Any reason for crippling strafing?

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Hyperion.9704

Hyperion.9704

Just curious about why I now strafe at 5% of running speed.

Seems like a pretty silly change when every mob in the game one-shots you for being in any red circle.

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Maybe it’s a bug related to the new combat system. I’m moving faster now when strafing while using it.

Be careful what you ask for
ANet may give it to you.

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Strafe speed will vary depending on if you’re angled forward (run speed), backwards (backup speed) or just to the side (strafe speed). There are also bugs that can cause you to not move entirely or run at a walking speed, both of which you need to re-press a movement key to fix.

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

The problem is that action camera, in terms of mobility, is actually significantly faster in directions that are not forward because action camera treats all movement directions as running forward

You know how when you backpedal you move more slowly? Not when using action cam. If you’re using action cam hitting your backward movement key simple runs backward

Action cam is not just a more actiony camera, it actually eliminates all speed penalites for strafing or backpedaling.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

The problem is that action camera, in terms of mobility, is actually significantly faster in directions that are not forward because action camera treats all movement directions as running forward

You know how when you backpedal you move more slowly? Not when using action cam. If you’re using action cam hitting your backward movement key simple runs backward

Action cam is not just a more actiony camera, it actually eliminates all speed penalites for strafing or backpedaling.

Except when using most skills.

Only fools and heroes charge in without a plan.

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Ohoni.6057

Ohoni.6057

The problem is that action camera, in terms of mobility, is actually significantly faster in directions that are not forward because action camera treats all movement directions as running forward

This isn’t true, exactly. If you are attacking a target, or have attacked one within about a second or so, then you’ll continue to move at the old strafing speed. It’s only while not attacking that you can move at full speed.

For high end players, this is likely not a huge change, as you could always just rotate your camera really fast and start moving. It does make it a bit easier to strafe at full speed though. Honestly though, I don’t do a ton of strafing, if I have to strafe, I’m usually dodging.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

The problem is that action camera, in terms of mobility, is actually significantly faster in directions that are not forward because action camera treats all movement directions as running forward

You know how when you backpedal you move more slowly? Not when using action cam. If you’re using action cam hitting your backward movement key simple runs backward

Action cam is not just a more actiony camera, it actually eliminates all speed penalites for strafing or backpedaling.

Except when using most skills.

They amount of mouse and keyboard gymnastics required to accomplish the same level of mobility in combat while not using the camera, however, is severe. If I find myself mouselooking with the normal camera I don’t get a free and seamless 180 degree camera flip when I stop attacking for a second, and it definately doesn’t maintain my mouselook direction when translating from, say, a full strafe to a backpedal. I’ve got to hit a pretty complicated selection of buttons to pull that one off.

Point here is that the action cam is measurably better in terms of mobility in a real fight, where you’re regularly stopping attacks for several seconds, nd massively superior in situations where you’re not attacking, like any part of the game where you simply have to dodge AOEs or make a series of quick platform jumps etc. simply by toggling it on than the alternative. It’d be nice if they baked the same functionality in to normal mouselook.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ