Are we going to have a real dual-wield skill?

Are we going to have a real dual-wield skill?

in Guild Wars 2: Heart of Thorns

Posted by: Soar Ding.1425

Soar Ding.1425

Instead of use main hand attack, shall we have a skill can attack with both hand weapons?Even my warrior off hand is having a sword, but the first skill only attack with main hand weapon. Shall we have some skill like thief dual wield pistol? i think it called Unload?

(edited by Soar Ding.1425)

Are we going to have a real dual-wield skill?

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Posted by: Cecilia.5179

Cecilia.5179

While I like the idea of an offhand sword being incorporated into the autoattack, I do not think it is very high on anet’s priority list, if it is at all. Also, considering dual wield skills are supposed to be a unique mechanic of thief, I seriously doubt something like this will be added.

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Posted by: Lurker.3609

Lurker.3609

I suppose they could do auto attack chain, as in – first #1 would be an attack from main hand, second #1 skill use would be an offhand weapon use, and the third would be a double strike. This would however be a problem if one would equip something like a shield or torch or warhorn in the offhand so I’d say it’s a fat chance. Unless Revenant can’t equip anything else in his offhand than a dagger/sword/mace/axe…

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Posted by: Linken.6345

Linken.6345

well you can attack with both a torch and a shield so i dont see a problem with it

Edit
and warhorn would look abit wierd maybe but why not smack someone with it

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Posted by: Rognik.2579

Rognik.2579

I suppose they could do auto attack chain, as in – first #1 would be an attack from main hand, second #1 skill use would be an offhand weapon use, and the third would be a double strike. This would however be a problem if one would equip something like a shield or torch or warhorn in the offhand so I’d say it’s a fat chance. Unless Revenant can’t equip anything else in his offhand than a dagger/sword/mace/axe…

I don’t think these are really a problem. A shield offhand means a shield bash, which can be a painful smack across the face; with a warhorn, it could be a deafening blast, dazing the foe; torches could either be a fiery smack or even some mystical fire attack. What’s probably more of a problem is programming it so that the chain attack will consistently check the offhand weapon and making certain the animations for these chains look OK. So I don’t see it happening, sadly, despite it being a cool idea.

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Posted by: Azrael.4960

Azrael.4960

Warrior axe 4 is a dual attack skill.

It would be nice to have dual axe wield auto attack chain to be

  1. Right hand chop
  2. Right hand strike, Left hand strike
  3. right strike, left strike, right strike.

Other things that would make sense, would be to change the auto attack chains to reflect different dual wields. So with axe / sword it could be something like

#1. Chop
#2. slash (bleed), chop
#3. slash (bleed), chop (cripple), slash (bleed)

As this would be actually representative of the swinging motion of weapons and keep in tone with the main hand weapon.

Axe / Mace could be

#1. Chop
#2. Smash (vuln), chop
#3. Smash (weaken), chop, smash

Sword / axe could be

  1. Slash (bleed)
  2. Chop (vuln)
  3. Hamstring (bleed+cripple)

To keep in with the condition damage aspect of swords

Sword / shield would be more interesting

  1. Slash (bleed)
  2. Shield punch (weaken)
  3. Hamstring (bleed + cripple)

Shield punch is not a shield bash as having a stun in the auto attack chain is OP. It’s more along the lines of punching forwards with the edge of the shield

Sword /sword

  1. Slash (bleed)
  2. Dual slash (2x bleed)
  3. Triple stab (1xtorment)

Rangers with sword / dagger

  1. Slash
  2. Dagger slash
  3. Double stab

That’s some of the ideas that I could come up with. The animations would be interesting but best of all, a system like this would open up a whole new field of builds

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Posted by: Soar Ding.1425

Soar Ding.1425

Sigh… looks like they will not add this for new expansion. after i see the video Points of Interest: Episode 15. the warrior is still one hand attack for she has a sword at off hand……

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Posted by: Gulesave.5073

Gulesave.5073

If anything, this would be a possibility for a thief spec, since dual skills are in their purview. I wouldn’t expect to see it on any other profession.

I should be writing.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Exclusively for Warrior, I think it would be cool if your burst skill was defined by both main and off hand, not just main hand.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Much like the 3rd skill on thieves changes based on main hand and offhand, the autoattack should also do that for all weapon combinations of all professions that include two attack weapons.

They don’t even need to be different skills. They could just be the same skill with a different animation.

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Posted by: Leo G.4501

Leo G.4501

If anything, this would be a possibility for a thief spec, since dual skills are in their purview. I wouldn’t expect to see it on any other profession.

Thief has plenty of unique mechanics as it is (initiative, steal, dual wield and to a lesser extent stealth). I don’t think it would harm the profession’s flavor to let others borrow from them, especially something as fundamentally shared as using both weapons, doubly especially since every profession can by definition “dual wield” weapons and tripley especially if they don’t out right copy the thief version of dual wield.

It’d be fun if warrior did get such a specialization to, for a limited time, triggered by F2, alter his auto attack 3rd/last skill using the off hand. For example:

Sword_auto- 1. Sever Artery 2. Gash 3. Hamstring
Sword/Axe – 1. Sever Artery 2. Gash 3. Blade Curve (bounce any projectiles aimed at you to your target while slashing them)
Sword/Sword – 3. Clean the Blade (remove a condition from yourself, next attack applies torment)
Sword/mace – 3. Ringer (sundering arc attack that removes a boon from those hit)
Sword/shield – 3. Deflecting Stance (a weak strike that grants you retaliation if it connects, slide back to reduce damage by 50% for 3 sec; a leap finisher)
Sword/warhorn – 3. Cadence (a buff that slightly increases attack speed as well as grant a random boon when you receive conditions)