Any chance for new Skills later on?

Any chance for new Skills later on?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Any chance of classes getting new skills later on in HoT?
Not in connection to Elite Specializations I mean.

Any chance for new Skills later on?

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Posted by: Varezenem.2813

Varezenem.2813

Hardly, they tried to do that before and didn’t like the results and that’s why we have e-specs.

Senbu Ren[Wind]
Herald of Ventari

Any chance for new Skills later on?

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Posted by: Ganathar.4956

Ganathar.4956

Anet should at least try to fill in the missing heal and elite skill types in future patches. It just feels wrong to not have them, because it makes some skill traits a bit less useful. Also, why is warrior mending still not a physical skill?

Any chance for new Skills later on?

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Posted by: Diovid.9506

Diovid.9506

Anet has said they want to limit an exponential increase in build options. By making it so that new skills come with elite specs and by making it so that you can only have one elite spec at the same time, the increase in build options is limited which helps a lot with balancing.

Even though I agree with their philosophy, this is something I also agree with:

Anet should at least try to fill in the missing heal and elite skill types in future patches. It just feels wrong to not have them, because it makes some skill traits a bit less useful. Also, why is warrior mending still not a physical skill?

I believe all professions should have 1 healing skill and 1 elite skill of each utility skill type they have access to.

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Posted by: lordkrall.7241

lordkrall.7241

Anet should at least try to fill in the missing heal and elite skill types in future patches. It just feels wrong to not have them, because it makes some skill traits a bit less useful. Also, why is warrior mending still not a physical skill?

And adding one for each skill type would require major changes to most of the traits, otherwise it would most likely become extremely overpowered rather fast.

There is a reason why they are usually not effected by traits after all.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Serious.7083

Serious.7083

I believe all professions should have 1 healing skill and 1 elite skill of each utility skill type they have access to.

With a little tweaking guardians can have many heal skills, even at present. My normal build has 5 shouts, all of which have self healing and team wide condi removal. Every time I crit I give all team members close to me might, and that heals me too. I gain even more self heal using greatsword.

Warriors can be traited so shouts do a party wide heal.

Eles have multiple heal options with water skills

The Druid is going to have a huge range of options for healing.

One heal skill? How quaint

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Posted by: Diovid.9506

Diovid.9506

I believe all professions should have 1 healing skill and 1 elite skill of each utility skill type they have access to.

With a little tweaking guardians can have many heal skills, even at present. My normal build has 5 shouts, all of which have self healing and team wide condi removal. Every time I crit I give all team members close to me might, and that heals me too. I gain even more self heal using greatsword.

Warriors can be traited so shouts do a party wide heal.

Eles have multiple heal options with water skills

The Druid is going to have a huge range of options for healing.

One heal skill? How quaint

You misunderstood me. I did not mean: “each profession should always have 1 skill that heals at all times”. I meant: “each profession should have a number of skill options for their healing skill slot equal to the number of utility skill types they have”.

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Posted by: aggelos r.5387

aggelos r.5387

we dont even see the new ones and we want others?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Anet should at least try to fill in the missing heal and elite skill types in future patches. It just feels wrong to not have them, because it makes some skill traits a bit less useful. Also, why is warrior mending still not a physical skill?

This please.

And adding one for each skill type would require major changes to most of the traits, otherwise it would most likely become extremely overpowered rather fast.

There is a reason why they are usually not effected by traits after all.

It’s not a case of “adding one for each skill type” but rather “completing the set of six skills for each skill type”

Most skill types have six skills – 1 heal, 1 elite, and 4 utilities. Some skill types, however, lack one of them (often elites). For example, necromancers, elementalist, and thieves have no elite signet, rangers has no heal or elite signet, white warrior, guardian, and mesmer have 1 heal, 1 elite, and 4 utility signets. Another example, necromancers have no heal spectral or well skill; guardians have no heal or elite spirit weapon or consecration skill; warrior has no heal banner skill; engineers have no elite gadget skill. Etc. etc.

And I don’t think that the traits would need that much of a rebalance for adding a new skill or two (rarely three) that the traits would affect.

You misunderstood me. I did not mean: “each profession should always have 1 skill that heals at all times”. I meant: “each profession should have a number of skill options for their healing skill slot equal to the number of utility skill types they have”.

Professions typically have about 20 utilities.

Do you really want Anet to balance 20 heals and 20 elites per profession too?

I’ll stick with 5 of each, as opposed to current averaged 4 heals/3 elites (+1 each with elite specs) that we have.

Would also like Anet to create an even amount of racial skills. Currently it’s 6 skills split, with asura/charr being 3 utility+3 elites, human/sylvari being 1 heal, 2 utility, 3 elites, and norn being 2 utility, 4 elites. Would love to see it changed to all being 1 heal, 4 utility, 2 elite. Revenants could then get a “Legendary Racial Stance” which gives 1 heal, 3 utility, 1 elite. They’d get the short end but it’d be better than… what we have.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Diovid.9506

Diovid.9506

You misunderstood me. I did not mean: “each profession should always have 1 skill that heals at all times”. I meant: “each profession should have a number of skill options for their healing skill slot equal to the number of utility skill types they have”.

Professions typically have about 20 utilities.

Do you really want Anet to balance 20 heals and 20 elites per profession too?

I’ll stick with 5 of each, as opposed to current averaged 4 heals/3 elites (+1 each with elite specs) that we have.

Would also like Anet to create an even amount of racial skills. Currently it’s 6 skills split, with asura/charr being 3 utility+3 elites, human/sylvari being 1 heal, 2 utility, 3 elites, and norn being 2 utility, 4 elites. Would love to see it changed to all being 1 heal, 4 utility, 2 elite. Revenants could then get a “Legendary Racial Stance” which gives 1 heal, 3 utility, 1 elite. They’d get the short end but it’d be better than… what we have.

20 heals and 20 elites? Where are you getting that from? I said 1 healing skill and 1 elite skill per utility skill type so that means about 5 healing skills and 5 elite skills per core profession.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ah, I misread – didn’t see the word “types” there.

It happens.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.