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Posted by: AliamRationem.5172

AliamRationem.5172

How does looting Multi AB maps makes you rich… even 1 meta gives a ton of loot that vaporizes into low tier stuff you don’t need, just the wood is okay.
Start of with some shiny purple and gold chest.. click click.. then you get the satchels and boxes (epic) click click..then you get the green stuff.. click click.. oh great some moar silk scraps etc.. it vaporizes into low tier stuff that sells x250 for 50 silver wow!.
Loot a hundred maps for all i care.. loot is just horrible in this game.
Chop and Mine Sparkfly Fen / Maelstrom for 1 hour and you make 8 to15 gold.. see what im saying.. META rewards are bad.

Loot may be horrible in this game, but there’s a reason we’re discussing AB multimap. The effort to reward ratio is off the charts compared to similar content and indeed anything else in the game (except perhaps TP trading for those with sufficient resources).

I don’t care much about the economy. I figure that will balance itself out. I’m much more concerned with a game that leaves such obvious exploits in place when it can lead to nothing other than the feeling that most of their content is unrewarding.

How else CAN you feel about it, if we’re being honest? How can the chak gerent feel “rewarding” when it provides next to nothing for a win and has a much higher rate of failure? With AB multi so far and away more rewarding than any other content in the game, everything else is comparatively less rewarding.

I expect that sentiment to grow as AB multi continues. Because let’s face it, running AB this way is in no way challenging. The reason players do it is purely for the rewards. And if those rewards start to feel unrewarding, what does it say about all of the other content which doesn’t even come close?

the argument you have here is “loot everywhere else sucks so nerf ab cause its loot is too good” what about buffing the other places to stay in line? or at least a little bit. i cant even finish my dungeon achievments because no one does them. will nerfing ab help that? nope.

If AB multimap provides appropriate rewards, then they absolutely need to increase the rewards of the other available meta events to match or slightly exceed that of AB. However, if they did this without closing the multimap exploit, players would likely switch over to a different meta as it would be easier to gain greater rewards by completing one meta than by setting up the multimap train.

So, yes, I agree. They should fix the exploit and increase rewards on the other meta events to appropriately reflect effort vs. reward.

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Posted by: Obtena.7952

Obtena.7952

If AB multimap provides appropriate rewards, then they absolutely need to increase the rewards of the other available meta events to match or slightly exceed that of AB. However, if they did this without closing the multimap exploit, players would likely switch over to a different meta as it would be easier to gain greater rewards by completing one meta than by setting up the multimap train.

So, yes, I agree. They should fix the exploit and increase rewards on the other meta events to appropriately reflect effort vs. reward.

But why do they need to do that? It’s certainly not because AB offers the highest rewards during loot phase … because there is always a highest rewards during loot phase somewhere in the game. If it’s not AB, it’s somewhere else.

I think it’s a bit of a fallacy … appropriately reflect effort vs. reward. Ideally, sure but Anet isn’t attempting a Utopian MMO here. I think defining ‘effort’ is a really vague notion … do the people loot MM not make the effort to get keys and unlock the chests? I would say they do … I think it’s pretty naive to think we can reasonably define what effort is, and then judge whether it’s appropriate or not for the reward, then decide that correlation is THE driving force that the game is developed around in the first place. That’s assuming quite a few things about how Anet thinks of the game that aren’t necessarily true.

You really have to ask yourself if it’s such a destructive force in the game that Anet should push resources to change it anyways … certainly not because of some notion that it’s not a fair effort vs. reward. I mean … I can BUY gold with my RL money, and you’re going to talk about effort vs. rewards that aren’t reasonable giving items that I can purchase with that money-bought-through-gems gold? I don’t think you understand the business model this game works on if that’s your belief.

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Posted by: Seera.5916

Seera.5916

If AB multimap provides appropriate rewards, then they absolutely need to increase the rewards of the other available meta events to match or slightly exceed that of AB. However, if they did this without closing the multimap exploit, players would likely switch over to a different meta as it would be easier to gain greater rewards by completing one meta than by setting up the multimap train.

So, yes, I agree. They should fix the exploit and increase rewards on the other meta events to appropriately reflect effort vs. reward.

But why do they need to do that? It’s certainly not because AB offers the highest rewards during loot phase … because there is always a highest rewards during loot phase somewhere in the game. If it’s not AB, it’s somewhere else.

I think it’s a bit of a fallacy … appropriately reflect effort vs. reward. Ideally, sure but Anet isn’t attempting a Utopian MMO here. I think defining ‘effort’ is a really vague notion … do the people loot MM not make the effort to get keys and unlock the chests? I would say they do … I think it’s pretty naive to think we can reasonably define what effort is, and then judge whether it’s appropriate or not for the reward, then decide that correlation is THE driving force that the game is developed around in the first place. That’s assuming quite a few things about how Anet thinks of the game that aren’t necessarily true.

You really have to ask yourself if it’s such a destructive force in the game that Anet should push resources to change it anyways … certainly not because of some notion that it’s not a fair effort vs. reward. I mean … I can BUY gold with my RL money, and you’re going to talk about effort vs. rewards that aren’t reasonable giving items that I can purchase with that money-bought-through-gems gold? I don’t think you understand the business model this game works on if that’s your belief.

I don’t think anyone is saying ANet needs to get the rewards perfectly balanced . Just to get them closer to equal. So that those who don’t do AB aren’t as much of a gold disadvantage.

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Posted by: Obtena.7952

Obtena.7952

That still doesn’t make sense … there is ALWAYS some mode in the game that is at a gold disadvantage, so that’s not a compelling reason to change this at all. I mean, no one ever went “Oh jeez, we need to nerf SW because when I’m in Caledon Forest, I’m at a gold disadvantage”. If it hasn’t been a problem for the last 4 years in other zones, then it’s not the reason it’s a problem here.

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Posted by: runeblade.7514

runeblade.7514

How else CAN you feel about it, if we’re being honest? How can the chak gerent feel “rewarding” when it provides next to nothing for a win and has a much higher rate of failure? With AB multi so far and away more rewarding than any other content in the game, everything else is comparatively less rewarding.

AB doesn’t give me Ley line crystals nor Chak Acid. If Chak Gerent gave me, then I feel rewarded.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Seera.5916

Seera.5916

That still doesn’t make sense … there is ALWAYS some mode in the game that is at a gold disadvantage, so that’s not a compelling reason to change this at all. I mean, no one ever went “Oh jeez, we need to nerf SW because when I’m in Caledon Forest, I’m at a gold disadvantage”. If it hasn’t been a problem for the last 4 years in other zones, then it’s not the reason it’s a problem here.

But I don’t recall any other map or event that has had the same level of loot as AB has. And I mean in terms of effort and time. So while you get less gold in Caledon Forest, it is reasonably similar proportion with regards to time and effort as Cursed Shore. AB is way beyond that. It needs to be brought down to a more comparable ratio.

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Posted by: Obtena.7952

Obtena.7952

You don’t need to recall it, it’s not related at all to my point. One could argue quite easily that a noob in Caledon Forest struggles MUCH more than a fully equipped player in Cursed Shore.

So again, this goes directly to my point, being very simple … defining what is ‘reasonable effort for rewards’ is very subjective and nonsensical even, considering the structure of the business that belies the game itself. Therefore, any definition decided by players to justify a nerf in AB is equally subjective and nonsense.

Even if you don’t buy that, you still can’t explain why it’s been OK for SW to dole out loot to people for so long, but why suddenly, it’s completely unacceptable for AB to do so as well.

So you see, if you understand these points, then I can only conclude that people simply want nerfs because … jealous. Any allusion to ‘fairness’ or ‘equality’ is simply a thinly veiled attempt to disguise jealous motives, especially in a fundamentally unfair and unequal environment as an MMO.

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Posted by: Seera.5916

Seera.5916

You don’t need to recall it, it’s not related at all to my point. One could argue quite easily that a noob in Caledon Forest struggles MUCH more than a fully equipped player in Cursed Shore.

So again, this goes directly to my point, being very simple … defining what is ‘reasonable effort for rewards’ is very subjective and nonsensical even, considering the structure of the business that belies the game itself. Therefore, any definition decided by players to justify a nerf in AB is equally subjective and nonsense.

Even if you don’t buy that, you still can’t explain why it’s been OK for SW to dole out loot to people for so long, but why suddenly, it’s completely unacceptable for AB to do so as well.

So you see, if you understand these points, then I can only conclude that people simply want nerfs because … jealous. Any allusion to ‘fairness’ or ‘equality’ is simply a thinly veiled attempt to disguise jealous motives, especially in a fundamentally unfair and unequal environment as an MMO.

At some point rewards get so skewed that it’s obvious it’s not in line with the other events/metas/maps/etc and needs to be adjusted. And that’s where AB is. I’m fully aware that perfect equality is impossible to obtain, though you seem to think that I think they should try for perfection based on your replies. But they need to at least achieve it in the same ballpark of rewards.

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Posted by: Obtena.7952

Obtena.7952

I’m not at all implying they should try for perfection, in fact the opposite. I think they should leave it as it is because there isn’t a point in tweaking it in the first place; any claim it’s broken is just a subjective opinion and everyone’s opinion is different.

You’re assuming that AB reawrds was INTENDED to be inline other events/maps, etc… but that’s easy to see it isn’t because its meta ends in access to dozens of chests to open with a few even guaranteeing Rares; no other HoT map does that … no, it’s very clear to me that any assumption that AB should be inline with other metas is false, so any claim AB should be fixed to even out it’s loot with other meta’s in HoT is nonsensical.

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Posted by: Seera.5916

Seera.5916

I’m not at all implying they should try for perfection, in fact the opposite. I think they should leave it as it is because there isn’t a point in tweaking it in the first place; any claim it’s broken is just a subjective opinion and everyone’s opinion is different.

You’re assuming that AB reawrds was INTENDED to be inline other events/maps, etc… but that’s easy to see it isn’t because its meta ends in access to dozens of chests to open with a few even guaranteeing Rares; no other HoT map does that … no, it’s very clear to me that any assumption that AB should be inline with other metas is false, so any claim AB should be fixed to even out it’s loot with other meta’s in HoT is nonsensical.

And ANet’s messed up with the reward scheme set up before. Look what happened when they adjusted dungeon loot when HoT came out. They nerfed it too much. So I’m not buying the whole because they made it that way it must be intended. If that was the case, there would be no such thing as an exploit. Because by that definition if it was intended because the released the code that way. Or do you think that ANet should have left dungeons with the abysmally low rewards they ended up with HoT launched because that’s how they released that change?

I do however feel that the rewards aren’t horrible to the economy in the short term. Long term may drive the luxury items up in price (things most players sell on the TP for gold). Players may start selling them for more because those who do AB get gold (or things they exchange for gold) a lot faster than they used to and therefore tend to be willing to pay more.

It turns the commodities market (mats) into a buyer’s market and the luxury market (legendaries, rare minis, rare dyes, precursors, etc) into a seller’s market.

And anyone who chooses to not do AB or can’t do AB, may find themselves in the long run not able to sell the mats they do get for as much as they do now and the items that most players just buy off of the TP are now more expensive. Just how much cheaper mats will be and how much more expensive luxuries will be is what’s unknown.

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Posted by: Obtena.7952

Obtena.7952

Believe whatever you want, it’s intentional, and that’s my point. I think it’s pretty ridiculous to think Anet ‘messed up’ a whole underground area where you can loot 20 or so chests after the meta is complete in AB and ‘messed up’ not having similar areas in the other three HoT zones.

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Posted by: AliamRationem.5172

AliamRationem.5172

Believe whatever you want, it’s intentional, and that’s my point. I think it’s pretty ridiculous to think Anet ‘messed up’ a whole underground area where you can loot 20 or so chests after the meta is complete in AB and ‘messed up’ not having similar areas in the other three HoT zones.

Well, if we’re being honest (you wouldn’t lie to score internet points, would you?), it isn’t so much the looting 20 chests part that they ‘messed up’. It was the looting those 20 chests 10 times. That little bit we can’t seem to agree on the proper term for so we’ll call a, hmm, exploit.

I also love the intellectual dishonesty on presenting all arguments as equal and subjective while completely ignoring the salient point everyone is throwing at you: It isn’t that AB offers more loot, it’s that it offers VASTLY more loot for the time spent from what is clearly an exploit.

And of course the icing on the cake. Once you’re finished pumping out weak logical fallacy, you accuse anyone who disagrees with you of being jealous.

Just give up already.

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Posted by: fishball.7204

fishball.7204

You mean looting those 5 chests 10 times. At least get the actual strategy right if you’re gonna call out something for being an exploit so you don’t look foolish.

FOR THE GREEEEEEEEEEEEN

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Posted by: Obtena.7952

Obtena.7952

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT this terrible thing is that is actually ingame …. I don’t mind waiting for an answer …

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

See, the problem here is this; No, I don’t think Anet intended for people to swap maps to get more access to Grand chests but it is clear that AB was intended to be THE loot map in HoT. Now let’s go a mile high … other than a completely academic argument that it’s ‘not intended’, if there hasn’t been a massive, negative impact on the economy of the game, then what compelling reason does anyone have to fix it? I’m not trying to score internet points here … in a game where Anet wants players to make mats available to each other on the TP to exchange wealth, and included a loot phase in AB to facilitate that, explain to me how it makes sense to nerf MMapping when it achieves that goal? I mean, it’s absolutely ridiculous in the context of the game to pursue it.

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

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Posted by: Seera.5916

Seera.5916

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT the actual ingame impact has been because of this …. I don’t mind waiting for an answer to that because I know the answer you will give and I can point to the thread where I explained why it makes no sense.

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

I get less money for the mats I get and the rare items I want cost more. So I have to work longer than before to get the rare items I want.

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Posted by: Obtena.7952

Obtena.7952

It costs me less to buy the mats I want and I make more on the rare items I sell. So I have to work less than before to get the same amount of gold and mats. See what I did there? You only see your side. There are perspectives that you are ignoring to push your agenda.

This is why you’re arguments don’t work … They don’t consider the impact on the game, just on you. What is important isn’t if things you want are cheap/easy to get. It’s if there is the right amount of materials on the market to facilitate wealth exchange.

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Posted by: fishball.7204

fishball.7204

I get more money for the mats I farm (hard wood log, platinum etc) since everyone is doing AB. The ectos I want cost less so I have to do less work to make more money and get what I want.

See what I did there.

FOR THE GREEEEEEEEEEEEN

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Posted by: ONko.7460

ONko.7460

This is nothing but an exploit of mechanics intended for something else.
Completing events – not abuse of existing tools – should lead to rewards.

Should be removed asap.

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Posted by: abaddon.3290

abaddon.3290

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT this terrible thing is that is actually ingame …. I don’t mind waiting for an answer …

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

See, the problem here is this; No, I don’t think Anet intended for people to swap maps to get more access to Grand chests but it is clear that AB was intended to be THE loot map in HoT. Now let’s go a mile high … other than a completely academic argument that it’s ‘not intended’, if there hasn’t been a massive, negative impact on the economy of the game, then what compelling reason does anyone have to fix it? I’m not trying to score internet points here … in a game where Anet wants players to make mats available to each other on the TP to exchange wealth, and included a loot phase in AB to facilitate that, explain to me how it makes sense to nerf MMapping when it achieves that goal? I mean, it’s absolutely ridiculous in the context of the game to pursue it.

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

im bad at sarcasm

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Posted by: Seera.5916

Seera.5916

It costs me less to buy the mats I want and I make more on the rare items I sell. So I have to work less than before to get the same amount of gold and mats. See what I did there? You only see your side. There are perspectives that you are ignoring to push your agenda.

This is why you’re arguments don’t work … They don’t consider the impact on the game, just on you. What is important isn’t if things you want are cheap/easy to get. It’s if there is the right amount of materials on the market to facilitate wealth exchange.

Not everyone crafts.

So mats costing less and rare items costing more affects them. And fyi, by rare items, I mean rare as in don’t drop that often, not their quality level.

So you’re not looking at the big picture and realizing what mats selling for less and rare items selling for more does to every group of players. It hurts the players that do not like crafting. It hurts the players who do not currently have any desire to craft anything because most recipes don’t have end results that sell for high amounts of money with mats that commonly drop.

And fyi: if you’d actually read my posts on the issue, you’d see that I don’t think that it’s necessarily something that ANet needs to fix in such a way that it kills the AB farm completely. Just bring it more in line with other events of similar time and difficulty. Roughly the same level of rewards with regards to time and difficulty. One event having an incredibly high (or incredibly low) rewards compared to other similar events in time, difficulty, etc is bad for the game. And difficulty here is one event compared to others for the same person. So Event A is hard because of Reason 1. If Event B has the same Reason 1 as Event A, it will likely be just as difficult for them. Whether or not the reward matches the difficulty for the individual person is irrelevant to this discussion. Just that the rewards for events of similar time and difficulty are close.

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Posted by: Obtena.7952

Obtena.7952

Wow … way to miss my point. … or way to ignore it. Those things you mention are NOT just hurting everyone … like my example illustrates … there are people that benefit from what is happening in AB. To not recognize that is just head in the sand mentality. In the end, there is balance with mats and prices, EVEN with AB MMapping.

Either way, you just see what you want to see. Who crafts and who doesn’t … is irrelevant. If your argument is only considering the section of the population that does one or the other, it doesn’t look at the big picture at all. Funny you accuse me of missing the big picture here, even though you don’t recognize how the market naturally balances all these things out.

BTW, I’m still waiting for that massive negative game impact AB MMapping has … if ‘prices are lower’ is the best you can do, well, GL with that.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Seera.5916

Seera.5916

Wow … way to miss my point. … or way to ignore it. Either way, you just see what you want to see. Who crafts and who doesn’t … is irrelevant. If your argument is only considering the section of the population that does one or the other, it doesn’t look at the big picture at all.

Or maybe you’re not explaining your point well enough. And I may not be explaining mine well enough to you either.

Mats selling for less only is a positive if you craft. If you don’t craft, than mats selling for less affects you negatively because there are no large sinks for mats outside of crafting.

Big picture means seeing that it may negatively impact a fair number of players and that it may positively impact a fair number of players.

Short term there is no huge impact to AB’s badly scaled rewards. Long term however will create discrepencies. If ecto prices go down too much, ANet will step in and will either nerf AB hard or add in a new sink. If they wait that long, the nerf to AB may make it worthless to do AB in any way but multi-loot and adding a new sink will only make it harsher on those who do not do AB at all.

Because if there is no change in demand and the supply is more than the demand, supply will continue to rise. As the supply rises, the TP price will continue to fall as players try to sell theirs faster.

ANet is eventually going to nerf AB as they have a tendency to nerf things that players farm. Even if the nerf is only to get players to shift to the next new content they would rather players go play and not a futile attempt to end farming if the nerf comes before prices for items get too high or too low for ANet’s liking that result from AB’s skewed rewards.

Which is why I think they should scale back AB now so they don’t do a huge knee jerk reaction nerf and kill AB all together. Like they did with dungeons.

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Posted by: Obtena.7952

Obtena.7952

Well, that is more clear to me … I DO think Anet will act if their data shows that AB MMapping provides too many mats and is bad for the game. What I don’t think they should do, or any player should advocate, is to preemptively nerf it based on assuming it’s bad. We have had this for many months now … and again, where is the catastrophe? Maybe it’s coming … Anet will deal with it then.

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Posted by: Seera.5916

Seera.5916

Well, that is more clear to me … I DO think Anet will act if their data shows that AB MMapping provides too many mats and is bad for the game. What I don’t think they should do, or any player should advocate, is to preemptively nerf it based on assuming it’s bad. We have had this for many months now … and again, where is the catastrophe? Maybe it’s coming … Anet will deal with it then.

I think they should do it now if they feel that it will at some point be too low or too high given they know what demand/supply changes they have in store for the mats so that the change in average price isn’t as drastic. So that the effects of the nerf aren’t as great. The change in prices won’t be as large if they nerf it sooner rather than later for the players who don’t craft and don’t farm content in general.

But the other side would be impacted negatively by the drop in prices/rise in prices. Those who do craft and those who do farm the mats not commonly found received in AB. They won’t have the lowering prices or rise in prices for as long.

And which one ANet prefers is unknown. They seem to like to want players to craft so they are probably more likely to wait until it is a problem than to adjust early.

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Posted by: DxN.8701

DxN.8701

I’m a pretty new player and recently found AB to have quite a fun meta with really good rewards just from the 5 ball chests (forgot what they’re called). 5 guaranteed rares alone + rest of the goodies, the meta progression bouncing chests (like 4-5 of them at least?) is a lot of loot for one not particularly difficult event, not to mention quite fun.

Finding out about the multi-loot yesterday i was totally shocked. This is definitely not working as intended and being able to loot at least 4-5 times of something that was already very rewarding by itself is downright broken!

For comparisons sake, doing Tequatl or triple wurm is far less rewarding and the cooldown is longer and only able to grab giant chest once a day. Farming Geodes in Dry Tops is extremely slow and some of the events are actually hard (sandstorm giant 1shots, stupid frog knocking you off the little platform). Even Fractals are behind after the dailies are done.

The simple solution here is to allow only looting of the instance you’ve personally participated and completed in. This is a FIX to this borderline exploit, there really shouldn’t be much discussion about it. Besides, opening bags and boxes and managing inventory for 1 event is already annoying by itself, i can’t imagine how much time people have to spend for 4-5 lootings worth of bags and stuff lol…

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Posted by: General Health.9678

General Health.9678

i can’t imagine how much time people have to spend for 4-5 lootings worth of bags and stuff lol…

About the same amount as for 1 looting. Salvage all greens and lower, deposit mats, compact. Sell runes/sigils at vendor, compact. Open all bags, purses, chests, pods etc. Repeat until no more greens left.

Press O and sell rares if they are worth more than ecto, right click salvage all remaining rares. Sell sigils and runes.

Not actually all that much extra overhead from having more gear given the salvage-all option.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: fishball.7204

fishball.7204

For comparisons sake, doing Tequatl or triple wurm is far less rewarding and the cooldown is longer and only able to grab giant chest once a day. Farming Geodes in Dry Tops is extremely slow and some of the events are actually hard (sandstorm giant 1shots, stupid frog knocking you off the little platform). Even Fractals are behind after the dailies are done.

As an ‘old player’ I can tell you ANet doesn’t balance their rewards very well in GW2. For a long time Dungeons were top tier gold (outside of TP/buy gold) and then came SW chest farm.

Nowadays between Fractal farms and node farms and SW chest farm they all outshine the reward for DS/TT/Dry Top/Teq easily on average and if you have recipes for dungeons then dungeons outshine them too.

A lot of people become “amazed” at how easy it is to make so much gold in GW2 but really it’s not that surprising, it’s just boring as hell like AB multi mapping is.

FOR THE GREEEEEEEEEEEEN

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Posted by: Crinn.7864

Crinn.7864

This thread is missing the point of why AB multimap is bad.

GW2 doesn’t give out much raw gold, rather rewards are given in form of loot and mats (or rather crap loot that is converted into mats) that can them be converted to gold via the TP.
AB multimap has dramatically increased the supply of mats, this is causing the value of those mats on the TP to fall dramatically. Since the metas all give the same types of mats, AB multimap is actually decreasing the value of other metas by driving down mat prices.

If AB multimap isn’t stopped we are going to reach a situation where the gold return of non-multimapping will be reduced to the point where multimapping becomes the only viable method of gold farm.

We are already seeing the affects of multimapping economically too. The price of HoT salvage items such as discarded garment have plummeted from a couple silver to 50 bronze or less. Ectoplasm’s value is decreased. The increased wealth of early multimap adopters has driven up the price of gems.

The market is reforming itself around AB multimapping, which means that people that don’t multimap are discovering that they do not have the buying power that they used to have.

Sanity is for the weak minded.
YouTube

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Posted by: abaddon.3290

abaddon.3290

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

im bad at sarcasm

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Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

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Posted by: ugrakarma.9416

ugrakarma.9416

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

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Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

And how many players religiously farm that for hours and hours? If it was the most profitable, it would be what is done. It must not be the most profitable as people stop to farm AB when it is up.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

You’re forgetting that AB meta provides the Grand chests, where as the equivalent doesn’t exist in the other maps.

As I suggested before, if all the types of exalted chests were made into normal exalted chests AND a chance for the loot exclusive to the grand chests were made available in the normal exalted chests, then I think there would be much less issue… because the argument for “if I’ve earned the keys I should be free to use them” would be much more reasonable.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Obtena.7952

Obtena.7952

This thread is missing the point of why AB multimap is bad.

GW2 doesn’t give out much raw gold, rather rewards are given in form of loot and mats (or rather crap loot that is converted into mats) that can them be converted to gold via the TP.
AB multimap has dramatically increased the supply of mats, this is causing the value of those mats on the TP to fall dramatically. Since the metas all give the same types of mats, AB multimap is actually decreasing the value of other metas by driving down mat prices.

No, this hasn’t really happened. You can call it a dramatic fall, but the reality is that mats are hovering around the historical average or at least, within a reasonable range where they were in the past. Again, it’s NOT about the price of the mats, it’s about a volume of them that sustains regular trade.

(edited by Obtena.7952)

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Posted by: Obtena.7952

Obtena.7952

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

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Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

Yet, there have been examples of how prices have changed and given that the mats that are rising are the ones you can’t easily get in AB and the ones that are falling are the ones you can easily get in AB it’s going to be a problem one day.

Because the pace is so fast, if the farm does not get adjusted to be closer in rewards to other content of similar type (for whatever reason), then there will be problems with the economy.

Now, I’m not saying that the problem will be bad enough to be harmful to the game any time soon. But we disagree on when ANet should fix it. I say before it reaches the point where it’s harmful, you don’t have a problem with it being once it has reached that point.

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Posted by: OriOri.8724

OriOri.8724

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

You’re forgetting that AB meta provides the Grand chests, where as the equivalent doesn’t exist in the other maps.

As I suggested before, if all the types of exalted chests were made into normal exalted chests AND a chance for the loot exclusive to the grand chests were made available in the normal exalted chests, then I think there would be much less issue… because the argument for “if I’ve earned the keys I should be free to use them” would be much more reasonable.

~EW

What about mixing the way you loot AB with the way you loot VB and TD. Move all regular exalted chests out of beneath the city, only leaving grand and great exalted chests (don’t increase the number), and place many more regular exalted chests around the map as a whole in the same manner that you find Airship cargo and crystallized supply caches in VB and TD respectively. Then, give players a special effect for participating in the Octovine event that allows them to enter the area with the chests that is removed upon switching maps, and force players back to the "middle of Tarir with the vendor when you switch maps while beneath the city.

This way, people who honestly just want to farm the regular chests as much as they want are free to do so, and it also keeps people from multilooting the great/grand chests (though they can still hop maps to farm the regular chests if they wanted to. Same way you can do it in TD and VB). And the great/grand chests are the biggest problem with multilooting since they guarantee much better loot (specifically the grand chests) than any container you can get in the other 3 maps (hell in any other map for that matter outside of once a day boss chests)

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Posted by: ugrakarma.9416

ugrakarma.9416

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

And how many players religiously farm that for hours and hours? If it was the most profitable, it would be what is done. It must not be the most profitable as people stop to farm AB when it is up.

is only the most popular, being popular, is not proof that it is more profitable, the masses tend to be mimetic and act irrationally. I “farmed” the Hot maps, since launch and I can guarantee that the economy of the three maps(TD, VB, AB) is quite similar.

I checked the Grand Exalted Chest loot on wiki, theres nothing special, is very similar to Crystallized Supply Cache, theres on average 50 in a TD map, if u have more acid to open it, u can just switch map instance like AB, plus theres no meta. Same for VB and cowbars.

The AB farm is just placebo effect. Ironically the meta-event, which locks the loot phase behind him,(unlike VB and TD that allows straight run to collect the loot), is what makes AB just less boring than running day and night in VB or TD.

In terms of economy, what happened to prices was not accidental, but more deliberate. Apparently it is the intention of Anet to make the HoT maps the big farms of materials in the game. That was their intention to launch the patch that makes it easier to obtain keys.

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Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

And how many players religiously farm that for hours and hours? If it was the most profitable, it would be what is done. It must not be the most profitable as people stop to farm AB when it is up.

is only the most popular, being popular, is not proof that it is more profitable, the masses tend to be mimetic and act irrationally. I “farmed” the Hot maps, since launch and I can guarantee that the economy of the three maps(TD, VB, AB) is quite similar.

I checked the Grand Exalted Chest loot on wiki, theres nothing special, is very similar to Crystallized Supply Cache, theres on average 50 in a TD map, if u have more acid to open it, u can just switch map instance like AB, plus theres no meta. Same for VB and cowbars.

The AB farm is just placebo effect. Ironically the meta-event, which locks the loot phase behind him,(unlike VB and TD that allows straight run to collect the loot), is what makes AB just less boring than running day and night in VB or TD.

In terms of economy, what happened to prices was not accidental, but more deliberate. Apparently it is the intention of Anet to make the HoT maps the big farms of materials in the game.

And if enough people posted proof that other things had the best gold to time to effort to risk ratio, players would move to that. Players are lazy. Players will do the thing that gives them the most gold for the time and effort given and with the lowest risk.

You can not guarantee that the drops from one map are similar to another map unless you’ve documented every drop you’ve ever received from the maps. And have received THOUSANDS of drops. Otherwise you still run the risk of RNG affecting the results and you’re drops have just been worse in AB but better in the other maps.

Given where most players farm and given the price changes on the TP, it’s obvious that the AB farm does have an effect on the economy (positive in some regards and negative in others). In the long term (like months from now), the negative aspects will outweigh the positive aspects. ANet can’t let mat prices go too low and can’t let mat prices go too high (some mats have increased in cost and others decreased).

I don’t doubt that the increased loot in HoT maps was to lower the prices of some mats. I just think they stepped too far with AB. Like they stepped to far with the reduction of rewards in dungeons, which they later corrected.

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Posted by: ugrakarma.9416

ugrakarma.9416

But there is always some form of farm, I see no point in changing. The worst-case scenario that have happened, its just changed some old farm hotspot/material like fractals 40, then so “ruined” someone’s farm, someone that for unknown reason do not have any means to farm AB. But play only to farm gold is a personal choice, so who chose it, must adapt to it. Farm will always be there whenever people with time left to spend long hours playing.

So as there was always farm in the game, whether Orr, ie Fractal 40, Silverwastes. Why just now in AB this has become a problem and would “collapse the economy”?

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Posted by: Obtena.7952

Obtena.7952

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

Yet, there have been examples of how prices have changed and given that the mats that are rising are the ones you can’t easily get in AB and the ones that are falling are the ones you can easily get in AB it’s going to be a problem one day.

Price changes is not a problem. Prices have been changing since the game was released. Prices that change are actually indicative of a healthy economy … I mean, it’s time to make some sense here. Is your argument ACTUALLY that Anet needs to fix MMapping in AB because prices change? The price changes aren’t even unreasonable. They are prices we have seen for mats in the past, MANY times. It’s around the average price IIRC.

I’m a broken record here … where is this significant negative game impact that is going to make someone at Anet give enough of a a rats behind about AB MMapping to think about fixing it? Prices changing is the best you guys got, then I have some bad news for you.

(edited by Obtena.7952)

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Posted by: Seera.5916

Seera.5916

But there is always some form of farm, I see no point in changing. The worst-case scenario that have happened, its just changed some old farm hotspot/material like fractals 40, then so “ruined” someone’s farm, someone that for unknown reason do not have any means to farm AB. But play only to farm gold is a personal choice, so who chose it, must adapt to it. Farm will always be there whenever people with time left to spend long hours playing.

So as there was always farm in the game, whether Orr, ie Fractal 40, Silverwastes. Why just now in AB this has become a problem and would “collapse the economy”?

So they should just let bugs remain because there will always be bugs so they might as well not fix bugs?

Just because there will always be something, be bugs or loot/gold farms, does not mean game companies shouldn’t fix bugs or encourage players to do a variety of content.

And one way to encourage that is to make sure one piece of content isn’t rewarding loot/gold at a much higher rate than others that are similar to it in time, intended effort, etc.

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

Yet, there have been examples of how prices have changed and given that the mats that are rising are the ones you can’t easily get in AB and the ones that are falling are the ones you can easily get in AB it’s going to be a problem one day.

Price changes is not a problem. Prices have been changing since the game was released. Prices that change are actually indicative of a healthy economy … I mean, it’s time to make some sense here. Is your argument ACTUALLY that Anet needs to fix MMapping in AB because prices change? The price changes aren’t even unreasonable. They are prices we have seen for mats in the past, MANY times. It’s around the average price IIRC.

I’m a broken record here … where is this significant negative game impact that is going to make someone at Anet give enough of a a rats behind about AB MMapping to think about fixing it? Prices changing is the best you guys got, then I have some bad news for you.

Maybe if you’d actually read my posts and not skim them, you’d realize that I don’t believe that the AB farm is entirely negative. It is positive in some regards. But barring changes to the game (and this game changes rapidly) that affect mats, the AB farm will in the LONG TERM have an overall negative impact on the game. And there was a nice change that did affect mats: a new legendary was introduced. And another change was LS3 episode 2 being released (reduces the numbers farming AB). But those changes are too recent to really judge their impact. My guess is prices of the mats that AB farm generates will rise some, especially ecto.

ANet either has to change supply (nerf AB, buff another event, add a better new event) or change demand (add new crafting recipes, mystic forge recipes, etc) to keep AB farm from eventually having an overall negative impact on the game.

And they’ve already done things to affect supply and affect demand in ways that counter the AB farm. Neither of which will kill the farm. And I’m ok with that.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Also, multimapping has made it impossible to get a regular taxi for the AB meta.

Also, the sheer number of rares being produced has rendered major sigils and runes almost as worthless as minor ones (to the point that some of them can’t even be listed on the TP any more).

Believe whatever you want, it’s intentional, and that’s my point. I think it’s pretty ridiculous to think Anet ‘messed up’ a whole underground area where you can loot 20 or so chests after the meta is complete in AB and ‘messed up’ not having similar areas in the other three HoT zones.

Being able to loot one AB worth of chests was intended, being able to loot more than that wasn’t. If it was, Dragon’s Stand (the other “loot a bunch of chests after beating the meta” map, btw) wouldn’t lock the instance once the meta was complete.

(edited by Hyper Cutter.9376)

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Posted by: ugrakarma.9416

ugrakarma.9416

Also, multimapping has made it impossible to get a regular taxi for the AB meta.

Also, the sheer number of rares being produced has rendered major sigils and runes almost as worthless as minor ones (to the point that some of them can’t even be listed on the TP any more).

Believe whatever you want, it’s intentional, and that’s my point. I think it’s pretty ridiculous to think Anet ‘messed up’ a whole underground area where you can loot 20 or so chests after the meta is complete in AB and ‘messed up’ not having similar areas in the other three HoT zones.

Being able to loot one AB worth of chests was intended, being able to loot more than that wasn’t. If it was, Dragon’s Stand (the other “loot a bunch of chests after beating the meta” map, btw) wouldn’t lock the instance once the meta was complete.

AB originally have keys rewarded tied to participation on the map. So its intentional.

In patch where there was this change, was announced that the intention was to increase the amount of rewards given by HoT maps. At the time, I “predicted” that turns the new farm hotspot instead of Silverwastes.

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Posted by: ugrakarma.9416

ugrakarma.9416

But there is always ANet either has to change supply (nerf AB, buff another event, add a better new event) or change demand (add new crafting recipes, mystic forge recipes, etc) to keep AB farm from eventually having an overall negative impact on the game.

As I explained above in my last post, AB was already “nerfed” before. And the economy at the time was not good. Inflation was high due of demand caused by Guild Hall Mats. So they buffed all 4 HoT maps. The most notable was the increase in time to mine the Noxious Pods Dragon Stand.

Apparently the new legendary items that lies ahead, will require huge amount of HoT mats.

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Posted by: Seera.5916

Seera.5916

But there is always ANet either has to change supply (nerf AB, buff another event, add a better new event) or change demand (add new crafting recipes, mystic forge recipes, etc) to keep AB farm from eventually having an overall negative impact on the game.

As I explained above in my last post, AB was already “nerfed” before. And the economy at the time was not good. Inflation was high due of demand caused by Guild Hall Mats. So they buffed all 4 HoT maps. The most notable was the increase in time to mine the Noxious Pods Dragon Stand.

Apparently the new legendary items that lies ahead, will require huge amount of HoT mats.

I saw no mention of a nerf in your last post. I saw a buff (if they were originally tied to event participation but then weren’t that’s a buff not a nerf). Can you please quote it and make it more obvious. I’m very literal so if you implied it or put it in a metaphor, I likely missed it.

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Posted by: fishball.7204

fishball.7204

AB chests are better than all the other maps since they guarantee 1 rare (the big one) sometimes give 2. Other maps don’t guarantee anything and can often roll worthless junk like Milling Stones and Barbed Thorns or w/e.

FOR THE GREEEEEEEEEEEEN

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Posted by: Rain.7543

Rain.7543

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT this terrible thing is that is actually ingame …. I don’t mind waiting for an answer …

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

See, the problem here is this; No, I don’t think Anet intended for people to swap maps to get more access to Grand chests but it is clear that AB was intended to be THE loot map in HoT. Now let’s go a mile high … other than a completely academic argument that it’s ‘not intended’, if there hasn’t been a massive, negative impact on the economy of the game, then what compelling reason does anyone have to fix it? I’m not trying to score internet points here … in a game where Anet wants players to make mats available to each other on the TP to exchange wealth, and included a loot phase in AB to facilitate that, explain to me how it makes sense to nerf MMapping when it achieves that goal? I mean, it’s absolutely ridiculous in the context of the game to pursue it.

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

This is laughable. Jealousy? Seriously? Jealousy of what? Your “incredible” multiloot skill to get into a squad and click fast enough several chests per map and then click and get into a new map and repeat the same mindless proccess? How can anyone be jealous of that? Its not like something you get good at after long periods of practise.
Its funny to see the extend some people will go to defend their exploits. Yes, it IS an exploit. No it is not something that Anet intented, as a design. If it was it would be something present in another metas as well. Sadly considering how far spread this multiloot thing is by now, Anet more then likely are afraid of the massive outrage that will follow if they do indeed fix it, imo and all you multilootes are left without your easy profit.To be honest nowdays you can’t even get into a normal squad for Tarir meta. I lost count of the times I join squad, which is -not- advertised, as multiloot squad and by the time the event ends forms into one or merge with another one and I get kicked out, because I ‘camp’ the lobby, before even realising I am already into one, despite my intention of -not- joining one. Its ridicilous.

(edited by Rain.7543)

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Posted by: ugrakarma.9416

ugrakarma.9416

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT this terrible thing is that is actually ingame …. I don’t mind waiting for an answer …

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

See, the problem here is this; No, I don’t think Anet intended for people to swap maps to get more access to Grand chests but it is clear that AB was intended to be THE loot map in HoT. Now let’s go a mile high … other than a completely academic argument that it’s ‘not intended’, if there hasn’t been a massive, negative impact on the economy of the game, then what compelling reason does anyone have to fix it? I’m not trying to score internet points here … in a game where Anet wants players to make mats available to each other on the TP to exchange wealth, and included a loot phase in AB to facilitate that, explain to me how it makes sense to nerf MMapping when it achieves that goal? I mean, it’s absolutely ridiculous in the context of the game to pursue it.

It is the same I think.

before patch, theres was a great demand for mats obtained in HoT maps, mainly for Guild Halls upgrades, and there was a great inflation. This demand will increase further, as it seems, the new legendary items will require these materials.

They are becoming gradually making the ascended to become more accessible. The clues indicate that ascedend will be the new “exotic”.

(edited by ugrakarma.9416)