Fisrt of all, I’d like to say that I really enjoyed this beta. I won’t be able to play much tomorrow, so this is my final veredict of BWE1. It made me a lot more hyped for the launch of HoT, but I cannot say it was entirely perfect. But that’s what betas are for, to spot those imperfections and be able to correct them. (Disclaimer: everything said in this post is entirely my opinion and it can differ from everyone else that played the beta)
Verdant Brink
Daylight meta events feels really good. They are fun and engaging, and I really like the character interaction during the events.
But as you may already know, there are a couple issues, mostly related to bugs. Here is the list of bugs I was able to find, you probably know them already, but just to be sure:
. Itzel chain: Feed the Itzel and protect the basket bugs as you fill the baskets but the event doesn’t recognize it
. Itzel chain: Wyvern died so quickly it surprised me. It didn’t feel nearly as threatening as I expected. I think a simple buff to HP might help in this case.
. Laranthir chain: Escort event can stall when they arrive at the ruins
. Laranthir chain: I think the Vinetenders’ health are too big and they spawn too quickly, making the event take really long.
Other minor bugs related to the area:
. Visual bug after the event of planting the bombs to explode the Vinecrawler
[img]http://i.imgur.com/kzXk1pl.jpg[/img]
. I don’t think this is intended, but you can get this mastery point without getting to the top of the stone by jumping from where my character is and spamming F until you get the dialog screen
[img]http://i.imgur.com/Gbq918I.jpg[/img]
And my last issue is with the bouncing mushrooms, mostly due to the fact that you take fall damage after using one. Some mushrooms bounce you to lower levels and can kill you from fall damage (like this one for instance)
[img]http://i.imgur.com/IP77gFY.jpg[/img]
And some may bounce you toward obstacles in the way, making you hit it and fall down to your death (like this one, that can make you hit the branch over it)
[img]http://i.imgur.com/XVEDFMe.jpg[/img]
The place where you stand over the mushroom, if you are in the center or near the border, can slightly change your trajectory and cause these sort of problem, so I’d suggest checking the bouncing mushrooms for potential accidental deaths.
I won’t say much about the nighttime event, since it has been stated that it is an early build, but because there is no character interaction, no interesting chain of events and no explanation about the progress bar and what “Security Level” means, it’s just a bunch of escort and defend events. Not really that interesting yet, but I can see the potential and I understand the concept.
Finally, I really liked the new enemies. Each one has something new and interesting, like the snipers who are just like a zerker player, reking if unattended but die quickly, and the Smokescale, that can be really dangerous if you don’t know how to fight it. It does make you think more about what are you fighting before you engage.
(edited by ArtVeigar.3952)