhaitan fall in such a pitiful state was better than he deserved.
The whole part about Rata Novus and seeing Rata Sum in the distance felt like a lost opportunity. Rata Sum is a magical floating city. Mordremoth was already attacking and destroying simple waypoints, so Rata Sum should have been a magical all-you-can-eat buffet. There was a chance to explore Asuran politics and their collective resentment towards the elder dragons, but there was nothing.
Rata Novus was beautiful and I loved how the city was built using the ley-lines as a super charge station. The scientific Cave Johnson/bioshock feel of the area made me chuckle. There is so much that can be done with Rata Novus in the future, so I remain hopeful. When we go to the dragon lab, the “discovery” was terrible. “All the elder dragons have a weakness.” That is a line taken straight from the Water is Wet News Station. We are talking about Asura. They are a race of geniuses, save the one in prison. I’m pretty sure there was more to their data and studies than a simple “there is a weakness.” Even if there was nothing about Mordremoth, I would have gladly taken some Primordus lore in its place.
Now, for discovering the weakness of one of the greatest forces of nature, Mordremoth. I can accept that his weakness is his mind, his body is too large and resilient to keep down. The problem was the discovery, or lack there of. Struggling to find the weakness with the threat of destruction at any moment was a missed story chance. Knowing that the player character and group of comrades are trying to pin down his weakness, character development would happen. Both sides would have interesting interactions. Mordremoth trying to hide his mortal weakness and maybe even trying to convince the players that killing him will result in greater danger. The player could question for what purpose the elder dragons exist, still seeing them as too great a problem in the end. There could have been uncertainty that his weakness was even his mind. Everyone was too sure about his weakness in the end.
I cannot say too much about the new races, simply because there was not much to go on. I would love to know much more about the Itzel, Nuhoch, and Exalted. What are they like as individuals? Do any Exalted dislike the Charr? What does it sound like when the Itzel sing? Are the Nuhoch really as xenophobic and distrusting of strangers as the devs said? There are so many questions that could simply be answered with simple text boxes with npcs and a little more atmospheric chatter.
Those are my main issues with the story and lore. There will be people telling me that if I, or any other lore-geek critic, doesn’t like the game, we shouldn’t play. And here I confess my own personal reason for raising notice on things I felt were unsatisfactory: I love Guild Wars 2. I, lore-geek, love this game, its story, lore, and history. The reason I write my concerns down, the reason I take time out of my day to type up this page, is because I love the game enough to care deeply about it. If I did not care at all, I would not even bother.
Every time I log in, I enter a magical world and watch over my character. There is nothing that can compare to this feeling of playing the game. I know that the creators of this game are imaginative, smart, hardworking people that can bring fantasy to life. They made me laugh when the Asura were insulting each other about the calibration of an experimental portal. They made me smile when I found a Sylvari working hard to help some spiders find peace. They made me cry when Tybalt/Sieran/Forgal ran in to hold back the hoards of risen, with no hope of survival.
I know the developers, artists, composers, voice actors, story writers and more are brilliant, and that is why I place high hopes on you. I cannot speak for everyone, but I know I want your creation to succeed and become one of the greatest games out there.
Sincerely,
DuskyInsanePoet the Lore-Geek
TL;DR There are some problems with the HoT personal story, and I point them out because I care about the game.
that I’m losing my mind.
(edited by DuskyInsanePoet.4218)