(edited by Moderator)
BW3 Difficulty Nerf [merged]
It was fun and difficult, having to deal with all the snipers and tormentors. But now it’s just waves upon waves of grunts and punishers.
Pls ANet, bring back the snipers.
I get the feeling that it wasn’t nerfed to nerf content but because the mission was increasingly tedious and annoying after the like 3rd time. I started to log out and log back in once I zoned into that mission. It cleared me from doing that stupid mission for the 10 billionth time.
Sipers and tormentors are freaking annoying as hell. For vast majority of people that go into Maguuma they’ll get killed repeatedly from them. Because they follow the lolmeta ZERKER ONLY!!!!11!! mentality of the half-brained community.
I came here to make a post about this too, glad to see I’m not the only one who feels the same way. Last beta weekend it felt perfect. I was actually having to use skills I never used before, like reflects and condi clenses. And since these threats were tied to specific enemies, I knew when it was coming and felt very rewarding properly picking which to kill first.
I assume the devs are still trying to find that sweet spot for the difficulty, but this current version is way to easy. Current Personal stories are more difficult than this lol.
Definetly bring back the snipers, also it seems like the tormentors were nerfed? (3 torment a hit instead of 5). Also the champion Bosses you fight are very easy to kill.
likely so people can quickly get to the raids.
Yeah, it’s horribly nerfed. Completely faceroll now.Very disappointing. They got rid of all the snipers and I’m pretty sure they lowered the health of the enemies because they died very quickly. I was all ready to use my special druid staff heal block on those snipers, it should have been an awesome moment. Alas…
I noticed it from the very first encounter when you walk down that tunnel, kept hoping they just moved them up but they never came. I miss those guys
I felt the same way at first, but it does make sense about wanting to repeat it. but maybe bringing it back up a few notches would be a good deal
I imagine it was due to the fact everyone had to remake their beta characters. Doing it once was fine, can’t really say enjoyable, but going through the same thing over and over just because I want to try different specs is extremely boring for me, so I’m glad. If they buff it back upon release, I think it’ll be completely fine.
I really hope it’s a temporary change.
I have to agree with heartless, sorry guys but having to repeat it over, and over, and over, and over again…was tedious.
I do think there should be SOME snipers though, it did force us to do something different…which was good…just not as many as it was last time would be good.
I have to agree with heartless, sorry guys but having to repeat it over, and over, and over, and over again…was tedious.
I do think there should be SOME snipers though, it did force us to do something different…which was good…just not as many as it was last time would be good.
yes, it is tedious. But the solution for that would be simply make it so that your character is placed automatically into verdant brink and not the story.
Making the entire encounter faceroll only makes what was tedious even more tedious (just a little faster).
But yea, I just log out and back in, lets me skip it.
I get the feeling that it wasn’t nerfed to nerf content but because the mission was increasingly tedious and annoying after the like 3rd time. I started to log out and log back in once I zoned into that mission. It cleared me from doing that stupid mission for the 10 billionth time.
Sipers and tormentors are freaking annoying as hell. For vast majority of people that go into Maguuma they’ll get killed repeatedly from them. Because they follow the lolmeta ZERKER ONLY!!!!11!! mentality of the half-brained community.
The only time I get killed by snipers is when they lol360noscope me from offscreen, like when one spawns behind my camera. Tormentors on the other hand….their projectiles may move slowly, but they hit like trucks and are extremely hard to see amongst the green background of the jungle. I would argue for a bit more visibility there.
-BnooMaGoo.5690
Seems as if I’m the only one who is glad that the mission has become easier.
Pretty dissapointed with this BWE after the last two.
Just some quick notes:
1. Most mastery points were removed making it tedious to get enough points
2. Mastery points you left in are bugged and can’t be earned
3. Break bars are significantly overtuned. Most enemies die before the break bar has moved more than 2%
3b. Wyvern boss break bar needs to be broken in 5 seconds before he takes off. Currently takes 3000s of CC to break the bar… a little absurd.
4. Bosses that were previously well tuned are now a joke, do no damage and take <5s to kill (super slyvari on top half of the map)
5. Story instance nerfed to be quite boring now.
Basically please undo all the changes you made between this BWE and the last one. Game was a ton of fun and was really excited last week, very disappointed this weekend.
Yes its annoying to see all these nerfs. Even the raid bit felt too easy.
I agree with some points (can’t say anything to the others since I don’t know if it’s accurate).
Enemies seemed nerved and I really don’t like this. Small groups just melt away mobs and the sense of danger was gone for me personally. It felt really faceroll. I’m not sure how to give constructive feedback on this. It looks like the professions got buffed while the mobs got nerved pretty hard. BWE2 had the perfect balancing in my opinion.
What I like:
- some champions still posed a threat to soloplayers
- amount of aoes seemed to be the same as before
What I don’t like:
- almost all enemies in Verdant Brink (including story instances) are too weak (too little health)
- …and do too little damage
(edited by Marcus Greythorne.6843)
Yes its annoying to see all these nerfs. Even the raid bit felt too easy.
from what I’ve seen of the raid (via twitch) it looked quite fun. Trash-mobs needed strategy and the first boss seemed just brutal. Reading about some suggestions of how it probably could be handled it sounded even more fun to me.
I just don’t like this disconnect: raids for difficult content and open world for easy content? No, please! Soloplayers also like challenges, and it looked so fine in BWE2 :-/
I thought that getting through mobs in BWE2 was a bit tedious. On the other hand, the difficulty may be better bumped up a touch from what it is now.
Few more things:
6. Masteries are completely locked in an linear now, no choice, terrible change
7. Gliding takes much more xp to unlock now. Pointless change that makes the map less fun to navigate for no reason.
Few more things:
6. Masteries are completely locked in an linear now, no choice, terrible change
7. Gliding takes much more xp to unlock now. Pointless change that makes the map less fun to navigate for no reason.
Shoulda stopped at the original post.
Pretty sure it’s just gliding that you have to get first (which makes perfect sense for game and map design) before you can start choosing.
Few more things:
6. Masteries are completely locked in an linear now, no choice, terrible change
7. Gliding takes much more xp to unlock now. Pointless change that makes the map less fun to navigate for no reason.Shoulda stopped at the original post.
Pretty sure it’s just gliding that you have to get first (which makes perfect sense for game and map design) before you can start choosing.
Well you can “choose” more gliding or bouncing mushrooms. Have to unlock mushrooms to get the others.
What I loved about BWE2: the tension when traversing the map. Enemies posed a real threat and could stop me and kill me if I wasn’t careful.
Now I can run by all of the mobs with ease, it just feels like cheating me through the map. The sense of danger got lost completely. (with the exeption of that small mushroom guy, who downed me out of the blue lol).
haven’t had a change to play yet, but the difficulty nerfs are very disappointing if this isn’t an exaggeration.
MARA (EU) Gunnar’s Hold
haven’t had a change to play yet, but the difficulty nerfs are very disappointing if this isn’t an exaggeration.
I’m in the same boat Relsh, I’ll be trying it in a few hours and if this isn’t an exaggeration I’m sad.
Pretty dissapointed with this BWE after the last two.
Just some quick notes:
1. Most mastery points were removed making it tedious to get enough points
2. Mastery points you left in are bugged and can’t be earned
3. Break bars are significantly overtuned. Most enemies die before the break bar has moved more than 2%
3b. Wyvern boss break bar needs to be broken in 5 seconds before he takes off. Currently takes 3000s of CC to break the bar… a little absurd.
4. Bosses that were previously well tuned are now a joke, do no damage and take <5s to kill (super slyvari on top half of the map)
5. Story instance nerfed to be quite boring now.Basically please undo all the changes you made between this BWE and the last one. Game was a ton of fun and was really excited last week, very disappointed this weekend.
I like that there is not enough mastery points to easily rank your masteries whenever you got enough xp. Before they felt like they were unnecesary – you always had enough of those to unlock next mastery. As for Wyvern boss break bar, it certainly felt like it was overtuned, but it felt much better to actually see boss fly away.
I had a ton of fun trying to reach the difficult mastery points from the previous beta weekend. Now I could care less about verdant brink and its verticality because there isn’t a huge point to it outside of gating content.
Please change it back.
This is the second BWE in a row where I am struggling to find anything to do. It’s currently nightime in my map.
Also it was a huge mistake to not give us at least the first level gliding mastery for this BWE. The map isn’t fun without it, and with no events, there’s no way to level it up.
Yeah…they nerfed alot of enemies..i remember when those red frogs were alot harder..i do not like that….at all… :\ please anet….do not make this like the core game….press 1 to win..
(edited by Omega Zoa.3859)
I just miss the difficulty. Not having gliding is fine, I understand why I can’t glide right this instant. But the lack of difficulty just makes me sad, because I don’t know if it’ll change. The first two weekends were great, I had to use all my abilities, I was rewarded for using defensive abilities and gear, and monsters felt like actual threats, rather than just things I bump into on the way to somewhere else.
Seems as if I’m the only one who is glad that the mission has become easier.
Add me to your list. You aren’t that alone. I didn’t play in BWE2 but in BWE1 it was hell. I enjoyed it this time around. But I am not surprised that people are upset.
A lot of the vocal group of GW2 wants the challenge that was in BWE1 and BWE2. But I don’t think Anet only gets their feedback from the vocal group. I can’t help but wonder if the true majority of players are happy with BWE3’s difficulty or BWE1 and BWE2’s difficulty.
I agree with some points (can’t say anything to the others since I don’t know if it’s accurate).
What I like:
- some champions still posed a threat to soloplayers
I haven’t been in Verdant Brink, but this point jumped out at me. Is that what you meant, that some CHAMPIONS posed a threat to solo players? Because in the last beta, there were VETERANS who could smoke you if you weren’t paying attention.
There’s now no difference between the current defiance and the new break bars. It’s literally stupid. How did this get approved??
I agree with some points (can’t say anything to the others since I don’t know if it’s accurate).
What I like:
- some champions still posed a threat to soloplayers
I haven’t been in Verdant Brink, but this point jumped out at me. Is that what you meant, that some CHAMPIONS posed a threat to solo players? Because in the last beta, there were VETERANS who could smoke you if you weren’t paying attention.
I agree, being challenged by veterans was tons of fun. Even normal mobs weren’t afk-food. It feels different now imo.
Mate i agree with you, but do you have to make a kittening dramatic title like that, that just makes it way less likely the devs will take you seriously.
Be constructive, you have good points but they disappear under the kitten drama of that title.
Yeah, I just got done with the personnel story. Granted I’ve done it twice some I’m used to it, but I noticed a lot more trash mobs and it didn’t take me 3 seconds to kill them with my reaper. If the rest of my experience follows suit I am going to feel very disappointed.
I agree, being challenged by veterans was tons of fun. Even normal mobs weren’t afk-food. It feels different now imo.
That’s a shame because it was quite fun before. And, at least the parts I played, while they had a learning curve, weren’t what I would call punishingly difficult, ankitten ot an elite player by any stretch.
Huh, I didn’t realize things were nerfed because I was testing a new elite, Druid. Now I’m not sure how to compare it to other elites I’ve tested. I thought it was feeling quite survivable (though I also tried it in a dungeon and it did well there). But if the content is easier, then that could be why.
Mate i agree with you, but do you have to make a kittening dramatic title like that, that just makes it way less likely the devs will take you seriously.
Be constructive, you have good points but they disappear under the kitten drama of that title.
How is the thread title of “Huge Step Backwards this BWE” overly dramatic and nonconstructive? I find the thread title to be an appropriate lead-in to the constructive feedback that the thread relates.
I actually find your response to be the only dramatic and nonconstructive thing in this thread.
Thank you, OP, for your thoughts on BWE3 and how it is different from BWE2. I am not taking part in the betas, but I am following the feedback of beta testers to get a feeling for what to expect come release.
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My one big concern is the difficulty nerf, its pathetically easy now. I literally afk’d the last defend portion of the story instance and the game beats itself. How am i suppose to compare profession changes from the last BWE when i can’t play under the same conditions. All the interesting new mob mechanics are irrelevant now because nothing in the open world is a challenge.
I’m really sad to hear this. I mean I’m no elitist “I solo fractals 50 blabla” guy, just your average player, but I expected some fun challenging content from them for Hot.
In the open world as well as in the story missions.
There is no fun in a story as well written as it may be if all the challengesthey present you with are basically dummies to bash on.
After the huge let down the original personal story was difficulty wise, I hoped for something that feels like an actual threat we have to overcome for the hot story+maps.
Up to this day I feel sorry for Zhaitan and the disgraceful way he had to die. No sense of accomplishment at all
On the twitch live streams they said they wanted change and for zerker not to be the be all and end all. Mking everything extremely easy is definitely not the way to go.
I had hope, but I am fearful this night of what is to come…
Few notes on things:
-Choppers need a map icon. I spent half the night trying to show people where the choppers were and how to use them.
-People think there is nothing to do at night so they log out or leave the map, meaning I have yet to be able to get enough people into the canopy to kill the bosses up there.
-No map wide boss/reward makes the event chain fun once, but then just more and more boring.
I’m not sure what is change, but the enemies are just too easy now. BWE1 and BWE2, were hard yes, but I thought that was the point to this expiation, as some hard end game content. What they have done to BWE3 has made it no challenge at all. I know it’s a beta and they are testing.
I personally hope they set it back to the way it was before BWE3, or at least something in-between what we have now and what it was before.
Agree…before adventuring in maguuma was an actual danger…hell, I totally thought “kitten , i totally need a party to roam around here without much worries”
Now mobs just melt (was running a tank build now, so can’t talk much about the dmg…should try another dps spec like i did last beta)
Some mobs before maybe had A BIT too much health…“normal” frog peoples even with full DPS were sturdy as hell, but now they’re ridiculous…some mobs are still sturdy like pre nerf, but way too few of them.
While mordrems were much lighter, but hit like a truck…now snipers arn’t that menacing anymore. And even the rest is kinda meh.
Devs should totally bring that difficulty back…they promised an expansion for veterans that wanted a challenge…and thus even the zone should be a challenge, not only the raids. BWE2 totally delivered that, but this ? If it was like this at launch with no beta before to try it out, it would have felt just so much disappointed.
I know it’s kind of a rant, but really nothing to say/add much…it was good, just take it back, no particular suggestion needed.
As anyone who participated in the previous beta weekends has probably noticed, there has been a severe nerf to the power of the NPCs in this weekend’s BWE, and the result is absolutely horrible.
While we used to have to actually pay attention to the mobs to stay alive, the content this weekend is the same “turn brain off, apply face directly to keyboard” difficulty level as the vanilla GW2 world that we were promised would not be repeated. I honestly can’t believe this was in the works while ArenaNet was at TwitchCon telling us how game-changingly difficult the Heart of Thorns overworld content would be with a straight face.
Please revert this change. It’s horrible. While it realistically isn’t enough for me to go about cancelling preorders, it’s extremely disappointing and makes me far less excited for Heart of Thorns than I should be. It’s not a game if you can’t lose it, and right now, you can just stand wherever you want, in every single telegraph, for as long as you want, and the game still probably punish you for it.
Please revert combat difficulty to at least where it was in BWE1 or 2. If anything, it should be more difficult than 2, not less.
Colin has confirmed that the change was unintentional. Praise be!
Hey folks,
Coming out of beta weekend two we were really happy with the over all open world difficulty. The only exceptions were that the wyvern was way too easy and didn’t scale well, and mushroom stompers were a little much. Thats all that should have changed for bwe3 – we will have to look into what the issue is here to find out why its being perceived kitten much easier. Simple version: we also liked bwe2 difficulty.
https://www.reddit.com/r/Guildwars2/comments/3na4rx/bwe3_open_world_pve_nerved/cvmqq66
(edited by Isarii.2804)
I would add that specifically in the first story instance, the mounted mordem guard took too much damage in his “nearly invulnerable” state. If I hadn’t played previous Beta weekends, I would probably not have noticed this state.
It was quite abrupt when Rytlock showed up to save us this BWE as we were doing fine and his appearance didn’t seem necessary. It was much more dramatic in previous BWEs when you really weren’t doing much damage to the guard and weren’t sure how you were going to kill him.
I’d vote for the Guard to be totally invulnerable until Rytlock shows up, but as it stands he at least should be much harder to kill while mounted.
[GSCH] Gaiscioch Gaming Community
Yeah, they “open world” PvE totally needs to be tuned up again…nothing much to say as suggestion about this…it was good in BWE2, just put it back as it was…and also, if they put it back as before, make mordrems a bit sturdier. They were a joke even before, dmg aside.
Agreed, had a post my self.
I didn’t get to play a lot so far, and may not with books and tests coming. But I will say what I did play, yes, mobs are TOO undertuned now. Some mobs did need a bit adjusting, but now its slash and move on again. I don’t think I even had to dodge what I fought.
Heck, the one boss fight with the spinning boss in the cave….everyone was disappointed in it. In fact, i’ll quote a person as the fight ended in less than a minute:
“That it?”
yeah….Even I messed up and didn’t dodge right away, expecting to go down, until i realized I had taken almost half the attack and was still standing….in full zerk btw.