Hey Angry Joe! Love your show, looking forward to your take on what they show you. I doubt they’ll have anything guild hall related there, I bet it’ll be the last thing they showcase, but if you can find out any info we’d love to hear it.
Besides wanting a release date and price point. There’s a bunch of different things that all of us want to know about depending on our playstyle. I know we won’t get answers to most of the below, but I think it’s a decent amount of questions that we’re all wondering.
And a question that isn’t related to the expansion, but something I would love to know. What do they have planned for players between now and the release date? They hype of an expansion got many players to come back, but without the Living World updates or a festival going on what will keep them playing for the foreseeable number of months while we wait for the expansion.
General:
Size of the expansion? Will the new maps be on the size of the original maps or will they be “half sized” like the 3 they’ve added since launch. We know they are going to be packed with content but it would be nice to know how many maps/content we should be expecting.
Mobility questions. With the introduction of hang gliding and mushroom jumping and the mention of buildable waypoints at “forts” inside of the new maps that we can control. Are they going to be limiting normal waypoints “forcing” us to walk on foot if we walk into a new empty map or the like, or is there still going to be set “safe zones” for us to waypoint to – not just the start of a map?
With the showcase of Taunt, is Anet trying to finally give other play styles more relevance? Not bringing the trinity or anything, but bringing up different play styles in PvE, which has the mentality of “go zerker stats or go home”
They mentioned a close beta will start shortly after PAX East, do we have info on the size, scope, and length of it?
Mastery Lines:
Will we be able to unlock and fully complete all mastery lines at launch? Will there be a surplus or defect of mastery points/will some percentage of them be very hard to obtain and only for the “hard core” players.
How many mastery lines are we going to get, and will things be hard or soft gated with the new content. Will you just do very little damage without a certain combat mastery or will you be unable to hurt it without it?
Harder content:
Small man group: New dungeons or fractals?
Medium to large Sized: Are they bringing instance “raid style” bosses or are they keeping everything open world? Are we getting new world bosses, and any new info on the large map metas that they’ve mentioned so far (will they be more time based like Dry Top or a progress/performance bar like Silverwastes).
Classes:
Besides wanting to know what all the new specializations are, others have thought up some good questions. They’ve said that the Revenant and the new Specializations are using the new tech they’ve developed. Are the vanilla classes getting a fresh coat of paint or are they staying the way they are now. Are any getting access to the two new boons and two new conditions mentioned. As someone else put it, if the new mechanics are only going to the specializations why would we want to play the base class anymore?
How many Legends will the Revenant have access to? Will the utility skills be set in stone or will we have a small number of options per Legend?
Guild Halls: Any info really.
Will we “build” them up. If so, how and with what currencies? (Gold, influence, crafting mats, or some new currency) Will things be permanent or will they require an “upkeep fee”? How customizable will they be?
How are they addressing the size difference in guilds? Can only the big guilds get the cool shiny stuff or do smaller guilds have a chance?
Other than a place for the guild to gather and chat, what purpose do they serve? Why would we want to go to our GH instead of a town with crafting stations/bank access (outside of the reason they said where we could gather for ?
WvW:
How are they going to handle the rotation of the new borderland map? Is it just 1 color per week or will all 3 get changed or something new? Besides the mechanics of giving keeps special powers and having towers located in choke points, will the rewards for defenders be going up? There are many jobs in WvW that give very little rewards: scouts, upgraders, roamers, upgraders, yak walkers, etc. Are they going to try to change the reward structure to reward these players?
Are we getting any new WvW mastery lines?