Any chance of Dx11/12 to fix CPU utilization?

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: Naminator.9316

Naminator.9316

So I recently started to play the game again because of the new expansion pack announcement and surprise surprise the game is exactly the same under the hood as it was during launch.

The game barely uses my CPU and I have a pretty beefy rig, this causes the FPS to be all over the place, it can be 120+ one second and plummet below 60 the next, and even my Gsync monitor is not much help in those situations.

So is there any chance that the new expansion will come with some tech advancements?

No I’m not asking for better graphics, I’m asking for better performance, other games like WoW did this before, and in WoW’s case the framerate improvement from implementing Dx11 was 50+% for some people.

So any chance of this happening?

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: DaMunky.6302

DaMunky.6302

I really hope they do something like this, because I am SO sick of this game randomly crashing for world bosses on my brand new gaming PC, when my crappy old laptop used to run it just fine.

Dear lord, what have I done? – Matthew Medina, Gw2 Content Designer

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: Behellagh.1468

Behellagh.1468

Any reason you started another thread on the subject?

Other that it fell off the 1st page.

https://forum-en.gw2archive.eu/forum/game/hot/DX-11-support-WvW-skill-lag-fix

We are heroes. This is what we do!

RIP City of Heroes

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: Naminator.9316

Naminator.9316

Any reason you started another thread on the subject?

Other that it fell off the 1st page.

https://forum-en.gw2archive.eu/forum/game/hot/DX-11-support-WvW-skill-lag-fix

I’m not the person that made that thread.

Anyway, I just want the devs to know that they need to do something about this.

During PAX they said that the HoT expansion will bring a new area, an area that is the most detailed one that they ever made, well with current CPU utilization problems throwing more details on the screen is just going murder the framerate even more.

SOE devs managed to do wonders to Planetside 2 when it comes to multicore optimizations, and since I have a lot of respect for ArenaNet and a lot of faith in their talent, so I don’t think it’s too much to ask.

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: dutchy.3175

dutchy.3175

Planetside 2 did a great job in improving the frame rate. “Operation Make Game Faster” is what i think it was called. I’d really like for something like that to happen here for this game

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: haresean.3856

haresean.3856

Yes they need to do something about it after almost 3 years.

I’ve just built a new pc with a GeForce GTX 970 and when encountering world bosses it evens drop down to around 20FPS…

No.

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: Nienow.1705

Nienow.1705

Yes they need to do something about it after almost 3 years.

I’ve just built a new pc with a GeForce GTX 970 and when encountering world bosses it evens drop down to around 20FPS…

And that is what I get with a GTX 660ti on world bosses. This game really need some performance improvement…

Sea of Sorrows

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: Naminator.9316

Naminator.9316

Yes they need to do something about it after almost 3 years.

I’ve just built a new pc with a GeForce GTX 970 and when encountering world bosses it evens drop down to around 20FPS…

And that is what I get with a GTX 660ti on world bosses. This game really need some performance improvement…

Yeah the game never really had much GPU issues, this is why nvidia rep has stated multiple times that the game is very CPU bound and thats why they were not releasing any driver optimizations for the game back when it launched.

Any chance of Dx11/12 to fix CPU utilization?

in Guild Wars 2: Heart of Thorns

Posted by: zaw.6741

zaw.6741

Yes they need to do something about it after almost 3 years.

I’ve just built a new pc with a GeForce GTX 970 and when encountering world bosses it evens drop down to around 20FPS…

And that is what I get with a GTX 660ti on world bosses. This game really need some performance improvement…

Yeah the game never really had much GPU issues, this is why nvidia rep has stated multiple times that the game is very CPU bound and thats why they were not releasing any driver optimizations for the game back when it launched.

i experience it other way…my hd7850 is at 100% load most of the time, while my i5 4690k got load around 50-70% on cores at most. on vanilla maps thou i got mostly under 80% gpu load and stable 60fps (limited). on new maps (sc/dt/sw) fps like to drop below 30 and get my gpu crazy hot. id like to know why….