Attribute Balancing Suggestion

Attribute Balancing Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: MrRomanticGuildGuy.7568

MrRomanticGuildGuy.7568

Stats for Exotic Gear (Full Set)

Power: +100% Damage (Also Counts for Condition Damage)

Precision: 50% Critical Hit Chance ( Lower then now, but Chance for effects are based on your crit Chance. So you can have 50% Chance to make bleeding on a crit then 33% Chance on a Critical hit for bleeding). Critical Damage is always 100%.

Ferocity: -50% Cooldown for Offensive, Offensive Support Skills

Vitality: + 100% Health (Heals now are working with % Heals. So the more Health you have the better the heal becomes)

Toughness: 50% Chance to ignore Damage

Concentration: -50% Cooldown for Defensive, Defensive Support Skills

Attribute Balancing Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This would lowered Crit damage as crit damge base is 150%. Making ferocity affect cd would give not benefit all classes as thieve and Rev have different mechanic that control weapon cds.

With changes to toughness couple with defensive cd people would be almost impossible to kill. Other games have things like this because they don’t have dodge so they are force to eat every bit of damage.

These changes don’t fit in GW2.

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