BWE1 - PvE Feedback

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: ZliDe.2594

ZliDe.2594

As the title says, this feedback is based on PvE experience. I’m sorry for not using the correct skill names, i am very bad at remembering those

Chronomancer

  • Shield was disappointing for me. The Phantasm needs to have the option to be triggered manually (like sword 4 on mesmer). Had the clone out like 2 times? Not because I suck at blocking but because most enemies are already dead by then.
  • Wells are… well (huehue). The Effects and damage are okay (Damage on Mesmer however is always allowed to be buffed [hint]) but the descriptions are a bit over the top. Don’t try to explain the chronomancer concept in the description – just say what the skill does.
  • F5 is a very nice shatter (CD could be shorter but doesnt need to). My only complaint here is that it looks strange on the interface (because it’s on top of the other shatter skills)
  • Traits are nice, nothing to complain here.

Reaper

  • Greatsword is cool when it comes to overall impact and skill selection but imo the damage is too low for the attack speed (especially looking at the 2 skill) Right now i used the GS for Skill 3 & 4 (Vuln and AoE DoT) and switched to DS, cause the other skills feel too weak.
  • Shouts are actually better than I expected but I dont really like the casting time here. If you want to have casting time, don’t make it a shout and vice versa.
  • Deathshroud looks nice and feels nice, could however deal a bit more damage (Same as with the mesmer, a bit of a damage buff for necro is well appreciated)
  • Traits are okay overall but: Deathly Chill and Reaper’s Onslaught shouldnt both be grandmaster tier (I would swap Deathly Chill and Chilling Force) simply because for a viable PvE condition build, you’ll need both of them.
  • Chill Uptime is amazingly sad. For a Condition that deals like what, 400 damage? with a Sinister Rampager mix there is far not enough chill. Chilling Darkness‘s internal cooldown of 5 is ridiculous thinking about the many blinds (cough) the necro has. *Think about how a Ranger or a Guardian can easily maintain10 stacks of burning while a necro can’t even maintain one stack of chill*. (I do realize that the damage is only a nice bonus to the chill condition but imo it is an important source of damage when it comes to a condition reaper, the other sources being dhuumfire with 2 burning stacks uptime and some poison damage from different sources – compared to a condition ranger or engineer this is simply weak)

(edited by ZliDe.2594)

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: ZliDe.2594

ZliDe.2594

Tempest

  • Warhorn looked fun but wasnt really overwhelming.
  • Shouts weren’t overwhelming either.
  • Overloads are a nice idea but totally work against the playstyle of a dagger or scepter build (but are perfectly fine with staff where camping on one attunement is almost meta)
  • Traits are too passive to find a way into the pve meta imo and they dont realyl feel like they are introducing something completely new. (Probably because the ele already is very versatile and theres nothing much left to add)

Dragonhunter

  • Longbow was a lot more fun than I expected, I really like the CC.
  • Traps are nice, you added a nice selection (even though I dont really see them being used with a longbow)
  • The new F1-3 are nice, specially because they support some more positioning based play
    *Traits: not too sure about those but I’m missing some guardian knowledge here to give it proper feedback. I do however think they are okay.

Map Reward System

  • I really like the new map reward system but i really think the rewards you were giving out at the beta were bad choices. (Maybe because i dont know what you plan to do with those mats). I would go for crafting materials that are used in ascended crafting, like iron, platinum, cloth and stuff like that. I think that would feel more rewarding than a T3 blood that you’ll never use again (Again, it’s based on my knowledge of the game right now, who knows, maybe we’ll need 10 stacks of t3 blood someday in the future)
    EDIT Just read about the weekly rotation on reddit which changes this a bit. But i’d recommend to shuffle the rewards a bit so it doesnt end up in weeks where the only availible rewards are materials like blood etc.

Verdant Brink

  • I don’t think I have to add something to the bugged event chain stuff
  • I was really really disappointed when the timer that says “nightfall in XXminutes” stopped the event chain. (We just finished the last event b4 the wyvern and would have easily killed it in the few minutes but the chain just ended)
  • I know the nighttime events are in an early state but:
  • They didnt feel rewarding in any form. What was the purpose of defending a specific place during the night. What’s the purpose of collecting stuff and upgrading the defence when it is going to disappear as soon as the day cycle start.

Masteries

  • I really like the leveling speed of it.
  • I really like the choices since they aren’t neccessary but make life in the jungle easier
  • The Jumping shrooms did bug out a lot of times, like being stucked in the jumping animation while being stucked next to/below the shroom. Or not arriving at the destination and falling to death cause you cant open the gliders. Or getting falling damage that killed you.
  • I am sad that most masteries were useless in the beta and looking forward to actually getting to use them
  • I really wish gliding would work in the main game But I know it’s probably better if it doesn’t

(edited by ZliDe.2594)

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: ZliDe.2594

ZliDe.2594

Totally forgot the Revenant

  • Swords feel too weak, even though they’re supposed to deal a bit less damage with higher attackspeed.
  • Shiro Utility Skills are fine, Elite Skill is a bit OP as you can literally spam it (especially compared to other classes counterpart elites like basilisk venom or the new necro elite)
  • Weapon Swap is fine, it’s better this way.
  • The traitlines overall feel too forced into a specific role/legend. You should treat them like the elementalist traitlines where for example the water line, which is pretty much supportive healerish also has a bunch of offensive traits to choose from.

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: labyrinyh.8170

labyrinyh.8170

nice constructive post i’d like to add some of my own thoughts :

for next beta: it was a frustrating experience to test all the new builds and roles due to the itemization system offered for beta characters, meaning the item boxes in the inventory . make the item stats changable instead of this awkward inventory use or
atleast offer usable weapon per profession , seems to me beta needs to encourage players to test

revenant : as a whole , it feels like a different role with some unique play style so good work ! playing around with it , had some visions of the centaur stance :
playing the damaging role with the tablet as a zoning tool but it requires some changes and buffs : 1.tablet should be summoned when transforming to centaur.
2.a way to quickly center the tablet on yourself , like double click.
3.lower the tablet ultimate casting time ! its pressence has to keep enemy attention for a quick knock back
4.adding a permanent passive aura on tablet
some extra notes , you could add a finisher projectile on frigid blitz and whirl to surge of the mist , seems right to lack of finishers

reaper : i loooove the reaper , and dont care if its dps is higher or lower then should be , just the role playing itself satisfys me . little something that baged me is its fear skill no.3 – you have , in my opinion, to ensure the fear affect , after the stabillity face, goes through! even if you run out or come out of DS , only activating the skill needs to proc ,eventually , the fear.

tempest : just 2 small suggestions – 1.add an “intensity” aura on elements on which you are charging the overload , for example , adding power and condi dmg on 2 pulses over 5 sec , while the over load charges… it could be more creative then that , but i wanted to strenghen the theme and buff its effectiveness.
2. rebound needs to offer a much higher CD reduction , and it seemed , in the testing, that it didnt proc on all skills , so thats somthing to look into.

pvp : new map is totaly awesome…thats all

ill always reamain a GW funboy , keep the gj ANet

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: ZliDe.2594

ZliDe.2594

Thanks!

I do totally agree on the Beta-Equipment part for the beta characters. I ended up deleting and recreating my reaper after I tested the second stat combination simply because my inventory was too stuffed and I had no motivation at all to delete all the items just to open another box of “full inventory”. Maybe something like in spvp would work out, where you determine your stats by one amulet.

For the Ventari Revenant I’d wish for some easier movement of the tablet as well. It feels like its slowing down a normally more active gameplay. Maybe the tablet should auto teleport to you, once it’s further than 1200 RandomGWRangeUnit away from you.

And yes, Reaper feels great and I definitely enjoyed it most in open world during the beta but I just feel that if you don’t give it proper DPS (Direct or Condition) it will stay the outsider role it is at the moment and wont be welcome in many partys.

BWE1 - PvE Feedback

in Guild Wars 2: Heart of Thorns

Posted by: bostrees.5306

bostrees.5306

revenant : as a whole , it feels like a different role with some unique play style so good work ! playing around with it , had some visions of the centaur stance :
playing the damaging role with the tablet as a zoning tool but it requires some changes and buffs : 1.tablet should be summoned when transforming to centaur.
2.a way to quickly center the tablet on yourself , like double click.
3.lower the tablet ultimate casting time ! its pressence has to keep enemy attention for a quick knock back
4.adding a permanent passive aura on tablet

I tested a Cleric stat centaur stance healer that let me solo a lot of group event content in core Tyria. The idea of summoning the tablet on activating the stance (#1) is nice—perhaps the trait that gives the tablet an aura of regeneration can be integrated into the tablet (#4) and then make a trait to allow the tablet to be automatically summoned (when changing stance, after using the elite skill, etc etc. Perhaps with an internal CD so that players can’t spam elite skill as often as they have the energy? EDIT: maybe make the tablet follow the player with this trait as well? they might have to re-work the placement of the trait if it’s that powerful though)

As far as (#2), I play the game with my targeting mode set as “Fast with Range Indicator”, meaning that my targeted skills will autocast at my mouse location when I hit the key (or show the indicator if I hold the key down, casting when I release). The upshot to this is that if you click on a skill instead of hitting a key to cast, it will target centered at your location since the skill bar effectively blocks your mouse from being on a position in the world. This isn’t an ideal solution as not everyone will use the same targeting methods, but it’s at least something.

Personally, I didn’t use the elite skill very often so I don’t know how the cast time of it affects its use (#3). I found that with proper positioning to mitigate knockback/fear effects, use of the staff as primary melee weapon, and correctly timed dodges, I could solo many champions and large scale events, albeit very slowly. The tablet “shield” that destroys projectiles can shut down many damaging portions of encounters (some way of traiting this to reflect instead of destroy? I’m in), and the healing provided from the other two utility skills could be sufficient to save my bacon in a few fights, not to mention group play in dungeons, especially since one is a condition cleanser that increases healing based on the cleansing done.

(edited by bostrees.5306)