Apprehension about mastery system
It’s a compromise, like the GW1 PVE only skills, or like a better-imagined Agony Resistance.
You’ll have to play in the jungle to get special skills for mastery, but those skills apply primarily to those encounters and don’t mess with other content.
It’s a bit of a time gate, but it’s guaranteed with work and it lets you choose focus. People that don’t care about these encounters can spend their mastery elsewhere, and people that do care can immediately get these abilities… just about everyone is going to get there eventually though.
If you haven’t played the jungle and you haven’t built up your character, you’re not going to beat that content.
Why should you be able to beat content you haven’t worked for? Challenging content is exactly what this game needs desperately. Nothing in GW2 is really challenging besides higher level fractals and its all been beaten to death since launch. Something really to work towards besides just cosmetics, and it should be something that requires work and time. This is the first major update to GW2 and I wouldn’t expect anything after HOT for a long time so the content within HoT should be vast and should take time to progress though via masteries.
Obviously there is a fine line between progression time and just plain grindy and we will just have to wait and see what is in store for us.
They have revamped FotM quickly after the launch (Fractals of the Mists Dungeon Improvements) because :
The goal is to allow everyone to play together and make partying less restrictive for everyone.
What annoy me in the sentence I underline is the fact we have to build up our character, not our synergy with our party.
It would be great if each “mastery master” could bring something to the group :
- Lore master translate glyph and find a way to open a secret door
- Hang glide master fly to reach a path and launch a rope to allow the rest of us to come
- Combat master can loot weapons which weakens monsters (allowing party to hit it)
This is what I’m expecting from guild wars 2.
If you master everything that’s great!
You’ll be able to carry your group and explain them how everything work.
I don’t wan’t gw2 to become one of those game where you wait for the weaker to reach the cap (stuff / lv / whatever) to go on.