Are the 25Heals getting buffed?
Hey can a developer chime in on if these will get buffed?
Can you clarify? Do you mean the 25 skill point cost self heals?
In a sense the skills that cost 25 skill points are getting buffed because with the new trait system they will cost the same amount of hero points to unlock as all other skills.
In a sense the skills that cost 25 skill points are getting buffed because with the new trait system they will cost the same amount of hero points to unlock as all other skills.
but they still weak. I have all them unlocked already. so thats not really a buff for me.
I wouldn’t say it is weak as such, it is more a matter of it being very situational.
Krall Peterson – Warrior
Piken Square
I wouldn’t say it is weak as such, it is more a matter of it being very situational.
no Sig of Vam is WEAK… also Guardians Med heal is weak….
The situation when you should use most of the 25 point heals is never so I’d say they’re weak.
In fact I did think you talked about the Antitoxin Spray, my bad.
But even then most of the others do have their usage. Just because it is not part of the meta doesn’t make it useless after all.
Krall Peterson – Warrior
Piken Square
Much like the suggestion to make conditions only available for those who setup pure condition builds they could make healing function properly when people setup pure healing builds that would at least keep glass cannons from misusing the setup by trying to make it impossible to kill them as DPS but also give healing specs a chance to actually shine for a change in this game.
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
I wouldn’t say it is weak as such, it is more a matter of it being very situational.
no Sig of Vam is WEAK… also Guardians Med heal is weak….
Litany of Wrath is actually pretty solid, the problem is more that shelter is just amazing. You’d have to buff litany to the point that it was strait OP to beat out a duration block+heal that is shelter. Lower cast time and cooldown would be nice, but again, it’s really not bad and even with those I’d still prefer shelter in 99% of the situations.
(edited by Jerus.4350)
Arcane Brilliance is probably the best heal in the game.
I wouldn’t say it is weak as such, it is more a matter of it being very situational.
no Sig of Vam is WEAK… also Guardians Med heal is weak….
Litany of Wrath is actually pretty solid, the problem is more that shelter is just amazing. You’d have to buff litany to the point that it was strait OP to beat out a duration block+heal that is shelter. Lower cast time and cooldown would be nice, but again, it’s really not bad and even with those I’d still prefer shelter in 99% of the situations.
Litany of Wrath needs to be instant cast & have a 25 second CD.
Otherwise there is no reason to ever use it instead of shelter or the signet.
Signet of vampire is the best skill for my Power Minion Master build. I wouldn’t mind it to be better but then it would be really OP.
Guild Leader of Alpha Sgc [ASGC]
I wouldn’t say it is weak as such, it is more a matter of it being very situational.
no Sig of Vam is WEAK… also Guardians Med heal is weak….
Litany of Wrath is actually pretty solid, the problem is more that shelter is just amazing. You’d have to buff litany to the point that it was strait OP to beat out a duration block+heal that is shelter. Lower cast time and cooldown would be nice, but again, it’s really not bad and even with those I’d still prefer shelter in 99% of the situations.
Litany of Wrath needs to be instant cast & have a 25 second CD.
Otherwise there is no reason to ever use it instead of shelter or the signet.
That’s exactly what I meant when I said it’d have to be OP. That’s pretty much what it would require to beat out shelter in some situations. But, 3.6k instant heal on a 20s reuse with a possible additional large chunk of healing if you can land a good burst of damage. Ohh and did I forget to mention the fury buff for that burst of damage?
Are there any instant heal skills in the game even?
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Signet of vampire is the best skill for my Power Minion Master build. I wouldn’t mind it to be better but then it would be really OP.
Why would you think that? I am pretty sure that minions cannot trigger the stacks. And unless you have some allies to trigger the stacks, even blood fiend gives more damage and healing (not that bloodfiend is a good healing skill…).
Signet of vampire is the best skill for my Power Minion Master build. I wouldn’t mind it to be better but then it would be really OP.
Why would you think that? I am pretty sure that minions cannot trigger the stacks. And unless you have some allies to trigger the stacks, even blood fiend gives more damage and healing (not that bloodfiend is a good healing skill…).
1. Trigger the stacks? Well, axe does the job good enough for that.
2. I do rarely activate the signet, as my build outheal most damage thanks to all siphons.
3. When I activate signet I do it when I know I can hit the target and when I do I always gets full HP.
4. Bloodfiend is a really unreliable healing and can die.
I am on my phone and can’t post my build for now but I will try too remember too put it in here and you can try it for yourself and try other healing skills with it then. So in my opinion signet of vampire is the best healing skill for MY build that I have made myself and I like to go against metas and yet find good builds.
Guild Leader of Alpha Sgc [ASGC]
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Much like the suggestion to make conditions only available for those who setup pure condition builds they could make healing function properly when people setup pure healing builds that would at least keep glass cannons from misusing the setup by trying to make it impossible to kill them as DPS but also give healing specs a chance to actually shine for a change in this game.
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not talking about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningful impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class in game would be or who would benefit the most of it.
Both of you need to take a step back and rethink what you’re saying, this is getting dangerously close to talking about having a Trinity in this game, and GW2 is anti-trinity…so don’t think it’s going to happen any time soon.
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.
Signet of vampire is the best skill for my Power Minion Master build. I wouldn’t mind it to be better but then it would be really OP.
Why would you think that? I am pretty sure that minions cannot trigger the stacks. And unless you have some allies to trigger the stacks, even blood fiend gives more damage and healing (not that bloodfiend is a good healing skill…).
1. Trigger the stacks? Well, axe does the job good enough for that.
2. I do rarely activate the signet, as my build outheal most damage thanks to all siphons.
3. When I activate signet I do it when I know I can hit the target and when I do I always gets full HP.
4. Bloodfiend is a really unreliable healing and can die.I am on my phone and can’t post my build for now but I will try too remember too put it in here and you can try it for yourself and try other healing skills with it then. So in my opinion signet of vampire is the best healing skill for MY build that I have made myself and I like to go against metas and yet find good builds.
1) You do know it has an internal cooldown per person, right? A single person, no matter how fast they hit, can only proc the mark 5 times. 4, realistically, since it lasts 5 seconds and you’d need to hit literally the instant it gets applied.
2) Minion siphons are neat. The signet siphon heals you slightly when you get hit. It’s just a very bad damage reduction. And if you’re surviving off siphons, that means you’re just not getting hit. Take Blood Fiend for a bit more damage.
3)I’m not quite sure what you’re trying to say here.
4) It is unreliable, but when it does work, it’s far more effective than the signet. And if you’re worried about reliability, take Consume Conditions.
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.
Wow thanks for that tidbit of irrelevant information you felt was necessary. Maybe next time you can actually read context and then we won’t have these embarrassing accidents anymore.
I wouldn’t mind them completely reworking the new necro heal… that is possibly the most worthless skill in the entire game.
Signet of vampire is the best skill for my Power Minion Master build. I wouldn’t mind it to be better but then it would be really OP.
Why would you think that? I am pretty sure that minions cannot trigger the stacks. And unless you have some allies to trigger the stacks, even blood fiend gives more damage and healing (not that bloodfiend is a good healing skill…).
1. Trigger the stacks? Well, axe does the job good enough for that.
2. I do rarely activate the signet, as my build outheal most damage thanks to all siphons.
3. When I activate signet I do it when I know I can hit the target and when I do I always gets full HP.
4. Bloodfiend is a really unreliable healing and can die.I am on my phone and can’t post my build for now but I will try too remember too put it in here and you can try it for yourself and try other healing skills with it then. So in my opinion signet of vampire is the best healing skill for MY build that I have made myself and I like to go against metas and yet find good builds.
1) You do know it has an internal cooldown per person, right? A single person, no matter how fast they hit, can only proc the mark 5 times. 4, realistically, since it lasts 5 seconds and you’d need to hit literally the instant it gets applied.
2) Minion siphons are neat. The signet siphon heals you slightly when you get hit. It’s just a very bad damage reduction. And if you’re surviving off siphons, that means you’re just not getting hit. Take Blood Fiend for a bit more damage.
3)I’m not quite sure what you’re trying to say here.
4) It is unreliable, but when it does work, it’s far more effective than the signet. And if you’re worried about reliability, take Consume Conditions.
1. No it does not but it lasts for 6s so it gives a healing of max six times and each time is Higher than the healing from Well of blood wich only lasts for five seconds and require you to be inside that well. Well of Blood gives a greater Initial Heal but has no healing at all while not activated.
2. Signet of Vampirism gives each hit healing with 1sec cooldown, you rarely take more hits than one in one second if you are not trapped in a warriors 100b, a rangers Rapid Fire or similar attacks wich if you go with other healings and get trapped in an action like that you still have to use your healing skill. Most attacks that isn’t hard to tell does not do enough damage to be outhealed by Signet of Vampirism and damage made between is also healed by other siphoning skills and attacks.
3. As I play with a Cleric Build and traited with Bloodthirst I heal more than enough to gett fully healed with Signet of Vampirism (If I successfully get a 4-kittens on an enemy). With this I say, having extra damage reduction per hit (Each second) and a healing that most of the times restores my own health pool to full and as a bonus can heal others very well too without them having to stack around you as this build is a mobile build.
4. I used Blood fiend before Signet of Vampirism was introduced and it worked ok, but as soon as someone killed my BloodFiend my build was as a dead tuna. Also, when seing other MM Builds I always go for their Easy to kill blood fiend first and then the MM and they always die so easy. Also it is supposed to be a healing skill not a damage dealer so who in the ! uses the Healing skill for damage? It is just a simple bonus.
Now though, I am going to try ‘Consume conditions’ a little more since I have forgotten about that skill and Conditions is actually my builds Nemesis and now when Conditions will be better soon I might need to concider that.
And here is my build:
http://gw2skills.net/editor/?fRAQNAnYWn0ISTN2VDu1A7NmoXQkN1rZ/dEyArA-TVCGABD8AA2TJoTK/29QA8m+AePCAws/Ajq/AwJAAA-w
(I don’t mind if you hate it and don’t even wanna try it and I don’t mind if you guys still says Signet of Vampirism is still bad becouse that means that this build that works wonders in most parts of the game and if Signet of Vampirism gets better my build will be better).
Guild Leader of Alpha Sgc [ASGC]
Both of you need to take a step back and rethink what you’re saying, this is getting dangerously close to talking about having a Trinity in this game, and GW2 is anti-trinity…so don’t think it’s going to happen any time soon.
Juste saying that’s you are wrong here. GW2 ain’t anti trinity.
GW2 is a game designed so you can play whatever role you want with whatever profession. So it’s possible to make a party with 1 tank, 3 dps and 1 heal. There would be nothing wrong with it.
However, the content is designed so any kind of party should be able to finish it and experience have proven that the most efficient way to beat the PvE content of the game is to run a full Direct Damage berserk party that know how and when to dodge. At the same time, to prevent never ending fight, Healing power have been set up so it can’t be powerfull.
2. Signet of Vampirism gives each hit healing with 1sec cooldown, you rarely take more hits than one in one second if you are not trapped in a warriors 100b, a rangers Rapid Fire or similar attacks wich if you go with other healings and get trapped in an action like that you still have to use your healing skill. Most attacks that isn’t hard to tell does not do enough damage to be outhealed by Signet of Vampirism and damage made between is also healed by other siphoning skills and attacks.
You overestimate the passive. It is actually the reason why most necromancer hate this skill. If the icd was per enemy player (not global) it would be alot better and even decent enough to compete with the necromancer master heal Consume Condtions. It also should be a siphon not a simply heal I mean you have a signet of VAMPRISIM and the passive doesnt even steal life wtf (though i admit that is more a flavor thing)…
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.
Wow thanks for that tidbit of irrelevant information you felt was necessary. Maybe next time you can actually read context and then we won’t have these embarrassing accidents anymore.
I think he got the context just fine.
What do you want healing power to be? Invulnerability tier? It’s close to that already… You can facetank mossman or lupi if you want. Why do you want to make it stronger? Do you hate PvP or something?
Do you want to make group healing stronger so we can bring in trinity-lite to this game?
What do you actually want?
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.
Wow thanks for that tidbit of irrelevant information you felt was necessary. Maybe next time you can actually read context and then we won’t have these embarrassing accidents anymore.
I think he got the context just fine.
What do you want healing power to be? Invulnerability tier? It’s close to that already… You can facetank mossman or lupi if you want. Why do you want to make it stronger? Do you hate PvP or something?
Do you want to make group healing stronger so we can bring in trinity-lite to this game?
What do you actually want?
Nope. Jerus totally missed the point and said something completely irrelevant.
How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.
By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.
Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.
Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.
Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.
Wow thanks for that tidbit of irrelevant information you felt was necessary. Maybe next time you can actually read context and then we won’t have these embarrassing accidents anymore.
I think he got the context just fine.
What do you want healing power to be? Invulnerability tier? It’s close to that already… You can facetank mossman or lupi if you want. Why do you want to make it stronger? Do you hate PvP or something?
Do you want to make group healing stronger so we can bring in trinity-lite to this game?
What do you actually want?
Nope. Jerus totally missed the point and said something completely irrelevant.
Wrong, what he said was completely relevant. Healing power is op, and the reason why no one uses it in dungeons is because it’s so boring, as he noted.
No one uses it in dungeons because it slows you down, while not saving you from 1-shot mechanics.
Are there any instant heal skills in the game even?
Withdraw for the Thief is instant cast. There may be others, I’m not sure, but that was the first to spring to mind.
Regarding LoW, that is a weak heal until you trait it, then it can be quite strong. Also, it will be getting stronger with the new trait changes coming. In the Valor trait line there will be a minor called Smiter’s Boon, which casts Smite Conditions when you use a heal skill. And because Smite Conditions is a meditation, if you have Monk’s Focus equipped, when you cast LoW you will get two applications of Monk’s Focus for extra healing and fury.
I haven’t gone through them all yet, but there may be other buffs to healing skills as well, due to the new trait changes.
while not saving you from 1-shot mechanics.
There are very few one shot mechanics in this game, even in zerk gear. While it’s true healing power wouldn’t save you from one shots, it would save you from downing in nearly every encounter in the game, which is why people can basically afk lupicis or facetank Mossman.