PLAYER CHARACTER
MALE CHARR voice filter not applied or wrong voice file
- pick up pact supply “better get this to a rally point on the double”
- drop off pact supply " one less rally point to worry about"
- beta story cutscene (forgot which one, it was one of the lines he says on the way to that wrecked pact camp where Laranthir is)
REVENANT PvE (mostly 4th September’s BWE Verdant Brink)
GENERAL REVENANT
- MISERY SWIPE (Mace #1’s first of chain skill) looks silly when recast over and over, especially while moving.
- RAPID SWIPE (Staff #1’s first of chain skill) looks silly when recast over and over, even moreso while moving.
- PRECISION STRIKE (Sword #2) still fires it’s missile even if the enemy is beyond it’s range (450) and proceeds to miss (out of range!). It feels quite dissatisfactory when that happens.
- TEMPORAL RIFT (Axe #5) could maybe use the same treatment as the Reaper’s Grasping Darkness (Greatsword #5) as it currently fires in front of the player character and not at the direction of the targeted enemy.
- GLINT and VENTARI Legend icon on the boon bar doesn’t have a black border like JALIS’s or MALLYX’s.
SPECIFICALLY HERALD
- INFUSE LIGHT (#6 twice) being a damage inversion ability, i liked that i can run through a huge damage field and proceed to heal up to full HP without ever spec-ing into healing power.
- FACET OF DARKNESS (#7) I find myself turning this on from time to time to stack up the duration of Fury to be 20s, then using it’s active portion with less meditation, then activating this facet when the Fury duration runs low on a crit-spec.
- GAZE OF DARKNESS (#7 twice) acting as a stunbreaker sometimes makes the thought of using it tough. I find that I use this to either blind an enemy, reveal an enemy or to break a stun but never all three at once. I find that fair, like one of those “pick what you want to solve out of these three problems” abilities.
- Can leave FACET OF ELEMENTS (#8) on to traverse the map with constant Swiftness, i like this traversal capability.
- I liked using ELEMENTAL BLAST (press #8 twice) when starting to engage the enemy, I think that putting the movement-impairing Chill at the second pulse is a nice decision which makes catching up to a moving enemy a game of prediction/making-sure-it-happens. The cast time seems OK in that it’s not an instant awesome but it IS a more planned action than the rest.
- BURST OF STRENGTH (#9 twice) feels a bit strong as a set-up skill, but the potential of this ability does depend on being able to hit the enemy with it’s not-so-long range. I do feel awesome when landing both strikes and proceeding to use a high-damage skill right after, but 20 stacks of vulnerability just like that.. that’s something i don’t think i’m used to.
- CHAOTIC RELEASE (#0 twice) has this dragon which appears as you cast the knockback that follows the orientation you’re facing. I could spin around and turn this dragon wherever direction I want for the few seconds it casts. While the knockback would miss because of too much spinning on my part, it was very entertaining. I think it’s orientation could use locking upon cast to prevent the dragon from spinning too much.
NPCs
BONGO
- “last person i wanted to see” intonation sounded like a sitcom disappointment rather than spite
- “i can’t afford to lose another” rather than “i don’t want to lose another one”
- “i never see you again” intonation sounds like annoyed roommate than commanding officer of a Pact detail
- Bongo the One-Eyed has two eyes. not sure what to make of that
FAREN
APPEARANCE
- has the same model as Lord Faren in Southsun Cove’s temporary event?. He wears an underwear but not a loincloth despite describing his wardrobe as a loincloth. (i for one roll my eyes at the thought of seeing a different model of Faren where instead of this underwear he wears a legit loincloth, but that.. that can sell if sold as a separate mini. not one i’ll buy personally)
MINISTER MERULA
COMBAT
- uses fists to combat Verdant Brink’s wildlife. probably a certified professional, not sure what to make of it.
- throws rocks? throws -something-..
- when HP reaches zero her pose turns to that pose you get when viewing things in a model viewer. i think a stunned pose fits better for when her HP is depleted
BARONESS JASMINA
APPEARANCE
- looks like Ellen Kiel, tough like Ellen Kiel, but that can’t be right. (but it can cannot be wrong either.)
- uses two Apidae, which are supposed to be account bound but i don’t think i’ve seen her on Dry Top..
ENEMIES
Adolescent Electric Wyvern
- player character gets tinted in the colour of dark yellow/green after being struck by the laser from this wyvern’s maw for an indefinite amount of time. (disappears when character relogged in)
EVENTS
PERPLEXED NOBLES EVENT CHAIN
@Bongo’s Bungalow
- Pact soldiers plays death animation, and then walks back to their hut to which they despawn. i liked the notion of Lord Faren winning against these Pact soldiers and them rolling on the floor in dramatic agony at the awesome-ness of Lord Faren’s swordmanship but regardless usually in the open-world PvE defeated sparring NPCs play the downed animation than the death animation.
- When fighting Bongo the One-Eyed, the one who speaks the “i move so fast, i’m an army of one” just stood idle as the other Bongo were being fought. he sounded pretty proud of himself, so maybe have that Bongo use a /laugh and give him an indefinite Distortion buff (until defeated?) to justify hitting the others but not the one talking?
@Highland Ruins
- at the end of the Outpost event chain up on Highland Ruins, GERTRUDE speaks “The cooks at the estate will be so glad that all seven tea sets survived without so much as a chip.” but does not finish since she boards the ship prematurely before finishing her line.
tl;dr
this BWE hella fun
this BWE i had too much fun